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Galio Build Guide by Termintaor

Top Smashing Through Elo hell With AD Galio

Top Smashing Through Elo hell With AD Galio

Updated on July 7, 2018
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League of Legends Build Guide Author Termintaor Build Guide By Termintaor 16 9 187,803 Views 14 Comments
16 9 187,803 Views 14 Comments League of Legends Build Guide Author Termintaor Galio Build Guide By Termintaor Updated on July 7, 2018
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Runes:

Precision
Fleet Footwork
Triumph
Legend: Alacrity
Coup de Grace

Domination
Relentless Hunter
Sudden Impact

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Why Ad Galio/Introduction

Hi I am Termintaor on NA and I am currently Gold V. I like making and playing my own off meta builds and this will be the first of many off meta builds I post. Galio is a very broken champion, ap/tank is the standard for destroying every game. But I wanted to play something crazy, so I picked AD galio. It has high dueling power compared to standard galio and has pretty good survivability, not as good as standard but it has burst damage to make up for it.
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Summoner Spells

Flash - Flash is your standard spell that works for all occasions

Teleport - Best secondary spell as it allows you to keep pressure on top lane and enables you to ult gank in a lane and tp back to your lane before your enemy top laner has a chance to siege your turret.
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Runes

With the new runes and warlords being removed :( the play style has become slightly different. You go for sorcery as your main rune because of the 15 ad you get with any other rune combination and because of Phase rush.

Primary "Keystone"

FLEET FOOTWORK: Your next basic attack Heal power restores 3 - 60 (based on level) (+ 30% bonus AD) (+ 50% AP) health and grants 20% bonus Movement speed icon movement speed for 1 second. On Ranged role ranged champions, against minions, the healing is only 20% effective. This gives you sustain and movespeed to allow you to keep up with the enemy as you burst them down.

Secondary runes

Triumph: PASSIVE: Champion Damage rating takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional Gold 20. Standard precision secondary rune, gives you survivability and extra gold.

Legend Alacrity: PASSIVE: Gain 3% (+1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.
LEGEND: Gain Legend stacks for every 20 points earned, up to 10:
20 points for champion Damage rating takedowns
20 points for epic monster Damage rating takedowns
5 points for large monster kills
1 points for minion kills
This helps you attack more faster to weave combos better, more attack speed means more damage.

Coup de Grace: PASSIVE: Deal 7% increased damage to champions below 40% maximum health.
Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion Damage rating takedown. This bonus does not stack. Helps you execute enemies faster.

Relentless hunter PASSIVE: Gain 8 (+ 8 per Bounty Hunter stack) out-of-combat Movement speed icon movement speed.
Earn a Bounty Hunter stack for champion Damage rating takedowns, up to one per unique enemy champion. This will help insanely with positioning for assassinations and getting in range to ulti gank.

SUDDEN IMPACT
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink. teleport, or when leaving stealth. This lets you do more dmg during your combo as your Dash will proc it.
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Items

Infinity Edge - This item is the core of your build, it doubles your crit chance and lets you do 15% of your damage as true damage as crit which amps up your burst.

Berserker Greaves - Good item to have your attack speed high without devoting much gold into it. Can change with merc treads or ninja tabi depending on the situation.

Trinity force - Good for the movespeed on hit and kill, sheen effect applies on passive, and nice general stats.

Ravenous hydra - Your aoe combined with passive, gives you sustain as well. You will be able to sustain yourself in fights with hydra.

Statikk Shivv - Good for the passive damage. synergizes well with IE and nice extra aoe and good burst.

Frozen mallet - your bruiser item, gives lots of health to stay in the fight, some ad, and a nice slow to keep enemies from running away easily after your combos.

Essence Reaver - Has good damage, 20% cdr, Mana per auto attack, and when you cast ult every auto decreases cd which helps you spam abilities to proc passive even faster.

Titanic Hydra - for a more bruiser build. nice hp regen, and good for wave-clearing.

Maw of Malmortius - Good if you are against an ap heavy team, good mr, dmg, and lifeline and lifegrip will keep you in the fight longer than usual.

Guardian Angel - With the new guardian angel having this item isn't that bad for this build. provides ad and armor, Only take if you are getting targeted more late game.

Dusk blade of Draktharr - Only take this if you are going to gank a lot of lanes or catch enemy off guard. Nice for burst but high risk high reward..

Iceborn Gauntlet - The standard sheen item you build for galio, good if you going bruiser. Cdr, mana, armor, and aoe sheen /slow.

Youmuu's Ghostblade - Good with the lethality buff, gives movespeed to let you catch up to enemies.
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Abilites

Passive - Colossal smash
INNATE: Galio's next basic attack deals 12 - 80 (based on level) (+ 100% AD) (+ 50% AP) (+ 40% bonus magic resistance) total magic damage to its target and all enemies around it.
This passive is your bread and butter for this build, it does aoe that scales off 100% ad and also aoe crits. Also being able to reduce the cd of this move by 4 seconds each spell that hits an ability means then you can use this up to 3 times instantly in a combo. Also it being magic damage can screw with an opponents build path against you.

Q - Winds of war
ACTIVE: Galio fires two windblasts that arc to either side before converging to the target area, dealing magic damage to all enemies they pass through.

