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Spells:
Exhaust
Flash
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Introduction


An AP-based single target nuke that deals magic damage and stuns for 1,5 seconds. It got nerfed from 2 seconds, which would fit more I think, but hey, he's still more than powerful. This has (as does his next ability) an AP-ratio of 1,0, so it WILL do amazing damage.

You forge a giant shield, with a 1,0 AP ratio. If it isn't destroyed within 4 seconds, you can detonate it, dealing mad magic damage to all surrounding units. Really, if you have some AP, this makes creep farming a breeze. Just... keep an eye on your mana bar.

You have massively increased AD on toggle-on at the cost of a little health per hit. If you kill any unit while this ability is toggled on, you'll gain a bit of health permanently. It doesn't seem like much, but I've managed to make it to 4k Health through this ability.

You ulti, and the cornerstone for all DPS Sions. You gain 50% attack speed, plus a massive percentage of Lifesteal (going up to 100%!). This is the spell that will keep you alive. Believe me, it will. Soloing dragon? No problem. Baron? Wouldn't try it before you reach Lv.16. But it's good, and you won't know how good it is in the laning phase until you've tried 2v2'ing Graves and Galio and getting out on a double kill.

It's not that useful on Sion, but it is a great passive nonetheless. You have a chance to negate an amount of damage each time you're hit by a basic attack. This includes minions, so it makes pushing up to an enemy champion not as dangerous and threatening as it seems (creeps can take Galio below half health within 7 seconds, you know...).




Your Ultimate is where AD Sion's true potential lies. The attack speed gain is good for pushing towers, but it also makes for good harass, especially if you are soloing a champion. Its lifesteal-component is also great, because it is more than capable of keeping you alive. Two



For Masteries, I like to take a 21/6/3 build. Why not 21/9? Because Sion is a beast late game, and 6/7 seconds make a world of difference. Taking Improved Exhaust, Armor Pen., Attack Speed and the 15% Magic Pen. as my most important investments, I also take Increased Armor and MR in Defense, with a side dish of Reduced Death Timer in Utility.
For Summoner Spells, the investments which I make in my Masteries make it obvious.




Other viable Summoner Spells include






'Your Worst Nightmare' - Tryndamere
On the b, there's a few items to take into consideration here. The






I like to make sure that, the second time I go b, I have my






Now for some sheer damage. As I stated before, the 31 Armor ignore Early Game is good. What I failed to mention is that enemy champs usually have 50+ armor (Heim is by far the squishiest champ alive, topping at 61 Armor. So to get through enemies' Armor like a knife through butter, I'll pick up

Now that the damage portion is out of the way, I'd like to talk defensive. a





In mid game, keep the Blue Buff on you. Roam from lane to lane, gank, push, and return to lane. It's your job to pick up kills wherever you can. Remember: you're the guy in lane with the support, you're the one who needs to be fed (similar to the mid and solotop champs). You should be able to stun, wreck, and re-stun any AD carry you vs'ed bot without too much hassle. If they decide to come on on you with 3, just look for the nearest wall and flash over it, singling out any champions who have

Late game, it's pretty similar. Your pushing power should be maxed out by now (1,5 attack speed, roughly 300 dmg and a ****load of health), so push any and all towers if you can. If someone is getting jumped by 3: dont jump in head-first, but analyze first. Are you even able to take them on? A

EmoN singning off.
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