Please verify that you are not a bot to cast your vote.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Mordekaiser is not fun to fight against as he can build great tank and negate your damage with his Iron Man passive. He wants you to be close to him, pretend he's that creepy dude with candy and stay away from him.
Syndra
Watch out for early jungle ganks since you're gonna have a hard time fighting her without your
Katarina
Katarina is really easily to face since your E can interrupt her ultimate. Just be careful of her coming into your jungle to kill you when you're low.
Ahri
You can almost always burst down Ahri after you reach level 6. Just don't walk into a charm.
Jarvan IV
Jarvan can easily invade your jungle and you won't be able to beat his tankiness until you get some farm. If he doesn't get too fed then you will beat him late game.
Amumu
Amumu is easy to beat late game. Just be careful of his stuns and if he invades your jungle when you are low.
Dr. Mundo
Mundo will walk right in your jungle and you won't be able to fight him in the early levels. His cleaver is gonna be a real pain if you're running away so make sure a dodge it. He shouldn't be too much of a problem late game but you definitely need to watch out for him.
Evelynn
Early game Evelynn will walk in your jungle, take a camp or two, and then finish you off when you're low. However, she can be easily countered with a well placed pink ward and map awareness. She has almost no chance in the late game against you.
Hecarim
Hecarim got nerfed kinda hard recently and so he isn't as much of a problem, but he can still clear his jungle and have enough time to gallop in yours and do some serious damage. You can beat him if you're smart about it.
Maokai
Moakai can ward your jungle with his E while taking down your health. Watch out for the little dudes and keep good map awareness.
Nunu & Willump
If he is jungling then he can invade and easily take your blue or red. As always, make sure you ward your spots and check them with your Q as you walk by if need be. If he goes after you then you can cancel his ultimate with your E or just flash out and not take damage.
Pantheon
Just watch out for the stun and his ultimate if you are ganking.
Aatrox
Only a problem in the early game if he decides to invade. You can't fight him until you reach level 6 because his sustain will keep him alive.
Akali
You can usually counter her burst with a Rod of Ages or a Zhoya's if it gets too out of hand.
Shaco
You shouldn't have any problem fighting him in the mid to late game but he can be very annoying when he invades your jungle.
Alistar
This guy isn't any problem for you. Just try and dodge his abilities and you can crush his tankiness.
Anivia
Easy to deal with and you will have no problem taking out Eggnivia. Just watch out for her stun and the wall.
Annie
Ganking her is no problem as she doesn't have an escape mechanic. Just watch out for Tibbers.
Ashe
Watch out for the arrow.
Aurelion Sol
You can easily dodge his passive with Moonfall or Lunar Rush.
Azir
Azir can be somewhat hard to catch if it is a good Azir player. His wall can also set up some problems. If need be you can focus him down hard in team fights and then take out the rest.
Bard
You can catch Bard alone if he is roaming for chimes. His stun is really easy to dodge.
Blitzcrank
Dodge the hook and watch out for the silence.
Brand
Not a problem as long as you can dodge his spells.
Braum
Not a threat you but he can be an insane tank so focus him last.
Caitlyn
Caitlin is very easy to burst down just don't stand on her traps when she is near.
Cassiopeia
Easy kills. Watch out for ultimate.
Cho'Gath
Knock up hurts, silence is worse, and good luck blocking feast. (Watch out for jungle ganks.)
Corki
Easy to beat until very late game. Ultimate is just flat out annoying.
Darius
Not a problem as long as you don't get focused down by him. W can keep you alive from his bleed passive.
Diana
Heh he heh. Just hope you're better than they are.
Draven
Pull him away from catching his axes. Shouldn't have too much of a problem with him.
Ekko
Can gank you in your jungle and lock you down. Watch out for his abilities, especially his incredibly bursty ultimate.
Elise
Will invade at early levels but can be beat late game.
Ezreal
Not a problem unless he gets really fed.
Fiddlesticks
Might try and invade you and suck your brains out. Not much of a problem though as he is very squishy.
Fiora
Fiora can be a pesky problem for any champion but you can usually burst her down before she can finish her ultimate.
Fizz
Focus him in order to negate his damage. Camping his lane isn't too bad of an idea.
Galio
Just watch out for his ultimate.
Gangplank
Auto attacks and barrels shouldn't be too much of a problem. Watch out for his ultimate if you are low or are chasing someone.
Garen
Make sure you constantly gank his lane so that he doesn't get any farm. If he does you have to be really careful when you're the villain.
Gnar
Gnar is a huge pain and Mega Gnar is even worse.
Gragas
Graves
Heimerdinger
Illaoi
Irelia
Janna
Jax
Jayce
Jhin
Jinx
Kalista
Karthus
Kassadin
Kayle
Kennen
Kha'Zix
Kindred
Kog'Maw
LeBlanc
Lee Sin
Leona
Lissandra
Lucian
Lulu
Lux
Malphite
Malzahar
Master Yi
Miss Fortune
Morgana
Nami
Nasus
Nautilus
Nidalee
Beat her in the early game so she doesn't come back in the late game.
Rek'Sai
Can gank you in the jungle and do lots of damage with her Q.
Nocturne
Easy to burst down and doesn't pose much of a threat to you unless you are very low on health.
Olaf
Orianna
Very easy to burst down and shouldn't be a problem if you dive her in the back lines.
Poppy
Quinn
Rammus
Renekton
Rengar
As long as he doesn't get fed you can beat him in the late game. Watch out for jungle ganks.
