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Quinn Build Guide by Bunny Ripper

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Bunny Ripper


Bunny Ripper Last updated on September 17, 2016
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Natural Talent
Bounty Hunter
Battering Blows
Piercing Thoughts

Ferocity: 12

Dangerous Game

Cunning: 18

Tough Skin
Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 0

Threats to Quinn with this build

Show all
Threat Champion Notes
Aatrox Ez. As long as you can position yourself against him you'll be fine. Try to E after he uses his Q to engage.
Cho'Gath Easy. He has no gap closers and the only thing he can do to you is knock you up. You can counter jungle him easily too.
Fiddlesticks Easy for you. Your vault cancels his W and R if you do it correctly. Try to counter him early. He can't do anything
Nasus Not really seen in the jungle anymore, but this is very easy for you. He's a very weak dog early game so counter jungling him will mess him up and make him useless early on. he has no gap closers and you can easily keep a distance. He has a slow and attack speed reduction but just vault away from him and wait for his W to go off.
Riven Not played too much in the jungle but she's easy. You can E away from her engage and the blind can mess her up.
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Hello everyone. I am Pride, and this is going to be my super in-depth guide on the champion Quinn. In my opinion, Quinn is a very interesting champion with mobility, ganking, and burst potential that a lot of adcs don't have. Quinn is my favorite champion and I played tons of games with her and found many tricks on this champion.


I'm a person that lives in Boston, and my in-game name is Bunnie Boi NA server. My favorite champion is Quinn. So I'm making a guide about her right here. Although I'm currently Gold 3 I can still give you lots of information about this champion. I started in around the middle of season 4 and when I hit level 30, I immediately picked up Quinn, and fell in love with her. I played her top a million times until the rework, where I decided her best position should actually be mid.
In conclusion, I'm a Quinn main with lots of knowledge on her and I can give you good tips on this champion.

Now let's jump into this guide!

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Pros / Cons


-Very Good mobility
-Strong dps and burst
-Very good ganker/counter ganker
-great duelist
-awesome split pusher
-Many different build choices
-Strong all phases of the game
-her W is very good for scouting for counterganks or countergank yourself


-Vulnerable to CC
-Ult doesn't deal too much damage
-Passive seems kind of random
-Not the best teamfighter

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Summoner Spells

Almost all champions take flash. Quinn is no exception.

Since you're jungling you're gonna have to take smite. There's really no other summoners you can take except for exhaust which I personally don't like. Exhaust can help lock down champions you want to gank but imo it's really not useful

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Standard adc runes. I take one attack speed quint for early clears, but more is not really necessary.

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Thunderlords is very good and definitely helps in ganks.

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Start with a hunter's machete and three potions and a warding totem. After you clear, go for a skirmishers saber or the tracker's knife but personally I think the red smite is just too good to pass up. Finish it off as a warrior enchant as devourer got nerfed and then go for mobility boots. Quinn's ult goes really well with mobility boots but of vourse if you really want to, go for attack speed boots but I don't find them that useful. Then, choose an attack speed crit item of your choice but I like shiv and phantom dancer the most. Runnan's and Rapid fire cannon are also good options. I'd get an essence Reaver next because the cdr is very good on Quinn and I find it much better than infinity edge. Then choose a lifesteal item of your choice. I'd get bloodthirster 90 percent of the time because blade of the ruined king got really nerfed a lot. unless they have a bunch of tanks, I'd take bloodthirster. Finally get a defense item. Frozen mallet for kiting, GA if you die a lot, Banshees if they have lot of ap, and randuins if they have lots of AD, and you can get a qss if the enemy has lost of cc. You can also swap a lifesteal item for armor pen, but armor pen got nerfed and unless all the enemies get double armor items, i'm not going to get armor pen.

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Skill Sequence

For the first clear get Q first since it blinds the monsters, deals aoe damage, and applies a passive mark. Next, I would get E, since it ups your clear speed with another passive mark and a little leap damage, and being an auto attack reset. But if there's an enemy that counter jungles with ease like a lee sin, I'd take W and use it when im midway thru my buff. And the passive helps clearing nice too. Then I'd max Q>E>W and get ult whenever you can

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Cooldown:8 (goes down when you build crit)
Valor will mark an enemy as vulnerable and Quinn's next basic attack against the enemy will deal 15-100 based on level with an additional 116%-150% ad ratio based on level. Harrier can also be activated by Blinding assault and Vault.
TIP: This does lots of damage and is one of the main parts of your burst. Use this to your advantage! Also helps with early clears and remember, it gives vision!

