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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction

Welcome to my Sejuani guide! This is my first guide so be gentle...
Sejuani is a tank that uses heavy CC through slows and an AoE stun! Much like Amumu, she uses large amounts of sustained damage to avoid being ignored. Please leave a comment with any feedback as I will be updating this on a regular basis.
The second build I recently added is a jungle build. It is currently a work in progress, but works none the less.
On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends.
''Freljord provides for the few. For the others, 'peace' means only death.''
-Sejuani





JUNGLE RUNES
Greater Mark of Desolationx9 - These will give you the ArPen needed to drop the jungle monster armor down to almost nothing. It will also help with your auto attacks later in the game.










Other than that, most of them are what most players use for most tank champions.
JUNGLE MASTERIES
For jungling I use a 0/21/9 setup. I move the point from Offensive to improve

Summoner Spells I Use


Other Viable Summoner Spells




JUNGLE SUMMONER SPELLS


The build I use for Sejuani focuses on HP, CDR, and Slowing your target down.
CORE ITEMS






Start with

On your first trip back grab Philosopher's Stone and

Next get



Now that we have a good amount of sustain, lets grab some CDR.





At this point you should be moving into late game and you should have all the HP you will need. You are now going to want to upgrade your



During late game you will want to sell the Philosopher's Stone to make room for your final items.
Lastly, we will turn that


SITUATIONAL ITEMS








WARNING:These are just a few examples of items that help with certain problems you might run into. Just remember all builds are very situational and MUST be adjusted on the fly!






Just like most junglers I start with

First trip back should be at level 4. Grab


As soon as you have enough gold, get your

Upgrade your boots to




Next you will want to grab

Finally finish out the build with

This last item is situational and can be replaced with other items depending on the enemy team and how well you are doing. For example, if you are not having an issue staying alive, you can get


Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.

Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
Range: 700
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 60 / 90 / 130 / 170 / 210 (+0.4 per ability power)
This ability is great for initiating and ganking. Great for closing the gap and also a good way to apply


Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased by 50% against enemies affected by Frost or Permafrost.
Cost: 40 mana
Cooldown: 10 second
Magic Damage per Second: 12 / 18 / 24 / 30 / 36 (+0.1 per ability power) (+1 / 1.25 / 1.5 / 1.75 / 2% of her maximum health)
Your AoE skill. This is where all of that sustained damage comes from. Apply Frost to as many enemies as possible and pop this ability. The 2% max health bonus damage is the reason most Sejuani build so much HP.

Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction for 3 seconds.
Cost: 55 mana
Cooldown: 11 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.5 per ability power)
Movement Speed Reduction: 30 / 40 / 50 / 60 / 70%
This is your bread and butter skill. After applying Frost to as many enemies as possible, hitting this will not only deal a good amount of damage, but will make escape impossible. I max this first to get the most movement reduction as possible early. This could be the difference between a successful gank or a failed attempt.

Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit for 2 seconds. Nearby enemies are stunned for 1 second. All targets take magic damage and are affected by Frost.
Cost: 100 mana
Range: 1150
Cooldown: 150 / 130 / 110 seconds
Magic Damage: 150 / 250 / 350 (+0.8 per ability power)
This ability can win team fights. I tend to use this right at the start of a team fight. I try not to use it as an initiator. The stun time on all the enemies is most effective when your team is already beating on the enemy, rather than when they are running up to them. This helps to apply Frost to the entire team, rather than a single target, which is ideal.

THANK YOU FOR READING MY GUIDE!!
Good luck out there on the Field of Justice, and remember to comment. I will try to update this as much as possible.
CHANGE LOG
Updated core build items per suggestions and testing - 1/23/12
Added Jungle build and Situational items - 1/20/12
Published - 1/19/12
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