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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction
To start with this is my very first guide and any constructive criticism is appreciated. I am an Aussie Oceanic player currently cruising through ranked as Sejuani. I am only silver V as i write this but have just graduated after 18 consecutive wins as, you guessed it, Sejuani. I loved her pre-change and left her for a while when she no longer permaslowed or turned W's AOE on at will. When I decided to main jungle this season (to control the fate of 3 bronze lanes instead of 1) I came across the incredible team carrying potential of Sejuani. With an AOE ranged stun, AOE slow and brief knock up, she became the perfect tank-carry for my team.
- Quick Clear time
- AOE queen
- Ranged
Amumu ulti (
Curse of the Sad Mummy)
- Knock up for interrupts (especially on
Katarina)
- AOE slow
- Great initiator
- Good escape artist
- Excellent at kiting on low health
- Very mobile
- Never banned
- Rarely picked away from you
- Synergises well with CC supports
- Will kill the unprotected ADC
- Queen of the late game
- Percentage damage (so not even
Warwick can claim that over you)
Cons
- Heavily team reliant
- Will not carry without one snowballed lane
- Works better as a duo queu
- Kill steals (secures) often
- Scales on levels more than items
- Horrible AP scaling
- Long cooldown on ulti without blue
- Mana hungry
- Requires blue buff until
Spirit of the Ancient Golem
- Early game is pronounced "Farming time"
- Can be counter jungled by the popular
Lee Sin













Runes






Now the runes I use for a jungle tank are for mitigation and motion. I want to be able to grab blue and red just as the second smite has come up. I also enjoy having a deceptive health bar. A riven/renekton/whatever with the same health as me at mid game will still die quicker due to the heavy damage mitigation of our runes. Overall you are within your right to swap your quints out for further mitigation or perhaps 4.5% max health but In my opinion it is much stronger to stack movement speed to be there at the teamfight then to have 5% more health and missing out on dragon.

It is not uncommon to max your Q -

Q (



E (




R (



Final notes on skill sequence:
If you're feeding max your Q, this will hopefully stop the feeding as you will be able to escape more often. If your team is into teamfight stages early and you're keen to be aggressive grab max ranks in your E so that your stun and slow on the team are felt for days.


First 5 minutes
You will be taking blue first at about 2:05 with a good leash. From blue you will kill wolves and run straight to red. By now smite should have about 15 seconds to go and will be available for that last 480 health. If you are playing against a


Mid game
This is what separates the Sejuanis from the



Late game
I find myself fully built by 30 mins most games due to the outrageous amount of assists I earn and so I save smite for dragon, baron and stealing their buffs.
Basics
You're being asked to gank top lane pre-6, it's pushed and your are easily able to walk up to them without abilities. In this case it's fairly simple, you run at them and proceed to cast W



You're asked to gank bot lane post 6. It's a stale lane and "they've ganked x times you've ganked 0" is the **** you get simply because your ADC is 0/0/0 and getting frustrated. There are 2 approaches, both of these are assuming you have enough tankiness to take 2-3 turret hits confidently as you chase them down. As sejuani you will be expected to do this from time to time.
Get behind the two enemy laners via tribush if you're purple or just by letting them push enough when you're blue lane (if you can't get behind them and you don't have a strong amount of CC in your bot lane AND your allies don't do much damage (oom or whatever) give up. You're a mana hungry pig and you're not going to waste time, potential gold AND mana for one of your laners to die. Explain to them nicely it's too hard to gank on an unpushed lane with them OOM. Play smart and for your team not HAM (not till late game huehuehue).
As I was saying... get behind the 2 and either Ulti in first so that your support can land their second set of CC easily or Q them for the brief CC before perma-slowing with your E. Once they've flashed/they're low but unreachable ulti! It's a ranged stun for a reason and it makes chasing... not chasing :D. Too many bronzies (and I catch myself doing this sometimes)try and save their ulti for specific situations. Im not saying force a kill but with the utility from this ulti you'll secure was more kills by making 1 gank every ~ 2 minutes a kill.
I wish I was good enough at this to put pictures up but this is my first guide so maybe I'll learn it later.
Their wraiths camp: the unsuspecting battle charge. Go clear your enemy's wraith camp... that's funny. It's Q'able and... there's a mid laner hugging his turret. What's funny about mid is that you will make the best ganks here, your team mate has hopefully picked an assassin and your ult will queue him up for the easiest nuke of his life. Q through the wall and ulti their mid laner. You can flash instead but whatever you do make sure you have vision of the place with your own minions under the enemy tower. Once you've landed the ulti tank the turret for your mid laner (LeBlanc is the best at this) to do the 80% of the opponent's health bar before walking away cleanly. This might not always work, make sure you have their jungle warded and keep tabs on the summs used by the enemy mid laner so they don't surprise you. If you miss your ulti just get out. Never overcommit to something when the key reason it's possible is missing! All in all this is a risky play, its changed lanes around for my team but I have admittedly died once or twice in the gank making it only a kill trade.
Baron: The pit of Chaos. You know they're doing baron. They're in a better position for it. You've got a full team lurking around the put but Sejuani has decided to stand right behind the pit itself for the simple Q smite steal flash away. But you dont. Q into the baron pit and IF it's an easy smite kill do it. You win that for free but don't hold out for that. At about 1/3 of baron's health Q over and ulti the enemy team. A permafrost on 3+ enemies with your team now collapsing on the enemies should be enough. If you have your

Note: If you are going to do this you better make it clear to your team. On skype/Vent/Teamspeak or by typing it out before you get there and pinging like mad. Don't get caught out being that guy who dies 1v5.
Dragon
As sejuani you are generally tanky enough with your passive to fight dragon with your ADC just before 15 minutes but in some games you will want to do this even earlier. So.... When do I dragon?
Well there is the obvious "both bot dead go drag now" and then there are other, more sneaky opportunities. With a well placed




Baron
When to Baron is a different story. You can either ace the enemy team, forego a push and grab a quick 4/5 man baron or you can do it in a more effective method for your team. Remembering that you are [sejuani] and you have no means of acing an enemy team without a good carry you should be constantly on the look out for opportunities. A dead ADC/APC and a jungler bot is a great time for you to baron if you have your 5 men at the pit! Another great time is when you've killed 3 of the enemy team but that blasted


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