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Recommended Items
Runes:
Spells:
Ignite
Smite
Items
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Threats & Synergies
Elise
Massive threat, particularly if you're not well warded. Try to keep vision on as much of the map as possible. Avoid 1v1's. Counter ganking is a good idea, but never focus her over other targets besides the support.
The Demon Jester
The Aggressive Start
This is the order you want to clear in if you're looking to be a little bit aggressive in the early game. Generally I recommend this once you've become comfortable on Shaco. Here's how it works, assuming you're on Blue team: (1) Take Q - Deceive first and get to a location near their blue buff, (2) Ward over the wall for vision, (3) Retreat to the little bush near Dragon spawn, (4) Once they begin to take the blue buff move to the back wall of the buff, (5) use Deceive to get over the wall and Smite the blue buff while running into the bush on the other side. (6) Take W - Jack In The Box after stealing the camp. (7) Run away using the Jack In The Box to cover your escape. (8) Take your Raptor camp, or at least part of it until your Smite comes off Cooldown, then take your Red buff. (9) After that you want to kill any of the raptor camp you didn't kill previously, using your W to mitigate their damage output. (10) Head to your Blue buff because if the enemy jungler is smart, they'll try to invade your blue after their red to take it away from you as revenge for you taking theirs. (11) Back. You need to buy something and heal up.
The Passive/Safe Start
This path is much safer and can actually be used to confuse the enemy jungler early on, as they will expect you to take camps, but you won't. So if they attempt to take your red because they expect you to take theirs, your red won't be there. You can also mix the two paths together (i.E. Your Red, your Blue, your Gromp, their Red because you saw them at yours) to maximize on that unusual start. You may also encounter them invading your jungle and be able to collapse on them with your nearby laner(s). But if you only follow this route, just go by the numbers. After camp 3, you can look to gank or counter jungle, or you can clear your raptor camp.
Here's A Chart To Show Possible Gank Options Before Outer Towers Are Gone, Assuming You're Blue Team:
Here's A Chart To Show Possible Gank Options After Outer Towers Are Gone, Assuming You're Blue Team:
Some Situational Gank Ideas
The Double Gank
The way this works is under a few conditions:
-
Enemy Tower Is Low
Enemy Laner Guaranteed to Recall or Die to First Gank
Your Teammates Don't Back After First Gank
How it's done:
-
Gank, from any position, the enemy laner(s). Works best on a solo lane.
Push down the first tower with your laner(s).
Walk backwards, away from the tower as though you're leaving the lane.
Make sure your laner(s) stay.
Wrap around through the enemy jungle and sit in a bush, over a wall, or both directly next to the lane.
As soon as the enemy laner(s) rerturn(s), immediately gank again with your teammates.
Why should I do this?
-
Because it is very frustrating to die twice in a row, once as soon as you come back to lane.
Because it can tilt the enemy laner(s), which makes them play worse.
Because it's a lot of easy gold.
The Clone Dive
Situation Where This Works:
-
A single enemy laner is under their tower, at low health. (below 50% with no heal ability other than a potion is optimal)
Your ally laner(s) are pushed close to the enemy tower.
You have
Your ally laner(s) know this is happening.
How it's done:
-
From a bush in the jungle behind the enemy tower, use
Ping that you're going in, or if you have voice communication just say it, and then send in the clone as your laner(s) collapse in with it under the tower.
The clone will die, and so should the enemy laner, as long as nothing unexpected happens.
Be sure to keep your clone towards your enemy laner's escape route so that when it dies, the boxes will fear the enemy back toward your allies.
If the enemy laner starts to get too far away, use Deceive and finish them off.
Why should I do this?
-
No one likes to die under tower.
Because it can tilt the enemy laner, which makes them play worse.
Because it's easy gold.
Because you can then make a team play on an objective.
Because if it happens bot lane, it will make the other enemy laner nervous to come completely to their tower.
Wait for the engage, You're not an Initiator. Wait for the fight to start, and then use your Q - Deceive to stealth through or around the enemy team and take out the high priority squishies. (ADC, Mid Lane Mage, etc)
Join with your team only after the high priority enemies are dead. At that point you can help take out the tank, support, etc. and then push for towers or take objectives.
Gank your losing solo lane as early as possible, once you know you can get the kill. This gives them an advantage and makes them feel like you will be there.
Actively look to get First Blood as you need your power spike as early as possible to avoid falling off.
Do not be afraid to tax your laners. If you get the kill on a gank, it's okay to walk away, but if you only get an assist or there was no kill, take the CS to avoid getting behind.
As with any Jungler, if you see the enemy Jungler show themselves on the other side of the map, look to counter jungle the side you're on. This puts them behind if they do not get kills/assists on the gank attempt, and keeps you from getting behind if they do.
Gank winning lanes, this will press their advantage further and force the enemy laners to pay attention to your winning laners, allowing your losing laners to catch up (hopefully).
Ward everything. Your jungle, their jungle, and river. Your boxes act like small-range wards.
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