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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Introduction





I have come up with the item sets, runes, masteries, and ability sequence to help you play




- Highest DPS this makes her enemies take immense more damage if they try to trade with her.
- Really great utility kit Her
Petrifying Gaze,
Miasma can lock down the whole entire enemy team and can easily win you the game with 1 combo.
- Outstanding 1v2 potential
- Really good phases
Cassiopeia scales hard and also does a lot of damage early
- Takes down Epic's easily Melt baron and Dragon.
- Highly benefits from Buffs Red: brings extra DPS, Blue: more mana
ALL Drags are beneficial to her a lot. (Ex. Air drake = movement speed she lacks)
Cons
- Needs better positioning
- Mana conservation early Starting with
Noxious Blast could be a problem but if you start of with
Twin Fang and try not to trade early it will keep her sustained
- No clean escapes Her two escapes are usually a good
Petrifying Gaze or her
Miasma without counting her Flash. However,
Miasma has a certain range where you can't place directly under you so you have to play towards your side.
- Relies a lot on landing skill shots.




Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items.

Cost: 60/65/70/75/80 Mana
Range: 850
Cassiopeia blasts an area with Poison after a brief delay, granting her increased Movement Speed if she hits an enemy champion.
Blasts enemies in an area with Noxious Poison. If a champion is hit, Cassiopeia gains 30/35/40/45/50% Movement Speed decaying over 3 seconds.Noxious Poison deals 75/120/165/210/255 (+70% Ability Power) magic damage over 3 seconds.

Cost: 70 mana
Range: 900
Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.
Cassiopeia spews venom in an arc, leaving toxic clouds for 5 seconds.Enemies in the clouds are continually afflicted with Debilitating Poison, inflicting a decaying 40/50/60/70/80% slow and grounding them, prohibiting the use of Movement abilities. They also take 20/35/50/65/80 (+15% Ability Power) magic damage per second.Miasma has a minimum cast range.

Cost: 40/50/60/70/80 Mana
Range: 700
Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.
Deal 55% Ability Power (+10% Ability Power) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains 40/50/60/70/80 Mana.If the victim is Poisoned when Twin Fang hits, it takes 10/40/70/100/130 (+35% Ability Power) additional magic damage and Cassiopeia heals for 5/10/15/20/25 (+0).

Cost: 100 mana
Rane: 825
Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
Cassiopeia deals 150/250/350 (+50% Ability Power) magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for 2 seconds while enemies facing away are slowed by 40%.
[rules]
TIPS AND TRICKS
- Always use your
Noxious Blast when checking a bush it will give you a mark that you hit something and will give you a movement speed buff.
- With
Rylai's Crystal Scepter you can chain your
Noxious Blast and they won't be able to escape.
- When landing your
Noxious Blast it now makes a ticking sound.
- You can't buy boots so you can fill another item slot.
- use
Miasma if you see a
Shen using
Stand United or if a
Ryze uses a
Desperate Power this will not let them move.
Miasma will only poison things that are in its radius and if they leave they stop being poisoned.
Miasma has a big coverage of the lane. You can use this to zone enemies from farming.
- Use
Twin Fang on a poisoned minion or monstor to regen. health.
- Your
Twin Fang can synergies with
Teemo,
Singed, or
Twitch. Even tromp.
- Make sure they are looking in your direction when you use
Petrifying Gaze





















Runes






Greater Quintessence of Movement Speed She lost a lot of early game movement speed because of her new rework to not be able to buy boots. these runes can help make up for it, despite taking out some of her damage.
Greater Quintessence of Ability Power After getting nerfed with her base damage this Quint will help last-hit and do more damage more easier.
Greater Mark of Magic Penetration Since you do a lot of damage they will probably build magic resist against you. This and
Void Staff will help you shred the magic resist and still do decent damage to them.
Greater Glyph of Scaling Cooldown Reduction This is a little overkill for me personally but I still tend to get it. You get -0.09 per level and at level 18 you get -10.4 cooldown reduction. Add
Morellonomicon and
Abyssal Mask and you are at 40% CDR. Of course, this is if you even make it to level 18 most of the time you won't but it helps with your scaling.
Greater Glyph of Ability Power I tend to go with the flat AP glyph but scaling is probably better as you scale. I just go flat to provide me more damage earlier.
Greater Seal of Scaling Health This is basically a standard on ap mid lanes because buying magic resist on AP rune pages are not that good however scaling health will benefit you a lot while scaling into late game helping you get around 23.94 at level 18 + 1800 at level 18 base health will get you 1823.94 without adding items.





This is probably the best masteries to go!

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