Blinding Assault

Quinn throws valor in a line, stopping at the first enemy that gets hit, and deals physical damage in an aoe. Enemy champions hit by Blinding Assault have nearsight for 2 seconds and non champions are disarmed instead for 2 seconds. Physical damage: 20 / 45 / 70 / 95 / 120 (+ 80 / 90 / 100 / 110 / 120% AD) (0.5 AP)

TIP:This is your main poke spell. The blind also helps and when enemies get cloes to you, you can use it to save yourself. This is also your main aoe clear tool.

Heightened Senses

Range on active: 2100
Passive: Attacking harrier targets grants you attack speed and movement speed of 20/25/30/35/40% for 2 seconds.
Active: Valor reveals an area for 2 seconds.

TIP your main scouting tool, you can also proc harrier marks to again the extra attack speed to help push. This can also prevent enemies from counter jungling you too so make advantage of this ability.


Quinn dashes to an enemy, knocking them back a short distance and deals 40/70/100/130/160 (+20% bonus AD) physical damage. After the knockback, the target is slowed by 50%, decaying in 1.5 seconds, before leaping back to your maximum attack range.

TIP use this for repositioning, chasing, and fleeing from enemies. A lot of people aren't aware of the mini knockback and this ability can be used for Yasuo Last Breath and you can interrupt channels. This is why Quinn can be so good against champions like Katarina with channels. Useful tool for kiting jungle monsters too.

Behind Enemy Lines

After channeling for 2 seconds, Valor picks up Quinn, and they unite, gaining MASSIVE Total Movement speed 70/100/130%. Quinn then gets the ability to use skystrike. Taking damage from anything other than minions or using Blinding Assault, an auto attack, or vault will immediately activate skystrike.

TIP:This is what makes Quinn the roaming monster she is. Use this skill to gank lanes and to get back to the jungle after backs. You can get up to 700 movement speed at max rank with mobility boots and use this as an advantage.



Quinn lets go of valor, ending Behind Enemy Lines effect and you deal 100% of your total attack damage to all enemies around her.

TIP: I feel like skystrike isn't really that great. Used to, this was used as an execute ability but now, the only thing you can use it for is wave clear.

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Playing Quinn in game

Early Game

Early game, you just want to do a standard clear. Start at your bot side since you get a better leash. On blue side go krugs>Red>Raptors>blue>gromp>Wolves. On red side start gromp>blue>wolves>raptors>red>krugs If you see any gank opportunities,gank. Quinn is very strong ganker pre six and post six so don't just farm all day. On these routes you'll be able to gank mid or top with ease. If the enemy is pushing, you can go in for free kills. When you go in try to vault in a position where you will land behind them. Combo your enemies by vaulting, auto attack, Q, auto attack. You can easily burn flashes and get kills with red.

mid game

Once Quinn hits six, time for ganking all over the place. Now you want to fully focus on ganking even more. Same combo but with your mobility you can get everywhere all over the place. After successful ganks, try getting objectives like towers or dragons/rift harold.

late game

Try to split push, as quinn excels in 1v1 duels and late game as long as you land your Q, you will obliberate every champion in a 1v1. Remember to proc your passive for extra pushing power. Sometime though, you have to teamfight. Try to play like any adc, just stay in the back, but instead of just attacking whoever you can, Quinn actually has a bit more burst and if you see a squishy walking around just burst them. Also before any teamfight, try to make advantage of Quinn's amazing pick potential and try to pick off an enemy

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That was my Quinn guide! I hope you learned a lot from it!
I'll continue to update it and PLEASE comment. I would love some positive and negative feedback and it would help me a ton.

Enjoy playing Quinn! CAW CAW CAW

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Contact Info

If you want to contact me, just email me here at
You can friend me on league too. Summoner name: Bunny Ripper. (sorry I'm only on NA)
Join my chatroom too if you want. Chatroom name: Bunny Ripper
Comment in the discussion Tab and I'll read every comment :D

Also a while ago I made a Quinn mid guide and here's the link to that!