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Choose Champion Build:
Spells:
Clairvoyance
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction


- She has auras that gives good buffs, either for AD(attack damage) or AP (ability Power) allies.
- She has a HUGE heal range
- Can turn a team fight easily (her ult can stun for 2 sec and it can stun ANYONE)
- Can be a life saver
- A freaking Passive that will grant great harass early game
Cons :(
- VERY squishy
- usually focused first
- cannot spam skills (you got to wait for an extra 1 sec after casting a spell to cast another one)
- Easilly mana hungry
- Low mobility
- Heal and heal buff was nerfed (it always is)
- Her Passive is counted as a spell, so banshee can block it


Early Game Goals:
You want to have a









Note: you can start spamming your skills after you've got your

Mid Game Goals:
Now is when you want to have your




Note: Potions are only worth to buy until you reach level 11, afterwards its juat a waste of gold.
Late Game Goals:
Right now you should have a

Note: But you could always get Catalyst the Protector or the

The Last Item:
I made a section just for these, since the last item is very optional and will always be different when you play games. Here are some eample:
A melee or carry is raping your team?
get a


A mage is turning your team to dust?
get a


A tank is fed and is carrying their team?
Sorry mate you are screwed. Only your carry or melee can kill him, theres nothing your tank, mage and you can do. All you can do is gank the tank, support your carry/melee and let them get all kills to be fed.
What if the game is tied, and both sides have been pushed to their inhibitor turrets?
Well f this happens now is the time for wards ( Sight Ward or

They are alone getting a buff? You entire team gank hims. Thats 1 more kill for your team.
They are at baron? Your entire team ganks them and your team WILL steal baron from them.
They are at dragon? Your entire team ganks them and you MIGHT steal dragon (considering it dies so fast late game).
They are moving around in the jungle? Your team waits in the nearest bush and when they come you all spam your skills. Thats an ambush, you lie waiting and then you kill all of them at once. They'll never know where the train that hit them came from :D.
Someone is trying to trick your team into their ambush? You can all get back and when they finally get tired of waiting they will all fall for YOUR team's ambush.
They have all died? Then someone on your team aced, you can all push as much as you like (within the time limit of course) or they might just surrender. See why wards are useful?

After casting 3 spells, Sona's next attack deals 14 + 9 x lvl bonus magic damage in addition to a bonus effect depending on what song Sona is currently playing.
Additionally, Sona's Auras persist for 2 seconds after deactivating and set off a 2 second global cooldown.
This is your main harassing tool, you'll use this SO MANY times that you won't even notice. I'll explain more about it later.
Note: Remember you can always spam your skills at your base so you can get the stacks for your passive without losing mana. Also even if the aura of your last song is still on your passive will only get the effect of the last song you played.
1st Skill: Hymn of Valor

Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.
Persistent Aura: Sona plays the Hymn of Valor, increasing nearby allied champions Damage and Ability Power by 8/11/14/17/20.
Activation: Sona fires bolts of sound, dealing 50/100/150/200/250 (+0.7) magic damage to the nearest two enemies (prioritizes champions).
Power Chord - Staccato: Deals double power chord damage.
This is your other harassing ability (its also a KS tool but just don't use it to KS). Since it prioritizes enemy champions you can always deal damage to them from affar when they come too close to you or your partner.
Note: When you have your passive while this song is active is only going to be useful when your partner wants to kill an enemy fast, since it will deal double damage or when your alone and want to creep. But if that is not the case DO NOT use your passive charge while having this song on.
2nd Skill: Aria of Perseverance

Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally.
Persistent Aura: Sona plays the Aria of Perseverance, increasing nearby allied champions Armor and Magic Resist by 7/9/11/13/15.
Activation: Sona sends out healing melodies, healing Sona and the most wounded nearby allied champion by 40/60/80/100/120 (+0.25) and inspiring them to receive an additional 8/11/14/17/20 Armor and Magic Resist for 3 seconds.
Power Chord - Diminuendo: Reduces the target's total damage output by 20% for 4 seconds
Now this is when it gets tricky, you have auras and heal right? But what good are they when they are constantly nerfed? Well I'll tell you. You can always use your passive combined with this aura, since it will reduce the damage output of a single enemy champion, it's like a miny exhaust :D. Also you can use your passive to easily kill enemies who are tower diving you or your partner.
Note: Your heal is NOT useless, you can heal an ally to full health in just a short amount of time, BUT this does not mean they can go and suicide and expect you to save them. REmember your heal heals over time, kinda like health regen. but in greater amounts.
3rd Skill: Song of Celerity

Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed.
Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions 8/11/14/17/20 bonus Movement Speed.
Activation: Sona energizes nearby allies, granting them 6/8/10/12/14% Movement Speed for 1.5 seconds.
Power Chord - Tempo: Slows the target by 40% for 2 seconds.
This skill is like a gift from






Note: This is very important if an enemy is chasing your mate and he is




Ultimate: Crescendo

Sona plays her ultimate chord, forcing enemy champions to dance and dealing magic damage to them over time.
Sona plays her ultimate chord, forcing enemy champions in a line in front of her to dance and take 150/250/350 (+0.8) magic damage over 1.5 seconds.
Now this is the best thing


Note: Use









But if you don't like using


Other Options:
If another person already took

Heal

Don't underestimate

Promote

This spell is very useful if you want to push your lane a bit more, since your canon minion will give you an advatage, plus you get the gold for the creeps the promoted minion killed. This spell should only be used once your more confident with Sona, because when you push a lane too far you might get ganked. SO always be careful when chosing when to use this spell, preferably use it when you have your lane warded.
Teleport

With this recalling won't be a problem, also if you die it's a good way of not losing most of your exp. and also to be there to support you partner as quickly as possible. Also it makes you pop out of nowhere and your team won't lose your support. Also you can swich lanes if they are having any troubles.
Cleanse

This is just if you are not feeling very confident with

Viable Options:
Exhaust

Don't get me wrong, this spell can be useful because it reduces enemy damage output plus it slows them. So its basically a spell that doesnt let trynd, xin or jax rape your team.
Clarity

This is if you really feel that you are always in need of mana while playing as

ONLY use this spell if you always have serious mana issues in every game you play. Otherwise its worth investing this slot for something more useful like heal or clairvoyance.
Revive

Only get this spell when you REALLY feel like you need to be where the teamfight is happening, or when your team can't win wihtout you. Not the best option since you could fit something with a smaller CD there but still viable.
The Bad:
Surge

Please if I EVER find a




Ignite

I thought alot about this actually, does



Smite

If you ever want to use








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