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Gnar Build Guide by MadMaster523

Top (Season 9) Gnar, The Chad Yordle

Top (Season 9) Gnar, The Chad Yordle

Updated on July 1, 2019
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League of Legends Build Guide Author MadMaster523 Build Guide By MadMaster523 52 2 2,261,373 Views 5 Comments
52 2 2,261,373 Views 5 Comments League of Legends Build Guide Author MadMaster523 Gnar Build Guide By MadMaster523 Updated on July 1, 2019
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Runes: Against High Threat Champions

1 2 3
Summon Aery
Nullifying Orb

Legend: Alacrity
Coup de Grace

+10% Attack Speed
+6 Armor
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


Hello, this is my first gnar guide, I play in the NA server, my IGN is Dilapidated and I'm currently around Diamond elo right now. I have had a lot of experience with this champion. I started playing this champion right when he came out. He is extremely fun and has a game changing ultimate. I love this champion for numerous reasons, so I decided to make a guide for him. I managed to climb all the way from silver to diamond with this champion. In my opinion, gnar is the best champion to play if your team doesn't have a tank and if you want to carry at the same time.

Gnar is a yordle that people find extremely cute. There are so many reasons why people should play this champion. The skins for this champion are really cool. They have some special effects. But even if you don't have skins, it's still worth playing this champion. It's just SO satisfying landing a gnar ultimate on more than one person. Not only will you get praised for landing a beautiful gnar ultimate, your team will most likely honor you. Also, Gnar's emotes are just very cute for many people.

My if you want to see my past ranks.
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Pros / Cons


* Good poke Boomerang Throw
* Game changing ultimate GNAR!
* Has an escaping skill Hop
* Can shred tanks Hyper
* Low cool down on his boomerang if you catch it.
* Can be played very safe, so he's not feast or famine like Yasuo.

* Hard to manage gnar's rage bar Rage Gene
* His mini form is squishy early game
* Hard to play against gap closing champions.
* A bit diffuclt to catch his boomerang Boomerang Throw
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Season 9 Changes

Gnar has only received buffs in Season 9.

Back then, you needed to turn into mega Gnar twice in order to use your ultimate after you used it, because the cooldown was high. Now, you can use your ultimate every time you turn into Mega Gnar because of the low cooldown.

My suggestion is that you should try to ult the wave if you want to back without losing a minion when you come back. It would be risky doing this back then, but now it is fine because of his short cooldown.
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Sorcery is probably the best primary path right now for Gnar since Summon Aery is straight out broken for poke champions. Aery is the better choice in the long run instead of taking let's say Press the Attack or Fleet Footwork from the precision tree. Reason for this is because Summon Aery is safer in the long run and can help poke with just your Boomerang Throw The amount of damage this will put out is gargantuan as it builds up. It helps you poke against champions who can zone you out in the early phase, such as Irelia, Yasuo, and Gangplank. Riven is a common match-up, and Summon Aery is probably better than Fleet Footwork because if you walk up, she has a very strong gap closer. You want to choose Nullifying Orb because the other choices just aren't as appealing. Having that extra defense is better than the movement speed Nimbus Cloak provides and Manaflow Band is practically useless. Transcendence afterwards because Celerity got changed in patch 8.23 where adaptive force no longer scales with bonus movement speed. This is a better option than Absolute Focus because Transcendence allows you to spam your abilities, enabling better split push and more lane pressure. Scorch facilitates the harassing you'll put out on your opponent through your Boomerang Throw

After getting Sorcery, you want to run Precision as your secondary. Legend: Alacrity and Coup de Grace because Legend: Alacrity allows you to gain extra attack speed which means more and faster poke. Coup de Grace because you're probably going to be higher health than the enemy. Not only that, you should have confidence in yourself that you will always be higher health than the enemy in lane.

Kleptomancy is strong against Tanks because you most likely won't solo kill the tank until you get your Black Cleaver. How do you get your black cleaver quicker? You get it quicker with extra gold, and that gold comes from Kleptomancy. Most tanks cannot trade against a gnar, so they will need the enemy jungler. If you play the match-up properly and be careful of the enemy jungler, you will have a massive lead and can probably 1v2 the lane.

