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Spells:
Heal
Flash
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
The Exordium: Read this 1st!






- Enjoy!






Pro's/Cons:
- + Extremely funny to play[/color]
- + Has very useful abilities[/color]
- + A good support to any kind of team
- + He is matching-up greatly with any AD carry
- + Tanky
- + Has a nice passive ability
- + Has a grab
- + He is a yellow robot!
- - EXTREMELY mana hungry at all stages of game
- - He is very slow
- - He is very item dependant
- - His item build is smoothly expensive
- - His Q ability is difficult to use


This is




- This is an extremely useful passive, in many ways
- You can initiate very well with this passive ready and full mana pool
- You can bait your opponents without letting them know you have
Mana Barrier ready
- You can greatly increase the incoming damage for your team

This is



- This ability can be used to grab a target behind a wall
- This ability grabs a 1st enemy or neutral unit it hits(Monsters, Minions, Pets)
- This ability deals magic damage
Rylai's Crystal Scepter's slow applies on
Rocket Grab
Rocket Grab spares a LOT of mana, use it wisely

This ability is called



- This ability is a great thing to chase with
Overdrive is an amazing escape mechanism, use it wisely
- This ability makes
Blitzcrank a godlike roamer, use that as well
- If forced to dual, use this skill for a great AS buff
- When using
recall, right after you're off for a lane, use this for a free MS buff

This ability(E) is called







Power Fist will NOT proc the slow from
Rylai's Crystal Scepter because it's not dealing any damage, it only doubles your current
- This ability will be blocked by abilities like shroud of darnkess or
Black Shield
- If
Power Fist critically strikes, the damage will practicly triplicize
Power Fist resets his auto-attack timer
Power Fist will not pop-up a target if
Blitzcrank becomes blinded or silenced
- This ability applies on ALL on-hit effects
Blitzcrank's lifesteal applies with a 100% scale, but his Spell-Vamp won't count because it's, again, dealing double damage of your current attack damage

This ability is called





- This is a great counter to enemy AP Casters
- This ability will proc
Rylai's Crystal Scepter's 15% slow
- Both of
Static Field's components will be blocked by spell shields
- As written in LOLWikia,
Blitzcrank will benefit 33% of his total Spell Vamp from this ability
- This ability is ace-in-the-hole for teamfights. Use it wisely


- For my Marks, i use 9 flat Greater Marks of Desolation. These are probably the best runes for most Attack Damage DPS champions nowdays. These runes stack greatly with


- For my Seals, i use 9 per-level Greater Seals of Replenishment. Absolutely, a must-have runes in my opinion. They are giving you that small, necessary amount Mana regeneration early game, which is very benefitial mid-late game.. True, you won't be spamming your abilities all the time, but seriously even if you don't,

- As Glyphs, i take 9 flat Greater Glyphs of Warding. These give me a fair amount of highly-needed Magic Resistance, because i don't get much MR from my items, only from

- And finally, i take Greater Quints of Fortitude, the ones giving me flat Health. Considering i need early game sustain, these are just PERFECT choice for someone like

Runes








-I've spent 21 points in Utility Tree because i friggin need it! Of course, the














-





Situational/Plausible spells
Also very useful spell to have, considering that without









A very viable choice as well, and i would take it instead of




Well,




This spell is also another great pick for





About my Ability Sequence, eh? Well, i start with Q for a early bush





But then? Okay. -I keep taking points in






Offensive Items: Core
My must-have offensive items are






Using your combo will also make you very deadly, ex. go





Overall, this item is very cheap and very effective, it will boost your damage greatly, and after you buy




I've found that




There are few possible and very viable defensive items, but i use only a few of them. I will exlain which or why item do i choose to buy.
Defensive Items


















