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Shen Build Guide by Qubert64

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Shen 9.10 S9 (Chapters Coming Soon)

By Qubert64 | Updated on May 29, 2019
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Choose Champion Build:

  • LoL Champion: Shen
  • LoL Champion: Shen

Runes: Ravenous Shen

1 2 3 4 5 6
Resolve
Grasp of the Undying
Shield Bash
Second Wind
Revitalize

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Top Lane
Ranked #22 in
Top Lane
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Shen 9.10 S9 (Chapters Coming Soon)

By Qubert64
Hello everyone and welcome to my first ever Shen guide. I started playing around the beginning of season 8. Currently I am a silver 3 Shen main although I placed in the start of the season when mmr was messed up with positional queues and have only just gotten back into ranked. My summoner name is Qubert64. With this out of the way, lets get onto the guide.

PROS


+Tanky
+Large Outplay Potential
+Unexpected Damage
+Decent Mobility
+1v2 Potential
+Excellent Duelist with the right builds.
+Good Split Pusher
+Omniscient



CONS


-Slightly difficult CSing
-Decent Skill Floor
-Hard to learn matchups
-Must have good map control
-Hard to carry
-Liable to Strafing

ABILITIES



Ki Barrier Passive


Cooldown: 10
After casting a spell, Shen gains a shield which blocks 47 + (3 x level) (+14% of bonus Health) damage for 2.5 seconds. Abilities that affect other champions reduce the cooldown of this effect by 4 - 7.5 seconds (depending on level).

Shen's power manifests as a Spirit Blade that he can control with his abilities.

This passive is what makes an experienced Shen a god in combat. By timing abilities and stalling fights for Ki Barrier Shen can turn fights by epic proportions. Going so far as to win a fight with barely losing health when combined with Spirit's Refuge W and Shadow Dash E

Twilight Assault Q


Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 Cost: 140 / 130 / 120 / 110 / 100
Shen recalls his Spirit Blade to his location. Enemies the blade collides with are slowed by 15 / 20 / 25 / 30 / 35% for the next 2 seconds when moving away from Shen.

Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain 75 bonus range and deal 10 / 16 / 22 / 28 / 34 / 40 (at levels 1 / 4 / 7 / 10 / 13 / 16) plus 2 / 2.5 / 3 / 3.5 / 4% (+ 1.5% per 100 AP) of target's maximum health as bonus magic damage.

If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of the target's maximum health as bonus damage and Shen gains 50% bonus attack speed.

Twilight Assault deals double damage to monsters, up to a maximum of 75 / 100 / 125 / 150 / 175 bonus damage.

This is where all of Shen's damage comes from. By pulling the sword through the enemy you gain a reasonably large amount of extra damage towards them and with the extended range granted by Twilight Assault Q you can trade much more effectively and safely.

Spirit's Refuge W


Range: 400
Cooldown: 18 / 16.5 / 15 / 13.5 / 12 Cost: 40
Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked. If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass.

This ability is incredibly powerful in the right hands. Able to block a multitude of abilities. Spirit's Refuge W Allows you to block Empowered autos such as Akali's empowered, Nasus's Q, and Garen's Q. It can even block Heimerdinger turrets, Yorick ghouls, and dozens of other abilities. The fact that you can use this to block such things targeted at allies is a massive plus. Adding to his ability to defend carries.

Shadow Dash E


Range: 600
Cooldown: 18 / 16 / 14 / 12 / 10 Cost: 150
Passive: Dealing damage with Shadow Dash or Twilight Assault recovers 30 / 35 / 40 Energy.

Active: Shen dashes to a target location, taunting champions and monsters he collides with for 1.5 seconds and dealing 50 / 85 / 120 / 155 / 190 (+12% of bonus Health) physical damage to them.

This ability is easily one of the most underestimated abilities in his kit. At least by the enemy. The ability to close the gap AND taunt them with it makes this an invaluable engage tool. One can also follow it up with a flash at the very end of the taunt to extend its range to wherever you land even when taking sharp angles. Though I would suggest testing that in the practice tool until you get a hang of it. If an enemy is under your turret, hit them with the taunt and force them to take agro. Sometimes even use Taunt+Flash to do so. It can be worth it if the target is low enough.

Stand United R


Cooldown: 200 / 180 / 160
Shen channels for 3 seconds, shielding the target allied champion for 5 seconds. The shield blocks 175 / 350 / 525 (+130% of ability power) damage, scaling up to 280 / 560 / 840 (+130% of ability power) based on the target ally's current health (shield maxes out at 40% health).

Upon completing the channel, Shen and his Spirit Blade teleport to the target ally's location.

Arguably one of the most powerful abilities in the game. Stand United R is capable of teleporting you across the map into a fight while providing a shield to your target. This allows you immense map pressure when it is up and a huge ability to save your carry. The amount of fights turned by this one ability is innumerable. The shield also casually provides you with assists whenever your target gets a kill.
League of Legends Build Guide Author Qubert64
Qubert64 Shen Guide
Shen 9.10 S9 (Chapters Coming Soon)