Now, for Fleet Footwork, it is good against champions you can kite, and you are confident in winning against. It is an alternative to the safe lane where you go Summon Aery. Fleet Footwork is good against champions like Darius and Fiora.
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The normal build is Black Cleaver, Mercury's Treads, Frozen Mallet, Guardian Angel and the rest are situational. You want black cleaver because it lets you kite more and the stats are just extremely good. Sometimes you can rush a hexdrinker instead of black cleaver if you're up against an AP champion for top lane. But normally, black cleaver is the item you should rush first

You want to start Doran's Blade because the stats are just great. It gives you damage, health, and life steal; Gnar tends to auto-attack a lot. In other words, it provides you with sustain. You then should rush a Black Cleaver because it gives you 20% CDR, a good amount of AD and health, phage passive, and increasing armor penetration to up to 30% which is extremely useful with shredding down tanks and kiting them. You then go Mercury's Treads or Ninja Tabi because those give defensive stats. It really depends on the situation. If you're against a team with mostly cc go Mercury's Treads. If you're up against a team with a lot of AD champions go Ninja Tabi. After that, go Frozen Mallet because it provides a slow from passive and provides extra health. Guardian Angel is an item you should go next because it gives you more attack damage and helps you revive, so you won't have to worry about dying. Only drawback is that you lose out a bit on the tanky stats. After this, this really depends on the situation. If your taking mostly damage from an AP champions, go Adaptive Helm. This item's stats and passive are beneficial to gnar as a whole since it provides base health regeneration and cooldown reduction. This is mostly good against champions like Cassiopeia, Teemo, Kaisa, Brand, and any champion with Damage over Time abilities.

For the Chad Yorlde Build, it is mostly if you are extremely ahead, your team is useless, and you want to splitpush. If you leave lane with 5 kills or more, but you aren't confident in teamfighting because the enemy is so ahead, you go this build. You will absolutely decimate tanks, and be able to 1v2 while your team can go baron when you are bot side.
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Skill Sequence

For your skill sequence, you want to max your q Boomerang Throw first then your w Hyper , ult GNAR! and then e Hop. You want your q first because it provides poke and a slow. It allows you to kite easily. It also has a pretty short cd once you start maxing it.
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You can ult when you're in mid-air. This is pretty good since u can ult instantly. However, you must jump right when your in mini form and that jump will transform you into mega gnar during that time. So around the mid 90-ish to high 90-ish rage bar.

An example:

Normally after u ult someone and stun them to the wall try to get one auto attack off and then w them so you get extra damage. Ur combo should be this. GNAR ULT to the wall --> q them --> auto --> stun with ur w --> auto. Your mega gnar e form also does a pretty good amount of damage so u can use that to win a 1v1 duel. Your mini form gnar e also adds a stack and you can use it to get further distance when you jump on a champ/minion.
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Ranked Play

Gnar is by far one of the best champions in the game that can carry in ranked as a top laner. The main reason why is because his w allows him to do percentage of the enemy's health so you will actually do damage compared to other tanks such as Shen Ornn Maokai These are pretty commonly picked champions since they are the basis of what you would call "Tanks". He can also carry a game with his ultimate. But it's wise to be careful in laning phase since people tend to dive gnar when he is in his mini form because gnar is a squishy champion. So it's important to ward since you can't 2v1 under turret unless ur almost mega form. Teleport is by far the best choice for this champion since you want to make tp plays and help your team out. Even with the nerf to tp it's still a good idea to bring that summoner spell. Sometimes you can build some extra AD items if you have a bunch of tanks in your team. You can build Blade of the Ruined King if you want to, instead of a tank item.
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Laning phase

In laning phase u want to get as much poke off to the enemy. You can use ur q to check if an enemy is in a brush or not since u will hear a sound. It's pretty easy to solo kill the enemy as gnar because gnar can chase and slow. Don't get too close to melee champions like irelia/darius since they can easily kill you. If you get the enemy to less than half health and ur gnar bar is yellowish and reddish you can try to go all in on the enemy and combo the enemy. Sometimes you can push the wave and use ur q to poke down the enemy. Against a nasus you can push the wave and auto attack the turret and keep on qing the nasus if u are out of turret range. That will force him to use his e and he will miss a few cs.

