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Spells:
Ignite
Teleport
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction - IMO
Remember riot tries to balance champs as much as possible. Since
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Also what's the point in playing a chasing champion if the enemy doesn't run and you can just kill them on the spot.
Skarner is not the toughest champ. Levels 1-6 I play him rather defensively by hugging my turret. The advantages I see in playing this defensively, when you get your ult the enemy may not be expecting that first grab n pull towards your turret. That's how I typically get my first blood. I know waiting till level 6 isn't that fun.
Some allied champs that can help with first blood early.
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Malz/Udyr hybrid scorpion of death
Most people view Skarner as an underpowered champion. He doesn't do damage like most champs and the recommended items won't get you there either. However if you build skarner right he might just be OP.
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I personally prefer an attack speed page. Pure attack speed. Then you can devote your purchases to Damage once you have your mana pool built up.
Greater Mark of Attack Speed x9
Greater Seal of Attack Speed x9
Greater Glyph of Attack Speed x9
Greater Quintessence of Attack Speed x3
Most people would go with Armor pen. I find that skarner doesn't do enough damage early level for armor penetration to be worth it and that the last hitting minions through attack speed to be more ideal. By the time you can afford
Black Cleaver the armor reduction from that item should be good enough.
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Most people would go with Armor pen. I find that skarner doesn't do enough damage early level for armor penetration to be worth it and that the last hitting minions through attack speed to be more ideal. By the time you can afford
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Build up Q
Shattered Earth first that is where all your damage is going to come from.
Build up W
Seismic Bastion next because your passive ( Energize) reduces cooldowns through auto attack and attack speed. The shield needs to stay up for the AS to reduce the cooldowns.
Build E
Ixtal's Impact last this seems to be the least beneficial. Also I strongly advise changing you E to smart cast. It'll improve ability spamming.
Build R
Impale whenever you can. High priority. FEAR MY STING!!
When in combat W
Seismic Bastion to charge in (save W for retreat if your a defensive player which is how you want to play lvl 1-5) Smashing Q
Shattered Earth aover and over when your close enough to hit an enemy player or minion.
Use E
Ixtal's Impact sparingly as it will eat up your mana fast and is only good to use if your low on HP. Save you R
Impale for team fights and turrets or for a gank if you can pull it off.
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Build up W
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Build E
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Build R
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When in combat W
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Use E
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Start your mana pool first. IMO Skarner's biggest weakness is running out of mana too soon. I've tried both
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Otherwise you just can't beat the
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Don't upgrade tear into manamune until end game it's not as valuable as pure attack damage.
Always build the AD side of any item your building to keep the competitive edge.
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Remember there are many ways to play most champs, Find what works best for you.
Don't let anyone tell you what summoner spells you need to take.
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Turn
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Rinse and repeat until rich :)
Pros -
Great Ganker
Easy Jungle (can heal without
Vampiric Scepter/
Health Potion/
Heal at lvl 6-7)
Built right can 2v1
Baron Nashor if not solo
Cons -
Slow to start
Weak dps
Kinda squishy
Great Ganker
Easy Jungle (can heal without
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Built right can 2v1
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Cons -
Slow to start
Weak dps
Kinda squishy
Team composition is one of the biggest factors in who you want to focus and who you'll save your ult for.
Many champs have an ability you can shut down with your ult. It really frustrates the enemy team when you shut down their
Nunu & Willump
Absolute Zero
Katarina
Death Lotus
Fiddlesticks While Channeling
Crowstorm
Many champs have an ability you can shut down with your ult. It really frustrates the enemy team when you shut down their
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