This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Hello




So far tanks used to counter AD casters making them fall off in later stages of the game, making harder to get to squishies in backline. Not anymore! Wanna kill that annoying


Note: this guide isn't meant for new Talon players I just wanted show really OP build for him! However maybe in future I will upgrade this guide with tips&tricks as well as some explanation on his skills and every item choice pros and cons. If feedback will be positive that is. :D
1st is flat Armor reduction (i.e. Puncturing Taunt)
2nd is percentage Armor reduction (i.e.


3rd is percentage Armor penetration (i.e.


4th and last is flat Armor penetration (i.e. Runes,

Remember that only REDUCTION can take armor below 0, percentage nor flat PENETRATION WON'T!
Making flat ArPen being calculated last was a great buff for it, since you get more off percentage penetration as well as flat. Let's do some math to visualize it.
All examples include ArPen marks,



So we have up to 25% reduction, 38% penetration and 47 flat penetration.
What does it make of specific armor values?
Target's Armor = 60. (

60 - 25% * 60 = 45
45 * 0.62 = 27.9
27.9 - 47 = -19.1 (Calculated as 0 since it's source is penetration not reduction)
What we have here? Kind of overkill. All your attacks and abilities will deal TRUE DAMAGE.
Target's Armor = 100. (Bruiser with Armor from runes&masteries or minimal Armor items? :P)
100 - 25% * 100 = 75
75 * 0.62 = 46.5
46.5 - 47 = -0.5 (Again calculated as 0)
Same thing, minimal overkill but still you will deal true damage!
Target's Armor = 150.
150 - 25% * 150 = 112.5
112.5 * 0.62 = 69.75
69.75 - 47 = 22.75
That's pretty a lot of wasted cash on Armor items right? Lowered by almost 130 points mitigation falls from 60% to only about 18%. Quite big difference right? Most bruisers will have something around this amount of Armor.
Target's Armor = 200. (Extreme Armor stacking?)
200 - 25% * 200 = 150
150 * 0.62 = 93
93 - 47 = 46
154 Armor ignored. Does it need more explanation? From 67% mitigation to 31%. 31% may look like a lot, but if that tank isn't fed and got only a lot of armor then your AP or

As you since your main target will be carries and medium armored bruisers their Armor won't be a matter for you. But you can think, what about flat HP items like Warmogs? That's why I build some Crit Chance with



You must be logged in to comment. Please login or register.