Overall, Gnar's laning phase is pretty good and scales well too and u should try to get off as much poke as possible and time your gnar bar to go all in and pick up a kill when the enemy is low from taking all of the harass from your q. You should always be looking at the map to find the best time to tp in a fight. Tell your bot lane to ward the brushes so you can join the fight if they are getting dove or are getting chased since they are low. If you can do that, and save your whole team and your jungler is nearby you can pick up a dragon if you kill the enemy's bot lane.
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Sometimes in laning phase, if you get behind and if you are zoned out. Just use your boomerang to cs. You can actually get cs and damage the enemy top laner too. If the enemy top keeps getting hit, you can try to fight them if they burn one of their skills as a mistake. The only problem is that you don't want to actually end up pushing the wave by spamming your q too much onto the minions since it will let you the enemy top create a freeze.
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Handling Ganks

If you're a whole level higher than the enemy is and your gnar bar is pretty high you should bait them to a wall and them slam them to the wall with your ultimate and then throw your boulder at them, auto one person then w them. Q them if your boulder is up and E them if you feel like they're low enough.

If you aren't that ahead and a person is ganking from behind, and you're mini form use your jump on the enemy that is ganking from behind so you can travel further distance.

You can see that he used his W in mega form right when when he got knocked up mid-air to prevent the yasuo from getting too close to him to prevent himself from getting killed.
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Team Fights

This is where gnar shines. He does so much in team fights. He can poke the enemy down before a fight starts and force the enemy off an objective. You can shred through tanks easily and try to keep your gnar bar medium ( yellowish) in a team fight so you can ult the enemy when they decide to go in. Your boomerang provides easy catch. So if the enemy gets caught you can chase them down along with ur team if u feel like the enemy's team isn't nearby. If you lose your lane, you can make it up by winning team fights since gnar's team fight is ridiculously good. Always try to bait the enemy to walls so you can ult multiple enemies to the wall and your team can easily just clean up.

This is a play made by me:
In this situation, some people would either back off or just straight out turn it around. I opted to turn it around. This pretty much sealed the deal since the enemy team just got destroyed and they surrendered after that play. It really shows how useful of a champion gnar is. Other champions probably wouldn't have been able to turn the fight around.
This is another one
You can see how well Gnar synchronizes with other champions. Zilean immediately dropped the stun off after I ulted 3 people. I finished the fight off with a boulder toss that managed to kill both cassiopeia and jayce. You can see how useful gnar is in teamfights.

One I did in ranked:

For this one, I ulted in mid-air which is a lot of different from jumping in and then ulting. When you jump in and then ult, it gives a time frame where the enemy can flash away, whereas when you ult mid-air, it prevents the enemy from doing that. The Ashe would have flashed away if I had not animation-cancelled my jump.
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Objective Taking

Gnar has one of the best objective taking in the game. His w passive allows him to take down objectives very quickly, for example, baron and dragon. You should advise your team to try to rush some sort of objective if the enemy is a bit out of position. If the objective is low and you feel like your team can kill it before the enemy gets too close to your team, just use your boomerang to slow them down so they don't get too close. Also, your mega form can be used to zone the enemy out of objectives. Which is huge since nobody would want to contest an objective against a mega gnar with ultimate.

The new rift herald released in patch 7.9 is an extremely good objective. This guy helps gnar out so much. You can already split push well but with the new rift herald, it helps you by a significant margin. Not only that, you probably want to get it pre-14 minutes, so you can use it to get plates.
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In conclusion, this champion has a pretty strong laning phase. Try to get as much poke off as possible when you're laning. By doing that, you could pick up a kill if they're low enough and force a duel and you can stun them to the wall. Try to look for Teleport plays since you can snowball off of those kills easily and gnar's team fighting is just extremely good. Don't get in melee range unless your Rage Gene is high. Try to kite the enemy and use your boomerang to check brushes to prevent yourself from dying. Try to ult a lot of enemy to the wall as best as you could and you can use your ultimate mid air when you use your Hop. I hope my guide helped and good luck gaining elo!

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