GUST MAGIC DAMAGE:
50 / 80 / 110 / 140 / 170 (+ 80% AP)
When the blasts meet, the gusts form a tornado that advances for 1.5 seconds, dealing magic damage every 0.5 seconds to every enemy within, with the target's health ratio capped at 150 damage against monsters.

TORNADO MAGIC DAMAGE PER TICK:»
10 / 13.3 / 16.7 / 20 / 23.3 (+ 20% AP) (+ 1% per 100 AP of target's maximum health)
You max this ability first due to it being such a good harass tool early to mid game.
You will primarily use this to poke and reset your passive as it has the lowest of all your skills CD.

W - Shield of Durand
PASSIVE - ANTI-MAGIC BULWARK: Galio gains a shield that exclusively absorbs magic damage, refreshing after not taking damage for 12 seconds.

SHIELD STRENGTH:
8 / 11 / 14 / 17 / 20% of his maximum health
Shield of Durand
FIRST CAST: Galio charges for up to 2 seconds, increasing Shield of Durand's radius, damage and Taunt icon taunt's duration. Galio can still move and takes reduced damage, but is Slow icon slowed by 30%.

MAGIC DAMAGE REDUCTION:»
20 / 25 / 30 / 35 / 40% (+ 5% per 100 AP) (+ 8% per 100 bonus magic resistance)
Shield of Durand cannot be interrupted by crowd control.

SECOND CAST: Galio refreshes his own damage reduction for 2 seconds, Taunt icon taunts nearby enemies and sets their Movement speed icon movement speed to a static 60 for 0.5 - 1.5 (based on charge time) seconds.

Affected enemies take magic damage, increased by 0% - 200% (based on charge time).

MINIMUM MAGIC DAMAGE:»
20 / 30 / 40 / 50 / 60 (+ 20% AP)
This is what you max last, this is good for reducing damage in a duel and making sure your enemy will not run away. Also reduces your passive's CD for more damage.

E - Justice Punch
ACTIVE: Galio steps backwards before Dash charging forward, stopping upon hitting terrain or an enemy champion, and dealing magic damage to all enemies hit and Airborne icon knocking them up for 0.75 seconds.

MAGIC DAMAGE:
100 / 130 / 160 / 190 / 220 (+ 90% AP)
You will be using this as your gap closer. Great for catching an enemy off guard while csing or when their dash is off cooldown.

R - Hero's Entrance

ACTIVE: Galio designates the target allied champion's location at the time of cast as his landing spot, channels for 1.25 seconds, and then dashes to them, reducing the damage they take until he lands.

ALLIED DAMAGE REDUCTION:
20 / 25 / 30% (+ 8% per 100 bonus magic resistance)
Upon impact, Galio deals magic damage to all nearby enemies and Airborne icon knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone.

MAGIC DAMAGE:
150 / 250 / 350 (+ 70% AP)
This ability is good for engaging teamfights, and also escaping with a sliver of hp. You can use this in the middle of a teamfight to spread out the enemy from each other allowing you to pick off lonely targets, or to save a caught out ally. You will be leveling this whenever available.
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How to AD Galio

With ad Galio your damage revolves around combos surrounded by activating your passive. The signature combo would be to E auto, Q W auto. This lets you get 2 passives proc and typically will chunk a lot of the enemies Hp, they will usually run after taking this combo. Another combo is to run up or have them run up to you, auto, q w auto, e auto. This gives probably the most burst damage you can do for any of the combos. After your combo and your enemy stays to fight you start to kite and wait for your abilities, you generally only wanna fight with your passive ready and at least 2 spells ready to combo.
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Laning phase

In laning phase you want to abuse your early game power as galio and get as many q's of as possible, doing this can ensure that they become low enough to combo for the kill. Before going in you want to try and bait their gap closer as they can easily dodge your e unless unaware. You also want to get your passive to proc on a minion with the aoe hitting the enemy laner. The aoe on the passive is big enough to hit the enemy champ if they are standing near their melee minion waiting to cs, abuse this as much as possible, for ranged champs you will not be able to do this as often. Fighting a melee champ makes it easier to land your combos as they will always be near you in a fight, you will want to kite against melees. Against a ranged champ you want to combo as much as possible on them to get them scared of you, around 2 combos will make them stay away from the cs unless under turret.
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Teamfights

In teamfights you have 2 chooses. You either flank the enemy adc or mage or wait for a good ult while standing in the vanguard. If you flank and manage to combo the adc or mage, they will be out of the picture and everyone on their team will instantly target you, which allows your team to regroup and choose a target. If you stand in the vanguard and wait for an ult, you will generally only ever be able to combo their tanks unless their team plays sloppily. I suggest flanking as you will have a greater impact on the teamfight if you can instantly kill their adc or mage other then whittling their tanks down.
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Late game

By late game the enemy will be aware of your damage and start to target you with hard cc. You should be happy they are using their cc on you when they do as it makes teamfights a whole lot better for your team as your adc and mage don't have to worry about dieing instantly in a stun. You should look to pick off squishies when the go for buffs or farm lanes on their own, by this point you just go for teamfights and end.
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Ending

AD Galio is a very peculiar build that works very well, you will be able to do alot of damage and mostly beat any top laner or at least go even in lane. I hope you try this build out as it is very fun to play, I hope you like this build I will try to make more off meta builds in the future. Thank you for viewing my build guide.
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Termintaor Galio Guide
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Smashing Through Elo hell With AD Galio

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