Gnar Build Guide by MadMaster523
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Runes: Against High Threat Champions
+10% Attack Speed
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
This matchup should not be that hard for Gnar. She could easily burst u down if u are in range for her combo. If u feel like she might catch go all in on you just e away. Basically, don't get too close to her and use ur q to poke her down if u can. Hit and run.
This is a pretty easy matchup . U can easily poke him down. He doesn't have much burst and it's extremely hard for him to get up to you.
He can cancel your e animation with his pull. Right when he does that your pretty much dead cuz he also has a slow. You can't get close to him cuz he will just pull u and slow u down. Pretty similar to riven but it's harder to auto him when he has his pull up.
This matchup heavily favors yasuo. His windwall makes your q useless and he has a pretty big gap closer. Mega form is the only time u should trade with him. However, if he uses his windwall you can q him and try to auto attack him.
Pretty big gap closer. Once she gets tri she could constantly kill you over and over again. Don't get in range for her q and try to use ur q to poke her down. Manage ur rage bar well and once ur rage bar is yellow/red u can transform and combo her.
Use ur q to poke her down and don't get too close to her since she can slow u down. She can also parry ur stun.
His cleavers does percentage of your health and provides a slow so just try to e away from him if he's chasing you. Always stand behind minions and use your q to poke him down and keep on auto attacking him when your e is up so you can run away if he chases.
This matchup shouldn't be too hard since you can poke him down with ur q and you can easily destroy his barrels since you're a range champion.
This matchup isn't the easiest for gnar because if you disrespect him and get too close when his fury is a bit high, he can burst u down from full health to about half health. Only try to auto him when his fury bar is less than half.
This matchup is pretty hard since he can point and click e q you. He has a gap closer so he is a pretty tough opponent. Try to poke him down with ur q and after he uses his combo auto attack him a few times since he will most likely just run away after his e q combo.
His ridiculous range and his early game power spike just from a few items makes him a deadly champion to play against. He has a pretty nice gap closer, that's point and click. Most of this match-up is going to be whether you can dodge his E-Q combo. If he just transformed and used his E-Q combo, you are free to trade with him because his ult will be on cooldown for around 6 seconds
Galio is just like every other tank out there. He's going to be a pain early game, but you'll eventually be able to split push him to death since he's probably going to be opting for a tank build and gnar loves shredding tanks.
As long as you keep your distance, the lane should be fine. However, if she manages to close the distance with her E, cancelling your jump, you'll probably lose out on the trade. You should be able to destroy her in mega form though.
If he lands his combo, you're probably going to get destroyed. However, if he messes up, you could punish him super hard. Try to dodge his q and land your q. Keep in mind that if he ults you in mega form, you could ult him to stun him into his ult, making his ultimate useless.
This guy really can't do much to you honestly. As long as you stay away from terrain and his pillar, he can't do anything to you. His [[Bellows Breath]] should not be able to hit you.
Jax is a relatively easy to fair match-up. Just stay out of his range and don't use your jump unless he uses it.
Vladimir is quite obnoxious to play against. Even if you poke him with your [[Boomerang]] he will still sustain through his q. You can't trade close range with him. He can also dodge your ultimate with his [[Sanguine Pool]] Rushing hexdrinker against him is a must.
Aatrox's kit is practically the same as riven's kit. Under normal circumstances, he shouldn't be able to solo kill you in lane if you don't recklessly use your [[Hop]].
If he traps 5 members into a wall, you can jump into that wall and ult everyone for a 5-man stun.
Since gnar is for the most part, an auto-attacking champion, Braum's passive works really well with gnar.
Your ult knocks the enemy first, and then stuns if it lands on a wall. In other words, yasuo can ult during your ult.
Hello, this is my first gnar guide, I play in the NA server, my IGN is Dilapidated and I'm currently around Diamond elo right now. I have had a lot of experience with this champion. I started playing this champion right when he came out. He is extremely fun and has a game changing ultimate. I love this champion for numerous reasons, so I decided to make a guide for him. I managed to climb all the way from silver to diamond with this champion. In my opinion, gnar is the best champion to play if your team doesn't have a tank and if you want to carry at the same time.