Replacing Philosopher's Stone
What item should i replace Philo-stone with? Well, mostly i buy some item that will really benefit everyone in my team. Some item that will actually make my team stronger and better..But in the same time make me outstanding. What item could this be?(Of course, it doesnt have to be a supportive item, maybe something else, dependably of how well is your team doing). But wait, what kind of item should that be?
- zeke's herald is another extremely useful item if your AD carries are in a need of Lifesteal/Attack Speed. It provides you with a nice HP bonus, a great CDR and that superb useful aura for everyone.
Randuin's Omen is a situational item, and trust me if you get it..You are practicly immortal. It provides you a nice passive, which is a good counter to
Tryndamere or
Master Yi or any kind of physical damage attacker. Also the passive excells for teamfights and the health and armour are ridculously nice for you.
Zhonya's Hourglass Heh, im not joking. This item will buff your abilities extremely well and make your
Static Field much more stronger. 50 Armour? Yes please. But wait, the real benefit lies within this item's passive. You invade the enemy team killing baron, and you, of course, are the one who tanks in to silence everyeone. And right after you rush in, and your team follows you, you ulti;of course everyone focuses you thinking that you are solo, but LUL you just activate
Zhonya's Hourglass' passive and jerk them off while watching your team stomping them. Very viable item.
Force of Nature is probably the best item to finish your build. It provides you with Movement speed, which you highly need, especially late game, gives you health regeneration, and gives you the biggest amount of Magic Resistance in game. This makes you unkillable, absolutely great item to finish your item build

The Alchemist, In Search of the Philosophers' Stone
These boots are my personal favourite. I preffer tanking Treads over any other boots. These provide you with tenacity the thing you REALLY need, considering that you are rushing in multiple opponents with a point to silence them, right? Absolutely right. And everyone is gonna aim at you with every ability they have as usually. Well here you go, mercury treads give you a nice amount of tenacity, 25 to be precise, and plus they give you some sweet highly appreciated magic resistance. Overall, these boots make you a durable and sustainable non-****. I preffer taking Treads in any kind of game. But it's up to you what are you gonna buy.
This is another pair of early game, very useful boots which give you enough movement speed to do most things without activating


These are "somewhat" viable for


These are the last pair of viable boots for




So, what is







The way that

I always play

He isn't supposed to be on a killing spree, nor to score a pentakill. He is a very specific kind of champion, just like




How should you do this? Well, you need to remember a few things, and bear them in mind while playing by this guide:
- Always be sure to protect your carry
- Defend your AP nuker
- Don't be afraid to die for your carries
- Do not farm your carry's creeps
- Buy items that everyone in your team can benefit from them
- Do NOT abandon your allies in a teamfight
- Be sure to spend some money on wards
- If your carry goes for a buff, you need to stick around and cover him
- Don't try to take any kills from your carries



So, i've DOTed locations that should be warded, but of course, you don't have to ward EACH of these particulary. For example, ward the bot/top bushes early game, the opposite wards mid game, and Baron's and your jungle's buffs late game. It's very simple, no?
When to use

Buying the 3 types of elixirs should be done only if you have gold and no slot, when you reach full build or if you have a temporal need of AP/HP/CDR and AS. However, i do NOT preffer taking any elixirs before i'm out of slots.
So, what's it all about? I'll try to explain how should you act in a teamfight, and how should you work with your mates.
Imagine a situation, when the enemy team attempts to take the Baron's buff, What should your team do? Of course, invade the enemy team. There are a lot of chances for your team to ace at the moment the enemy team attempts to take the baron buff because they are focued on killing it. So, you should lead your mates, and when you are about to reach the Baron's cave, use


Then what? After this be sure to stand in your enemy's way and block most of their skillshots or any other threats. Yup, thats right. Dont worry if you get low. Your

- Tank in
- Silence your enemies
- When you are about to get low, use
Heal
- Absorb any skillshots
- Distract your opponents
- Get the hell out

Tier 1: Godlike matchups:
Tryndamere-His early game output is crazy, you grab and use E, he finishes off
Vayne-This combination is deadly, you pull, she can stun with
Condemn=1st blood
Nocturne-This crazy dude is deadly, you have tripple cc together, absolutely lethal combination
Jax-His early game domination is very potent, therefor, one of the best lanemates
LeBlanc-Probably the best lanemate i've found in the whole game, she can combo very easily while you are grabbing and knocking your opponents up.
- Most AD carries
Nunu & Willump-LOL This dude is CRAZY to lane with, you CC while he channels his
Absolute Zero
Alistar(Idea by Koksei) Well he has a great CC abilities, good enough to give you more then just a kill
Tier 2: Demigod match-up's
Urgot is also very potent mate, while you CC, he can easily use many Q's
Poppy is very good to lane with, considering she has a crazy early game nuke
Anivia-with your CC, you can easily position your target for her skillshots
Pantheon Absolutely deadly ability combination.
Katarina can channel
Death Lotus while you are CCing her target, which makes you a very lethal combo
Teemo You can use
Rocket Grab to pull your target over his shrooms and trust me that's a very good combo, about 1000 damage in 4 seconds.


Thanks to TheGrandMasterD for the guide name!
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