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Spells:
Smite
Flash
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
Before starting this guide :
_Please excuse my bad english, I'm french. (It should explain everything)
_I don't claim to have the best way to play Diana, i'm not level 30 yet, so i'm kinda newbie.
_This is my first guide.
_This guide is actually a beta. I'll add more and more details by the time.
_Help me in the comments for anything !
Who is Diana ?
Diana is a Mage/Melee/Assassin/Jungler, she can make the coffee while pushing a lane and ganking.
She has a huge burst in AoE, good controls, good mobility and a shield.
Offense :
Mental Force
: I take 4 points here, no need of the
Summoner's Wrath
unless you take ghost.
Sorcery : CD reduction is always nice.
Arcane Knowledge
: Forced points here.
Havoc
: No need of AD, so I take this, extra damage is nice.
Blast
: Moar AP.
Archmage
: Moar Moar AP.
Executioner
: Really useful for assassins.
Defense :
Summoner's Resolve
: Extra gold with Smite.
Hardiness
: Some armor is useful for jungle.
Durability
: More HP, nice.
Veteran's Scars
: And we grab there 30 more HP.








Defense :





Diana has 20% increased Attack Speed. Every third strike cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+60% of ability power) additional magic damage.
This will give you a lot of burst, to help cleaning the jungle and then destroy the enemy team during the teamfights, even oom.

Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight for 3 seconds and dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage in an arc before exploding.
This will basically do a half of your dps. Use it to clean up the jungle, push a lane, poke, check brushes, and use your ult without cooldown.
Take it at lvl 2, 5 and then max it in first.

Diana creates three orbiting spheres that detonate on contact with enemies to deal 20 / 36 / 52 / 68 / 84 (+20% of ability power) magic damage per orb in an area. She also gains a temporary shield that absorbs 55 / 80 / 105 / 130 / 155 (+40% of ability power) damage. This shield is refreshed if all three spheres detonate.
Helps to survive, deals good damage, allows to lose any HP in the jungle from lvl 3.
Take it at lvl 1, 3 and max it in second.

Diana draws in and slows all nearby enemies by 35 / 40 / 45 / 50 / 55 % for 2 seconds.
They will never escape from a gank if you use it correctly, but the cooldown is kinda long.
Take it at lvl 4, and max it in last.
Note : If you can have an easy kill early, take it at lvl 3 and then go gank early.

Diana teleports to an enemy and deals 100 / 160 / 220 (+60% of ability power) magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight and will consume all active Moonlight debuffs.
Use it to burst, chase enemies, even escape a fight : Dash on minions, or Q -> R in the jungle.
Skill Combos :
Before lvl 6 :
Use your Q to make damages, then hit with auto attacks. If the ennemy begins to flee, use your E, your W, and again your Q. If the teamate you helped for the gank helped you, the enemy should be dead.
If you don't have the advantage, slow him, use your shiel and flee, flash if necessary.
Lvl 6 and after :
Q -> R -> E -> W -> Q -> R -> R
Huge burst and no chance to escape with this combo, if you do it well.
Early Items :


I begin with


Kage's lucky pick






I buy after my first recall a Kage's lucky pick. It gives extra gold, you'll need, and a bit of AP.
Then, I take the


You can also take two

Core Items :





A

Upgrade you



You can also take a


End Game Items :





There are 2 routes possible, because sometimes people don't know how to pull the wolves.
First route (If they know how to) :
_Start at the wolves. Hit the first with an auto attack, and immediatly after use

_Then go to the Ancient Golem. Same technique tahn for the wolves.
_Wraiths, auto attack the first, and immediatly


_Go back to the wolves.
_Pick the red buff killing the Lizard Elder.
_Go back to the wraiths, you should now be lvl 4, and ready to gank !
Second route (if they don't know how to) :
_Ancient Golem
_Wolves
_Wraiths
_Golem
_Lizard Elder
_Wraiths or Wolves.
Ganks :
_I highly recommend to not force a gank. If a lane is actually not gankable, just don't go there, you will pick the kill 1 time on 100.
How to recognize a gankable lane ?
.The enemy is pushing, is on your side of the map.
.Your teamates are there, ready to attack.
.If it's warded, don't even try, unless enemies are really low HP.
.Better if the enemy is not full life.
_When you see one :
.Tell your teamates you are coming to gank.
.Hide in the brush, wait the right moment to attack.
.Ping the enemy and go ! Use the combos I described.
Other important roles :
_Your solomid will often be an AP, who is mana hungry, if it's the case you have to give him the blue buff. Tell him to come, begin to attack, and let him finish.
_You have to help your team killing the drake. After a succesful gank on the botlane, or a back of the enemies, tell the bot/midlane to come and help you.
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