Riven
It's a good thing you aren't laning against her as she can outmaneuver and counter your spells.
Rumble
Probably won't try and invade you if he is jungling. You can usually burst him down.
Ryze
Pretty easy to burst down. Point and click root can cancel your ultimate.
Sejuani
Watch out for the beefiness and her CC.
Shen
Don't let him lock you down in a team fight with his taunt. His ultimate can prove very annoying if you're trying to an enemy.
Shyvana
Don't let her catch you off guard.
Singed
As always, don't chase a Singed. His beefiness can be annoying.
Sion
Tankiness will prove to be quite annoying and his stuns will cause more of a problem. You better hope he doesn't target you after dying.
Sivir
As long as she doesn't get super fed you can destroy her.
Skarner
Tanky juggernaut. It's ultimate can ruin your day faster than Teemo's Shrooms.
Sona
Crush her with your damage. Just watch out for her ultimate.
Soraka
Incredibly easy to kill but her silence can be annoying.
Swain
Very hard to kill with his ultimate. Can cause some serious problems for you.
Tahm Kench
Watch out for his ultimate and focus other before him.
Taliyah
Her damage will not be a problem to you but her ultimate can trap you since you don't have any escape mechanic.
Talon
Watch out for the burst and use your W if he jumps behind you. Your E can help keep him nearby if he uses his ultimate.
Taric
His stun and ultimate can shut you down.
Teemo
His shrooms are if you're going in to gank. A razorback buff or sweeping lens can easily deal with this.
Although proclaimed as a fighter-mage, Diana can be one of the most powerful assassins in the game with her amazing ability to snowball. However, when playing Diana you have to make the very important choice of playing a more defensive-mage, or a completely offensive assassin. This guide is for the offensive assassin Diana that snowballs like a Ryze on crack, even with the smallest amount of farm.
Pros / Cons
Pros / Cons
Pros:
You do an insane amount of damage and can easily take out their squishies. Great initiator with Crescent Slash and Lunar Rush. Using Moonfall can keep enemies from escaping. Catching someone out of position means instant death for them. Can shut down pretty much any adc. Has the worst jokes in the game. :)
Cons:
Has trouble ganking before she hits level 6. Too many offensive items can cause you to die instantly. (Zhonya's can be great to help you survive until your team arrives.) If you don't have flash then you don't have any way to escape.
Spells
Spells
Diana has a pretty simple kit but in the right hands it can be incredibly powerful. Her passive is Moonsilver Blade. This passive is incredible, not only do you get 20% attack speed but every third attack you cleave in a pretty small radius. The good part of the passive is that you deal additional magic damage. It scales really well into the late game and does 80% of your AP. That's insane! Especially with a Rabadon's and a Void Staff, this will start doing ridiculous damage.
Her Q is Crescent Strike, an ability that does pretty decent damage and scales really well with AP. It's the weirdest skillshot in the game as it has the shape of a crescent moon and then explodes into a small AoE. It also applies moonlight and gives vision of the unit unless they are in stealth. You can check bushes with this you check jungle camps. This skill shot is weird so don't be discouraged if you don't get it right away.
Diana's W is a very underestimated ability. She spawns a nice shield and three little orbs around her that deal damage when they come into contact with enemies. This amazing shield can be the difference of life and death if used correctly. If they all come into contact with enemies then you gain a second shield that can stack with the first. The first and second shield stack with 20% and 30% AP. This is a life saver in the jungle and it is what will keep you alive in team fights.
Your E is Moonfall, enemies in a small radius around you are pulled in and slowed for two seconds. This is a really basic utility spell and we don't need the increased slow so we will max it last. This spell is really fun to use as you kinda just yank people back. This is counted as a knock up and can interrupt channels.
Diana's ultimate is Lunar Rush, you dash to a target dealing a solid amount of base damage plus 60% of your AP. If used on a target who is affected by moonlight, then Lunar Rush doesn't have a cooldown and consumes the moonlight debuff. You can reveal people with Crescent Slash and then jump over a wall at them. It is most effective to not use Lunar Rush on a target who isn't affected by moonlight, but rather you should wait until your Q is back up again to deal the most damage. Lunar Rush does have a larger range than Crescent Slash so use it if they are getting away.
Jungle Path
Jungle Path
The best way to clear the jungle is this:
Start Gromp and insta-Smite him. (Use a leash if available.)
Go to blue buff and get the Crest of Insight. (You won't be able to smite them.)
Go to red buff and use Smite again.
Check if the bottom-side Skuttle Crab is alive, if so, kill it.
After you do this or if he wasn't there, go and kill the Razorbacks.
Next is the Wolves, use Smite if needed.
Check on the top-side Skuttle Crab and take his life like a brutal madman.
You can now either take Gromp or the Ancient Krug camp.
You should have plenty of money to get all of your first back items.
Ganking
Ganking
Hitting your Q on an enemy will greatly increase the damage you can deal them. Not only do you get the damage from the Q but you can close the gap with Lunar Rush. You can then E them into your W and hit them with a couple auto attacks and another Crescent Slash. If they aren't dead by then you can Lunar Rush at them, back off a bit, and then Lunar Rush again as it will not be on cooldown. Hopefully your damage and the damage from your all(y)(ies) will kill them. Rinse and repeat until you can get a triple kill. By that point you've won the game.
You must be logged in to comment. Please login or register.