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Choose Champion Build:
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Top
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JungleTime
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Mid Time
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Support Time
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Troll BUIlLD don't try in rank
Recommended Items
Runes:
Resolve
Inspiration
Spells:
Teleport
Flash
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Yasuo
Ideal
Strong
Ok
Low
None

INNATE: Upon taking fatal damage, Sion briefly becomes Playful untargetable and enters a frenzy, restoring himself to 100% maximum health but losing 2 - 19 (based on level) every 0.25 seconds, increasing by 70% per subsequent tick.
Sion can freely move and use basic attacks during this time, gaining 100% Life steal icon life steal, attacking at 1.75 attack speed, and dealing 10% of target's maximum health as bonus Attack damage physical damage, capped at 75 against minions and monsters.
While Glory in Death is active Sion's standard abilities are replaced with Death Surge Death Surge.
While sion can move, do not pity your opponents :v

Sion carries a powerful blow to an area in front of him that deals damage to the attack when launched. If necessary, the time required will also fling into the air and stun the hit enemies.
Sion preparing for a strong blow for up to 2 seconds. On time, 30/48/65/83/100 (+ 60% Attack Damage) to 90/143/195/248/300 (+ 180% Attack Damage) of Physical Damage 60% damage and troops) and make sure to continue. If Sion carries around 1 second, enemies are thrown and stunned for 1.25 to 2.25 seconds

Sion is protected and can reactivate after 3 seconds to cause Magical Damage to nearby enemies. When Sion kills enemies, he receives Maximum Life passively.
Passive: Sion receives 3 of Life maximum whenever he slaughter a unit (10 for slaughter of Champions, assists, troops and big monsters).
Current value: 10% maximum Active Life: Sion is protected by 30/55/80/105/130 (+ 40% Skill Power) (+0) (8/9/10/11/12/12 of his Maximum Life) for 6 seconds. After 3 seconds, while the shield persists, Sion can reactivate to deal 40/65/90/115/140 (+ 40% Skill Power) plus 10/11/12/13/14% of Maximum Target Life as Damage Magical to enemies around you. Max: 400 additional damage to troops and monsters

Sion fires a short-range shock wave that deals damage, slows and reduces the armor of the first enemy hit. If the wave hits a troop or monster, it will be flung backwards, causing damage and slowness to all enemies that cross.
Sion fires a shockwave, dealing 70/105/140/175/210 (+ 40% Skill Power) of Magical Damage to the first enemy hit, reducing its speed by 40/45/50/55/60% and its Armor at 20% for 2.5 seconds. If the target is not a champion, he will be thrown back. Enemies with which the dropped unit collides receive 30% additional damage and 40/45/50/55/60% speed reduction.

Sion advances in a straight line, accelerating over time. He can lightly guide his thrust with the mouse cursor in position. When colliding with an enemy, it deals damage and flings it to the air based on the distance traveled.
Sion advances straight for 8 seconds and may deviate slightly in the direction of the mouse cursor. As it progresses, it is immune to all group control effects. Reactivating the ability will cancel its effect. When colliding with an enemy Champion or with terrain, Sion deals 150/300/450 (+ 40% Bonus Attack Damage) Physical Damage and airs enemies in a small area for 0.75 seconds . Enemies in a larger area receive the same damage and have their speed reduced by 40/45/50% for 3 seconds. The damage increases to 400/800/1200 (+ 80% Bonus Attack Damage) and the duration of the stunning increases to 1.75 seconds as Sion travels a longer route.
==Oficial Site Riot Games...
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