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Spells:
Ghost
Flash
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction


Poison Trail is one of the few toggle abilities. You start gassing the area behind you, dealing magic damage to units in the poison cloud. It deals some amazing damage, and is very much able to farm creep waves in a matter of seconds after level 3. Even champions fear the small cloud of purple death.

An AoE slow with a rediculous percentage. 75% @ Lv.5, good for quick assists or chasing down single targets. It's not the ability you'll use very much, since it's not that great on Singed. Not to him, at least. Sure, it's good to help your carry chase one down, but that's all there is to it.

Such a great disturbing ability. Fling a target over your shoulder, dealing magic damage. Kata going for noob-ulti? Fling her onto her own blade. Nunu going for penta? Fling his furry *** back into a glacier. Save your teammates, and do mad magic damage while you're at it.

A rediculous ultimate. You gain mad flat stats and immense movespeed (especially in lower levels. It's good for towerdiving into a double kill and still getting out with 10% health. Knowing to use it wisely is key to a good Singed.

This is the reason there's a



The same goes for your


Your



Your ultimate can be used in two instances. The scenario where your mid champ fails to call MIA and you get ganked by top lane + jungler + mid.


For Masteries, you'll want to build tank. Yes, tank. It's still your job to soak up damage, the way how you soak it is just different. I like the 15% Magic Pen. on Singed, since he deals amazing damage. For the rest, just take Defensive masteries.
For Summoner Spells, you'll like










For Boots, there's two options. Either take Mercury Treads if the enemy team is heavy on CC; otherwise, get your



Upgrade to your

Seeing as you now have a lot of health, you might want to utilize this and increase durability. A

Now, you'll want to be able to survive a chase. Getting

A



Finishing out your build, the key items are these:




The other items are debateable, as well as the Rylai. Depending on your enemy team (and how hard they are stomping yours), consider getting






In mid game, you're the finisher, and the one that's dealing constant damage. Roam around with the superspeed boots and take out single turrets as you please, and try to kill a roaming enemy if you encounter them. The same goes for late game. You are the one that deals damage, but you are in no circumstance the one that initiates or deals the most damage. Just contribute to kills and rack up assist after assist, completing your item build very very quickly.

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