Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
![](/images/avatars/singed.png)
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
![](/images/mf-thumb-icon.png)
I didn't like this Guide
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/guides/vote-popup-heart.png)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Flash
Smite
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
THANK YOU!
![](/images/spacer.png)
I think the most important thing to do is thank all of the people who have compiled incredible and useful information and allow it to be used by the Mobafire community. This gives everyone the resources necessary to create better guides.
For this guide I would specifically like to thank:
JhoiJhoi and her Making a Guide guide.
Hahano and his Jungle Guide.
Rezpite for the first Sejuani Guide that I played with, as it indeterminably had an impact on how I play Sejuani.
Thank you to all those who read, share their thoughts, and learn something from this guide too.
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Sejuani is a beast. Sejuani also rides a beast. Ergo, you WILL win playing her.
All jokes aside, Sejuani is an incredible tank. She gets very beefy, and can chase/harass/slow the enemy team to death.
This guide will focus on developing the proper mindset, strategies, and items necessary to perform your role as tank, initiator, jungler, and core team player.
Important note: The short guide up top is not the end all be all of the guide. It's just for reference. Item build and skill sequence can and will vary based on enemy team composition, as well as your own team composition. These issues are addressed further in the guide.
Pros
Cons
- Great at ganks
- Very tanky champion
- Great slows
- Incredible ultimate
Cons
- Not a high damage tank
- Tough early game sustain
- Can be counter-jungled easily
- I've heard much better /j's
Runes
![](/images/new-guide/new-runes/precision.png)
![](/images/reforged-rune/fleet-footwork.png)
![](/images/reforged-rune/phase-rush.png)
![](/images/new-guide/new-runes/.png)
Jungle Masteries
Lane Masteries
- Magic penetration helps Sejuani's abilities do a little more damage early on.
- Magic resist gives you some help early on as your armor items generally come first.
- Health per level seals and quints to add to your overall beefiness.
Note: If you're having issues with solo queue teams and want to increase your CDR while playing Sejuani, I recommend
![](/images/spacer.png)
![](/images/spacer.png)
I think that
![](/images/spacer.png)
![](/images/spacer.png)
You can replace
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
I prefer teleport in a laning situation because you're able to help anyone sent back early game, throw down an early gank with your jungler in a different lane, or return to the lane quickly to generate more gold/exp. This is definitely more of a personal preference spell where I feel having one movement summoner spell like
![](/images/spacer.png)
![](/images/spacer.png)
Jungle Ability Sequence
Lane Ability Sequence
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Q -
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
W -
![](/images/spacer.png)
![](/images/spacer.png)
E -
![](/images/spacer.png)
R -
![](/images/spacer.png)
The ability sequence for the jungle is more important than the lane. In the jungle you want
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
An important strategy to make note of is to charge in with
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
I recommend that you play Sejuani in the jungle when you queue with friends. Her early game sustainability is not good in the jungle. Assistance with wolves, and a good leash at blue will make all the difference. With that done, you can hit level 3 with ease and no longer have a problem until your blue buff runs out. If you are able to rely on someone for that when you solo queue, more power to you.
This is required knowledge for jungle Sejuani.
My recommendations support the information found there:
If you can have someone leash blue for you, jungle in this order:
Otherwise jungle this way:
Always see if you can gank, and always ask if your team needs help anywhere. Remember that you can't gank lanes that are pushed too far, so make sure your team knows that too!
This is required knowledge for jungle Sejuani.
My recommendations support the information found there:
- Do not counter jungle.
- Do perform ganks.
- Run away if you are counter-jungled and have no health.
If you can have someone leash blue for you, jungle in this order:
- Wolves
- Leashed Blue (use
Smite)
- See if you can GANK the nearby lane or mid
- Wraiths
- Wolves
- Red (use
Smite)
- Golems (GANK)
- Wraiths (Beacon)
Otherwise jungle this way:
- Wolves
- Wraiths
- Golems (use
Smite)
- See if you can GANK
- Wolves
- Blue (use
Smite)
- Wraiths
- Golems
- Red Buff (use
Smite)
- GANK
Always see if you can gank, and always ask if your team needs help anywhere. Remember that you can't gank lanes that are pushed too far, so make sure your team knows that too!
Outside of these two differences, I recommend that you build Sejuani the same. Your focus is health and resistances based on the enemy team. Taking this into account, my recommendation to face a balanced team is what's listed on the short guide. One note is you will build a philosopher's stone for the early game sustain, but will likely sell it later on for other items.
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Are you facing a highly mobile team? Are you finding yourself unable to spam abilities the way you want to?
Keep that philosopher's stone and build it into a
Shurelya's Battlesong. You will gain a great movement speed activate, which you can use defensively to escape or offensively to initiate or chase. You also get CDR which will help you use more abilities in a team fight.
Are you up against all AD (Attack Damage) champions? Forget about the
Force of Nature and build one of these in its place.
Are you up against a lot of AP (Ability Power) champions? Do they do AoE (Area of Effect) damage or do they do single target damage? Ditch the
Randuin's Omen and get one of these instead.
Keep that philosopher's stone and build it into a
![](/images/spacer.png)
Are you up against all AD (Attack Damage) champions? Forget about the
![](/images/spacer.png)
Sunfire Aegis - If you need more resistance and more health, want to do a little more damage, and they don't really have many auto-attackers, this is the way to go.
Thornmail - If you are facing auto-attackers, get thornmail to reflect 30% of their AD back at them.
Warmog's Armor - If you are doing fine and just want to increase your overall heft, get a second warmog's if you can afford it. They will see your health bar and cry as it's passive is NOT unique.
Zhonya's Hourglass - You get armor, 100 AP (which benefits
Arctic Assault
Permafrost
Glacial Prison), and an activate which will stop you from taking any damage for 2 seconds. That's great if you're being focused. If you want a little more damage and more survivability this is a great item.
Are you up against a lot of AP (Ability Power) champions? Do they do AoE (Area of Effect) damage or do they do single target damage? Ditch the
![](/images/spacer.png)
Banshee's Veil - If they are single-target nukers, get a banshee's veil. The passive is awesome, it gives you more health and more mRes.
Abyssal Mask - While this isn't a hybrid AP/off-tank Sejuani guide and I may write one in the future, I think this is a great item for those AoE ability power teams. You get a high amount of mRes, and you are able to give it to your teammates in an aura. The extra damage on [glacial prison] is nice too.
I'd like to hear what you want done with this guide.
Do you want any of these things?
Please leave comments, suggestions, and thoughts. Thanks for reading!
Do you want any of these things?
- A F.A.Q. page (assuming you ask questions)
- Strategies when facing certain heroes
- A list of relevant patch information
- A more in depth early, mid, late game strategy section
- Graphs on relevant Sejuani information, like increases in Armor from level 1-18?
Please leave comments, suggestions, and thoughts. Thanks for reading!
You must be logged in to comment. Please login or register.