Gnar is a yordle that people find extremely cute. There are so many reasons why people should play this champion. The skins for this champion are really cool. They have some special effects. But even if you don't have skins, it's still worth playing this champion. It's just SO satisfying landing a gnar ultimate on more than one person. Not only will you get praised for landing a beautiful gnar ultimate, your team will most likely honor you. Also, Gnar's emotes are just very cute for many people.
My op.gg: http://na.op.gg/summoner/userName=dilapidated if you want to see my past ranks.
* Good poke Boomerang Throw
* Game changing ultimate GNAR!
* Has an escaping skill Hop
* Can shred tanks Hyper
* Low cool down on his boomerang if you catch it.
* Can be played very safe, so he's not feast or famine like Yasuo.
* Hard to manage gnar's rage bar Rage Gene
* His mini form is squishy early game
* Hard to play against gap closing champions.
* A bit diffuclt to catch his boomerang Boomerang Throw
Back then, you needed to turn into mega Gnar twice in order to use your ultimate after you used it, because the cooldown was high. Now, you can use your ultimate every time you turn into Mega Gnar because of the low cooldown.
My suggestion is that you should try to ult the wave if you want to back without losing a minion when you come back. It would be risky doing this back then, but now it is fine because of his short cooldown.
Sorcery is probably the best primary path right now for Gnar since Summon Aery is straight out broken for poke champions. Aery is the better choice in the long run instead of taking let's say Press the Attack or Fleet Footwork from the precision tree. Reason for this is because Summon Aery is safer in the long run and can help poke with just your Boomerang Throw The amount of damage this will put out is gargantuan as it builds up. It helps you poke against champions who can zone you out in the early phase, such as Irelia, Yasuo, and Gangplank. Riven is a common match-up, and Summon Aery is probably better than Fleet Footwork because if you walk up, she has a very strong gap closer. You want to choose Nullifying Orb because the other choices just aren't as appealing. Having that extra defense is better than the movement speed Nimbus Cloak provides and Manaflow Band is practically useless. Transcendence afterwards because Celerity got changed in patch 8.23 where adaptive force no longer scales with bonus movement speed. This is a better option than Absolute Focus because Transcendence allows you to spam your abilities, enabling better split push and more lane pressure. Scorch facilitates the harassing you'll put out on your opponent through your Boomerang Throw
After getting Sorcery, you want to run Precision as your secondary. Legend: Alacrity and Coup de Grace because Legend: Alacrity allows you to gain extra attack speed which means more and faster poke. Coup de Grace because you're probably going to be higher health than the enemy. Not only that, you should have confidence in yourself that you will always be higher health than the enemy in lane.
Kleptomancy is strong against Tanks because you most likely won't solo kill the tank until you get your Black Cleaver. How do you get your black cleaver quicker? You get it quicker with extra gold, and that gold comes from Kleptomancy. Most tanks cannot trade against a gnar, so they will need the enemy jungler. If you play the match-up properly and be careful of the enemy jungler, you will have a massive lead and can probably 1v2 the lane.
Now, for Fleet Footwork, it is good against champions you can kite, and you are confident in winning against. It is an alternative to the safe lane where you go Summon Aery. Fleet Footwork is good against champions like Darius and Fiora.
The normal build is The Black Cleaver, Mercury's Treads, Frozen Mallet, Guardian Angel and the rest are situational. You want black cleaver because it lets you kite more and the stats are just extremely good. Sometimes you can rush a hexdrinker instead of black cleaver if you're up against an AP champion for top lane. But normally, black cleaver is the item you should rush first
You want to start Doran's Blade because the stats are just great. It gives you damage, health, and life steal; Gnar tends to auto-attack a lot. In other words, it provides you with sustain. You then should rush a The Black Cleaver because it gives you 20% CDR, a good amount of AD and health, phage passive, and increasing armor penetration to up to 30% which is extremely useful with shredding down tanks and kiting them. You then go Mercury's Treads or Ninja Tabi because those give defensive stats. It really depends on the situation. If you're against a team with mostly cc go Mercury's Treads. If you're up against a team with a lot of AD champions go Ninja Tabi. After that, go Frozen Mallet because it provides a slow from passive and provides extra health. Guardian Angel is an item you should go next because it gives you more attack damage and helps you revive, so you won't have to worry about dying. Only drawback is that you lose out a bit on the tanky stats. After this, this really depends on the situation. If your taking mostly damage from an AP champions, go Adaptive Helm. This item's stats and passive are beneficial to gnar as a whole since it provides base health regeneration and cooldown reduction. This is mostly good against champions like Cassiopeia, Teemo, Kaisa, Brand, and any champion with Damage over Time abilities.
