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Runes: Option 2 (Most Powerful)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
Flash
Smite
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Threats & Synergies
Master Yi
If he pulls some ganks off in early and farms like hes supposed to, Master Yi isn`t just a threat to Shyvana, but every other Champion that doesn`t counter him. Definitely ban when you can.
Champion Build Guide



Very good for 1v1 and teamfights since the Damage increase + Shyvana`s E make for a lot of Damage in total

Not as useful as Press the Attack but still reliable for earlygame ganks since using her e will proc Lethal Tempo.

Very good because of it`s true Damage and lifesteal, but only reliable in combination with other lifesteal items like Death`s Dance.

Gives you Gold and HP Bonus for killing enemies, so no reason you shouldn`t take it.
Legend: Alacricity:
More attack Speed for the win :D. Can be replaced with


Extremely useful in 1v1s and Overall a good rune for tanks since they will be dealing a lot of Damage to low Health enemies

One of my favourite runes since it will block a good amount of Damage that could possibly have killed you.

Gives you a good amount of Health if you farm a lot, which is what a Jungler should be doing anyways.
Please Note that some Runes can always be replaced with ones you like more or that you think are better in the matchup you have to face.

Skyrim references aside, this is one Thing that makes her really unique.She passively gains 20% increased attack Damage against Dragons. Additionally, for every non-elder Dragon her Team kills she gains 5 armor and 5 magic resistance.
Q:

As the Name suggests, Shyvana hits twice on her next Basic attack, dealing Bonus Damage scaling with Attack Damage. During her R, she will gain an effect similar to

W:

Upon activation it generates a field of fire around Shyvana, dealing Damage around her scaling with Ability Power and granting her movement Speed based on the Level of the ability. During her R, the field of fire grows in size, dealing Damage in a larger area around Shyvana.
E:

Shyvana shoots a fireball in a straight line dealing Damage scaling with Ability Power and marking enemies for a short period of time. The shot pierces all enemy Units or Monsters in ist path. Enemies that are marked take a percentage of their max HP as magic Damage if Shyvana attacks a marked enemy. During her R,
Flame Breath will explode after a Chosen distance, dealing Damage in an area and leaving the Ground charred, dealing magic Damage to whoever walks over it. This ability is her only non-ultimate skillshot.
R:

This ability has a Passive and an active effect
Passive: Shyvana gains fury per second increasing with ability Level. Her fury is shown by an orange bar under her Health bar that turns red once ist full. When it is full, Shyvana can use her ult.
Active: Shyvana Leaps into a direction, dealing Damage scaling with Attack Damage and dragging enemies with her. After the leap, Shyvana transforms into a Dragon, gaining Access to her empowered abilities.Additionally, she also gains max HP while in Dragon Form.
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One everlasting debate About Shyvana is whether to take Cinderhulk or Bloodrazor, but in my Opinion it should be Bloodrazor, since it`s really one of her only ways to build tanky with 4000+ HP and still have a considerable amount of Attack Speed. Also it helps Shyvana way more than Cinderhulk
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My choice of boots since they are the only other Thing in my build that gives Attack Speed other than Legend: Alacricity and

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Basic attacks slowing the enemy is always nice to have, plus it give 700 HP and 30 Attack Damage. A must-have for AD Tanks in my opinion.
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The tanky tiamat upgrade. It might not give as much Attack Damage as



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Another must-have for AD Tanks since it give Attack Damage, Shields and Health.
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Life Steal to Keep you alive in the frontlines. Need I say more? (Can be replaced with

Powerspike:
Usually your Powerspike is after

Should you get into the game with a couple of kills,you can Play Pretty aggresive.



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