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Choose Champion Build:
Runes: Ravenous Shen
1
2
3
4
5
6
Resolve
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fiora
Don't. Just Don't. But if you do, get sunfire, thornmail, sit under turret, and pray to god she doesnt parry your taunt when she dives you.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Hello everyone and welcome to my first ever
Shen guide. I started playing around the beginning of season 8. Currently I am a silver 3 Shen main although I placed in the start of the season when mmr was messed up with positional queues and have only just gotten back into ranked. My summoner name is Qubert64. With this out of the way, lets get onto the guide.
+Large Outplay Potential
+Unexpected Damage
+Decent Mobility
+1v2 Potential
+Excellent Duelist with the right builds.
+Good Split Pusher
+Omniscient
-Decent Skill Floor
-Hard to learn matchups
-Must have good map control
-Hard to carry
-Liable to Strafing

PROS
+Large Outplay Potential
+Unexpected Damage
+Decent Mobility
+1v2 Potential
+Excellent Duelist with the right builds.
+Good Split Pusher
+Omniscient
CONS
-Decent Skill Floor
-Hard to learn matchups
-Must have good map control
-Hard to carry
-Liable to Strafing
ABILITIES
Ki Barrier Passive
Cooldown: 10
After casting a spell,


This passive is what makes an experienced





Twilight Assault Q
Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 Cost: 140 / 130 / 120 / 110 / 100


Once it arrives,

If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of the target's maximum health as bonus damage and Shen gains 50% bonus attack speed.

This is where all of


Spirit's Refuge W
Range: 400
Cooldown: 18 / 16.5 / 15 / 13.5 / 12 Cost: 40


This ability is incredibly powerful in the right hands. Able to block a multitude of abilities.






Shadow Dash E
Range: 600
Cooldown: 18 / 16 / 14 / 12 / 10 Cost: 150
Passive: Dealing damage with


Active:

This ability is easily one of the most underestimated abilities in his kit. At least by the enemy. The ability to close the gap AND taunt them with it makes this an invaluable engage tool. One can also follow it up with a flash at the very end of the taunt to extend its range to wherever you land even when taking sharp angles. Though I would suggest testing that in the practice tool until you get a hang of it. If an enemy is under your turret, hit them with the taunt and force them to take agro. Sometimes even use Taunt+Flash to do so. It can be worth it if the target is low enough.
Stand United R
Cooldown: 200 / 180 / 160

Upon completing the channel,

Arguably one of the most powerful abilities in the game.

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