Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
One hook, and you are dead. Stay behind minions, and learn to dodge.
Ideal
Strong
Ok
Low
None
Introduction
The reason I'm posting this build is because I've seen quite a few builds for Sona, which doesn't really emphasize her strenghts, and most fall flat, or are just the "general support" build.
This build is aimed at maximizing your unique skills, good AP ratios, and supporting while also doing decent damage, so you don't just become an "ult bot" by the end of the game.
Currently I'm around Platinum IV-V. If I want to win a game, I play


Well, with that said, let's dive right in!
Rune choices

You can take flat armor if you want, I personally prefer scaling as it surpasses the effectiveness of the flat armor ones at level 6. Other runes are not really worth considering, as this is almost al of the defense you'll ever have.

Same as above, although I highly recommend the scaling ones, unless you are up against some crazy AP bot, but that is unlikely. You won't need too much Magic Resistance early on.

You want to maximze your early poking potential, currently there is no better way to do this, then getting some Magic Pen. This will also affect your passive, which makes it quite worthwhile.

This is my preferred Quinteessence. You could take the standard bonsu gold income, but with


Masteries
There is not much to explain with masteries. It's an offensive 9/0/21 support build. Maybe it's worth mentioning that I did not take


All you are trying to do with your masteries is maxing out your support/utility and adding a decent early game poking ability. Let's move on.
Skill sequence
Level 1:
Get

Level 2:
Survive until you get

Level 3:
Decision time!
Are you doing good?
Doing good means your ADC and you are at maximum health or near maximum, you got plenty of mana left, and there are no signs of this changing in the near future.
If that's true, go for another rank of

Are you not doing so good?
Maybe your ADC or you got caught by a


In this case, you'll be better off with another rank in

Level 4:
Apart from some rare cases,


Level 5:
Decision time!
Are you STILL doing good?
Still no problems with keeping your health high and still got mana? Winning your lane? Awesome! Get another rank in

Are you not doing so good anymore?
For some reason your ADC is getting caught all the time? That nasty


Level 6:
Naturally, get your ult:

Level 7 - 18:
From here on, it's all to you. If you are winning your lane and/or winning the game in general, it is more advised to max out




Skill usage

This is your harassing skill. Experiment a lot with it's range, master it. Keep in mind that it prioratizes champions when it selects it's target. If you manage to hit 2 champions at once your



For maximum harassment, you should always switch auras to





Be careful with it in early game, as it is very expensive to just spam around. For the best cost efficiency you want to be near your ADC, and when he is about ot be hit by something, like


I also don't recommend using it unless your ADC (or you) is below 80% HP. It's high mana cost won't allow you to use it whenever you feel like it, so save it for when it's needed (naturally you can use it when for some reason you are on full mana). In later stages of the game, like, from mid game (when you have your


It's









A great skill, although not all that useful in early game. In late it's basicly a free Talisman of ascension every 7 seconds. You can use it for engaging and for escaping, and it's the relatively cheap to proc your

It's


I personally think this in one of the most powerful ulties in the game. A mass 1.5 seconds of stun can make or break a teamfight. Although there are some cases when you can engage with this (more about this in the tips and tricks section), I mostly use it after the fight has already begun, because people tend to cluster up then, and you can get a nice 4-5 man stun.
After using it, I recommend casting a



It's also a great tool to save people, do not hesitate to use it in a defensive manner, to let your teammates escape.
When you are in the laning phase, and fight erupts, if you have the time, get into a position so you can stun both the enemy ADC and the Support. Just be careful not to be "too late". Don't worry about your personal safety, the stun duration will grant you time to get out safely.
Items against a "regular" team
Starting items

Always start with this item, don't bother with other gold income items. Your




Get 2 of these for starters. I feel like you don't really need


Just the usual starter for supports. You can never have enough wards.
First trip home

Get this quick to double your gold income from harassment, also for the extra bit of mana regen.




Get 3




NEVER EVER GO BACK ON THE LANE WHITOUT WARDS!
Second trip home

Get this. This will (mostly) cover all of your mana needs. Whenever you are full on mana, cast something to proc it. I much prefer this over



Enough with the wards, time to get serious. Sadly you cannot get this item earlier, cause whitout a decent mana sustain, you are next to useless. DO NOT UPGRADE into

From here on, build in this order:

Your bread and butter item. It gives you everything you want. AP? Check. Mana regen? Check. Movement speed? Check. And it's passive? It's just made for

Remember that



Time to finish your starting item. The AP boost is nice, and the active is great for engaging and/or fleeing. Combined with


Who even needs boots? Get this, with your finished




Build your





By this time your





Wait what? Why would you even... just... listen! You want to support your team more, right? You need a bit of extra survivability, right? You would get a




Items against an AP heavy team
Against an AP team you will need (or at least should) build a bit differently. Follow the normal build until your first


Against lots of AP I recommend getting this early. It covers some of your mana regen needs, gives you a nice boost of MR, and because Mages tend to have stuns/roots and such other nasty stuff, the active is great to save your ADC buddy. I would get this against a team like




You'll need to build this fairly quick against an AP team.


