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Runes: Primary: Aery's Burning Biscuits
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Master Yi
Yi is an extreme threat if you don't immediately pin him down with crowd control. If he blinks onto you with his Q, it is really hard to get away.
Ashe
Ashe is a fantastic ADC for Seraphine because Ashe's basic attacks can apply a slow, which synergizes well with Seraphine's crowd control abilities. If you mix Ashe and Seraphine's combined crowd control, it is hard for any opponent to escape.
Ashe
Ashe is a fantastic ADC for Seraphine because Ashe's basic attacks can apply a slow, which synergizes well with Seraphine's crowd control abilities. If you mix Ashe and Seraphine's combined crowd control, it is hard for any opponent to escape.
Champion Build Guide
I run a YouTube channel where I post many League of Legends gameplay videos along with other games: http://www.youtube.com/AvengingAvacyn

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Pros for Seraphine: ➕ Able to engage and poke/trade at very long range, like artillery. ➕ Specializes in team fights: Area-of-effect abilities, crowd control and team buffs. ➕ Strong crowd control including damaging slows, roots, stuns and charms. ➕ Very powerful shields and healing, especially when augmented by items. ➕ Low skill ceiling / Easy to learn. ➕ Able to excel at Support, Mid or Top with practice. Cons for Seraphine: ❌ Very little built-in escape if you don't use your W right and you don't hit your crowd control. ❌ Very squishy. ❌ Abilities are easy to predict and dodge. ❌ Mana problems until supplemented by items. ❌ Relies on being around teammates to unlock her true potential. |
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Seraphine is fantastic for beginners. Her combos are easy to learn because they are all basically the same... spam your damaging abilities into the enemy team while using W to buff your teammates. It really isn't that complicated and her effects stack well with each other. She focuses primarily on area-of-effect damage and crowd control. Her W, especially if upgraded with ![]() Seraphine also teaches how to use abilities to zone enemies into other abilities. For example, you can throw out your Q and make your opponent try to dodge it. As they dodge it, you can see where they are going and immediately try to catch them with your E or R. Seraphine has a lot of area-of-effect, which makes her great for denying zones to enemies. Also, because of her long Q range, she can throw the Q in front of enemies while they try to run away. None of her abilities can currently be blocked by minions, so it is really easy to spam the abilities right through a minion wave into the enemy champions if necessary. However, since you are Support, be careful not to kill the minions if your ADC or other teammates need them. You don't usually need the gold from minions, you'll get plenty of gold by bombing the enemy champions in the face from a distance. The item set in this guide is also good for beginners because there are no active items to worry about. You just buy the passive items and the items do the work for you. |
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Riot Games intended for Seraphine to be a Mid-laner and she is exceptional for that role. However, her kit is also very good for Support. She can use long-range strikes and crowd control to bully her opponents out of lane which gives the ADC plenty of freedom to farm minions. Her W gives a shield and her empowered W gives a heal effect too, which is perfect for protecting your ADC. If you upgrade her W with ![]() As a Support, you are the medic for your team. You shield and heal them while backing them up with damaging abilities. Your role is not to be the killer, though you will be killing a lot as you get better. Your role is to protect your teammates so they can build into damage machines, then you push them all down lane with your team buffs. One of the cool things about Seraphine is she passively plays music and the music gets louder with the more allied champions she's around. This is just one of the many things that shows Riot intended her to be a team player in addition to her very supportive kit. |
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Seraphine has Mana problems due to her ability spam. She also heavily relies on Ability Power. ![]() ![]() ![]() ![]() |
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Seraphine's passive ability is ![]() Her abilities give her allies notes, which stack up to 4 times per unit. Her next basic attack consumes the notes to gain added attack range, while sending the notes to damage the enemy as well. The damage from the notes scales with Ability Power. |
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Seraphine's Q, ![]() ![]() |
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The key to this build is Seraphine's W, ![]() ![]() ![]() |
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Seraphine's E, ![]() ![]() |
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Seraphine's R, ![]() ![]() |
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During the lane phase, your primary objective should be to absolutely bully the enemy Bottom-laners out of your lane by poking and bombing them at long range. You can send your Q over minion waves right into the enemy and you can throw your E through minions if you need to. You want to absolutely harass them into backing off and if they try hiding under/behind their turret, you can use your long range abilities like Q to bomb them anyway from a safer distance. Make sure you are warding the bushes around your lane because if you push this far ahead, the enemy jungler and laners will try to gank you. Use your abilities to try and crowd control any gankers, while using W for increased movement speed/shield and using Flash to get distance from them. It is very easy to win lane with Seraphine because she can utterly deny the enemy access to minions by punishing any attempt they make to get creep score. After you take the first turret or two, you can then move over to assist other lanes, which is where your team buff snowballing power really comes into play. Always try to break off to assist with taking dragons when you can. If you see the enemy team trying to take objectives like dragon, Rift Herald or Baron, then you can move up with your team, flank their squad with your R and charm their entire team into a trap. One second they'll be taking the objective, the next they are all charmed while getting slowed/stunned/rooted by your E and bombed by your Q... all while your team is jumping on them. It's very easy to ace an entire team this way, especially countering Baron attempts. |
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One of Seraphine's weaknesses is that her abilities are fairly easy to dodge. We can mitigate this by using her long range to cast from the fog of war, out of their view which will make it less predictable. If the enemy doesn't even know you're there, it's harder for them to know when to start trying to dodge. This is really good for ganking other lanes. |
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Seraphine will be getting a ton of assists and a lot of kills through this Support build. She does a heavy amount of damage while still giving the ADC access to minions. If you can crowd control the enemy champions into positions that give your ADC or other teammates the kill, do that... but if you have to kill the opponent, don't hesitate, just kill them. The ADC may complain about it but it doesn't matter. As long as the enemy is dead, the ADC can capitalize off their absence. Plus, Seraphine can use the gold to build up her items for the team buff W, which will give your teammates plenty of kill potential. Don't intentionally steal kills, but if you have to kill them, just kill them and ignore the complaining. A real ADC will see that you had to do it and may respect you for it. |
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Seraphine had a lot of drama on release because of her similarity to another music-based Support champion, ![]() |
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Upon release, Riot Games immediately gave Seraphine an ultimate skin in the form of K/DA All Out Seraphine, which comes in three forms. They advertised this using a Twitter account roleplaying Seraphine's rise to stardom as a singer, eventually performing alongside K/DA (Evelynn, Akali, Ahri & Kai'Sa). K/DA is a line of champion skins using the story of pop stars. Seraphine's original lore was not that detailed and seemed to be hastily thrown together, but her K/DA skin lore was exceptionally well marketed and prepared. Many people accused Riot of creating her with the intention of K/DA being her main character and her Runeterra form being the side form, instead of the usual way where the Runeterra form is the main and the skins are separate side stories. |
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