For the Chad Yorlde Build, it is mostly if you are extremely ahead, your team is useless, and you want to splitpush. If you leave lane with 5 kills or more, but you aren't confident in teamfighting because the enemy is so ahead, you go this build. You will absolutely decimate tanks, and be able to 1v2 while your team can go baron when you are bot side.
Normally after u ult someone and stun them to the wall try to get one auto attack off and then w them so you get extra damage. Ur combo should be this. GNAR ULT to the wall --> q them --> auto --> stun with ur w --> auto. Your mega gnar e form also does a pretty good amount of damage so u can use that to win a 1v1 duel. Your mini form gnar e also adds a stack and you can use it to get further distance when you jump on a champ/minion.
|Gnar is by far one of the best champions in the game that can carry in ranked as a top laner. The main reason why is because his w allows him to do percentage of the enemy's health so you will actually do damage compared to other tanks such as Shen Ornn Maokai These are pretty commonly picked champions since they are the basis of what you would call "Tanks". He can also carry a game with his ultimate. But it's wise to be careful in laning phase since people tend to dive gnar when he is in his mini form because gnar is a squishy champion. So it's important to ward since you can't 2v1 under turret unless ur almost mega form. Teleport is by far the best choice for this champion since you want to make tp plays and help your team out. Even with the nerf to tp it's still a good idea to bring that summoner spell. Sometimes you can build some extra AD items if you have a bunch of tanks in your team. You can build Blade of the Ruined King if you want to, instead of a tank item.|
If you're a whole level higher than the enemy is and your gnar bar is pretty high you should bait them to a wall and them slam them to the wall with your ultimate and then throw your boulder at them, auto one person then w them. Q them if your boulder is up and E them if you feel like they're low enough.
If you aren't that ahead and a person is ganking from behind, and you're mini form use your jump on the enemy that is ganking from behind so you can travel further distance.
You can see that he used his W in mega form right when when he got knocked up mid-air to prevent the yasuo from getting too close to him to prevent himself from getting killed.
This is a play made by me:
In this situation, some people would either back off or just straight out turn it around. I opted to turn it around. This pretty much sealed the deal since the enemy team just got destroyed and they surrendered after that play. It really shows how useful of a champion gnar is. Other champions probably wouldn't have been able to turn the fight around.
This is another one
You can see how well Gnar synchronizes with other champions. Zilean immediately dropped the stun off after I ulted 3 people. I finished the fight off with a boulder toss that managed to kill both cassiopeia and jayce. You can see how useful gnar is in teamfights.
One I did in ranked:
For this one, I ulted in mid-air which is a lot of different from jumping in and then ulting. When you jump in and then ult, it gives a time frame where the enemy can flash away, whereas when you ult mid-air, it prevents the enemy from doing that. The Ashe would have flashed away if I had not animation-cancelled my jump.
|In conclusion, this champion has a pretty strong laning phase. Try to get as much poke off as possible when you're laning. By doing that, you could pick up a kill if they're low enough and force a duel and you can stun them to the wall. Try to look for Teleport plays since you can snowball off of those kills easily and gnar's team fighting is just extremely good. Don't get in melee range unless your Rage Gene is high. Try to kite the enemy and use your boomerang to check brushes to prevent yourself from dying. Try to ult a lot of enemy to the wall as best as you could and you can use your ultimate mid air when you use your Hop. I hope my guide helped and good luck gaining elo!|