This is also a viable choice if you are facing multiple AP users and you want to keep your AP-support status. Don't get


Why





Items against an AD heavy team

If you get this, you'll go tanky. This is far from ideal, you should not really be in the range of enemies to use this item's active. However, if the enemy is really heavy on AD, say a




Same as above really, although I recommend getting


Again, not ideal on


Starting
When you start off, use your




If you are feeling really cheeky, you can charge your



Also remember to give the blue aura from

Laning
Early game is probably the best stage of the game for you. Your








Be extremely careful on level 1, don't risk stuff, go in only if you are 100% sure you can harass safely, better wait for level 2 for

I recommend saving mana for at least 1


The brush is your friend. Stay in it, and move out to harass, when the enemies come into range. Be careful with champions like

This may sound strange, but do not worry about stealing kills. It is perfectly fine if you take the kill -> a dead enemy is still better than one that escapes, or kills your ADC just because you wanted to leave the kill to your ADC. of course, if you are 100% sure your ADC can kill the enemy SAFELY, let him/her. With this build a "fed"

Even if you are feeling that you are doing great, and dealing massive amounts of damage remember that YOU are the support. It is still your job to Ward the place, keep an eye on



You have 4 main goals when playing with your team:
1. Landing your
Crescendo as effectively as possible
2. Try buffing everyone
3. Keep the map well warded
4. Try to peel off nasty attackers from your squishies
1. Land your
From experience I can tell you that in a teamfight engaging with
Crescendo is not only hard, but also very dangerous and predictable. As soon as the enemy team sees you closing in on them, they will scatter, and start poking you from afar, which you cannot really sustain. I therefore recommend saving your ulti for mid fight.
Ideally your Jungler/Top bruiser will engage on the enemy, and they have no chance but to cluster up on him/her. That's your time when you should be able to land your
Crescendo. Keep an eye out though for any assassins like
Talon or
Akali that might directly jump on your ADC, your
Crescendo might be worth more if you use it to save your partner, even if it just stuns 1 enemy.
As you know,
Hymn of Valor,
Aria of Perseverance and
Song of Celerity all have auras. When you use a skill, try touching everyone with your aura. This is especially true for
Aria of Perseverance as you can never know when a rouge
Nidalee spear will hit. Also from mid game you want to keep up the buff from
Ardent Censer on everyone, even your AP carry (that little bit of extra damage is always nice).
If you see one of your teammates in trouble, you can rush over to save him/her, preferably with your
Power Chord charged to "purple" or "green". Hit the attacker with it, follow up with an
Aria of Perseverance for a quick heal and shield, and escape with a
Song of Celerity. Use the active of
Frost Queen's Claim to widen the gap between your friendlies and the chasers. Don't hesitate to use
Crescendo if it is the only mean to escape.
There's nothing new to say here, just the usual. In the laning phase keep the tri-bush and the river warded (at the
dragon, later on keep an eye on
dragon and
baron nashor. Place your wards smartly. Yes, there are guides on warding, but there is no 100% saying where you should place wards. Keep an eye on the map and ask yourself: "Will a ward there notify us of incoming enemy?" - If yes, place it.
Also, if you have no idea where the enemy is please don't facecheck. It's better to waste a ward from your
Sightstone then rushing in a brush which you are not 100% sure about.
In most teamfights the enemy assassins and bruisers will try to go for your ADC/APC. In a teamfight you should not go and chase targets, but stay with your mates and buff them (see point #2). Stay within safe distance of your carries, whenever you have an aura up, go near them. If you see enemies closing in on them use your
Frost Queen's Claim to make distance between them. From mid game your
Hymn of Valor should hit pretty hard. Based on your judgement land the right
Power Chord. Note that you may not have time to just switch between auras in a quick fight, so most of the time landing ANY
Power Chord will do fine.
Your damage output should scare away assassins, and with your other skills, you should be able to keep your mates safe. Most of the time people will not focus you. That does not mean you are safe. Don't forget you have a
Seraph's Embrace for an extra shield.
1. Landing your

2. Try buffing everyone
3. Keep the map well warded
4. Try to peel off nasty attackers from your squishies
1. Land your
Crescendo
From experience I can tell you that in a teamfight engaging with

Ideally your Jungler/Top bruiser will engage on the enemy, and they have no chance but to cluster up on him/her. That's your time when you should be able to land your




2. Try buffing everyone
As you know,






If you see one of your teammates in trouble, you can rush over to save him/her, preferably with your





3. Keep the map well warded
There's nothing new to say here, just the usual. In the laning phase keep the tri-bush and the river warded (at the



Also, if you have no idea where the enemy is please don't facecheck. It's better to waste a ward from your

4. Peel off attackers
In most teamfights the enemy assassins and bruisers will try to go for your ADC/APC. In a teamfight you should not go and chase targets, but stay with your mates and buff them (see point #2). Stay within safe distance of your carries, whenever you have an aura up, go near them. If you see enemies closing in on them use your




Your damage output should scare away assassins, and with your other skills, you should be able to keep your mates safe. Most of the time people will not focus you. That does not mean you are safe. Don't forget you have a

- If you see your team is about to engage the enemy, or you are chasing them you can do a fany
Flash and
Crescendo combo to let your teammates catch up
- In late game your damage output and kiting ability cause of your high AP is great. You can 1v1 some champions with
Hymn of Valor and then running aways with
Song of Celerity. Rinse and repeat.
- People don't expect your damage. In early game if the enemy ADC is about the retreat because of his/her low HP, you can
Flash in under their tower for a quick
Hymn of Valor +
Power Chord to get the kill. Be careful for
Heal though, don't get yourself killed
- When sieging a tower, switch to
Hymn of Valor for some extra damage for you adn your ADC.
Power Chord also works on towers
- Your
Crescendo's range is actually greater then the template/tooltip it displays
Banner of Command's active is better then it looks. Use it on a Siege minion to push a lane your team is not pushing or use it with your team if you have a baron buff. Also remember, that casters can only autoattack it, so choose your lane wisely
All in all, the build I have described is a very squishy one. I recommend using it once you have mastered the range of all your spells, you know when you can fight and who, and you know how to save teammates.
Once you are all good with that, give it a go, and see how it works for you.
I think that
Sona, especially with this build is one of the few supports who can carry a match easily.
Once you are all good with that, give it a go, and see how it works for you.
I think that

You must be logged in to comment. Please login or register.