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Sona, the Voiceless Diva of Victory
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Spells:
Teleport
Clarity
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
2/3/2011: Changed to flat Mana regen Seals due to nerf to the scaling ones and the buff to all champions' Mana regen
2/2/2011: Build published
Greater Seal of Replenishment for extra Mana regen
Greater Glyph of Scaling Ability Power for extra AP, the core item build doesn't have all that much AP, and you want all you can get.
Greater Quintessence of Experience for extra amounts of experience. the faster you get to levels 6+, the faster you can start guaranteeing the kills for your team.
Utility:
- Spatial Accuracy 1/1 for improvement to Teleport
- Perseverence 3/3 for better Health and Mana regen
- Awareness 4/4 for faster leveling
- Expanded Mind 4/4 for a larger mana pool, and coincidentally higher AP thanks too Archangel's Staff
- Greed 1/1 so that you can get more money to finish off your core items ASAP
- Meditation 3/3 for even more Mana regen
- Insight 1/1 for an improvement to Clarity
- Intelligence 3/3 for some extra cool down reduction
- Presence of the Master 1/1 for the reduced cool downs on your summoner spells
Defense:
- Resistance 3/3 for the extra magic resistance
- Hardiness 3/3 for the extra armor
- Strength of Spirit 3/3 for the extra Health regen from your large mana pool
Core Items
Ionian Boots of Lucidity, Archangel's Staff, and Soul Shroud are your main items. They are give you all you need in every game: CRD, Health, Mana, Mana Regen, and AP.
What else to get:
The rest of your build really depends on the game. Are all of you enemies AD? All AP? Half and half? Total failure?
If they are all AD you will want some items that give armor and/or health along with other stats you want.
For example:
- Zhonya's Hourglass The active is also incredibly helpful
- Frozen Heart You will want to use different boots as well because you go over CDR cap
- Rod of Ages Only downside is that it takes 10 minutes to get the full benefit from it
- Shurelya's BattlesongFairly handy active, it also builds from the Philosopher's Stone you got right away
- Spirit Visage It also increases the healing that you do to yourself
- Rylai's Crystal Scepter Lots of health, AP, and it also gives and extremely helpful slow on your attack spells
If the entire team is AP, then you will want some items with Health and/or Magic Resistance along with the other stats you want.
For example:
- Banshee's Veil Incredibly helpful, esp. the passive to actually block a spell
- Lich Bane Mana, AP, MR, movement speed, and an increase to your damage by quite a bit. What more could you really want from 1 item?
- Spirit Visage Some extra CDR, which will get you over cap, extra health, a decent amount of magic resistance, and you increase the amount of healing you do to yourself.
- Chalice of Harmony You want this esp. if you do not have all the mana regen runes and talents, it keeps you filled with mana along with voiding off the evil magics of your enemies.
- Abyssal Mask AP+a lot of Magic Resistance+reducing the Magic Resistance of nearby enemy champions = total pwnage of glass cannons like Ryze.
- Rylai's Crystal Scepter Lots of health, AP, and it also gives and extremely helpful slow on your attack spells
- Rod of Ages Only downside is that it takes 10 minutes to get the full benefit from it
- Shurelya's Battlesong Fairly handy active, it also builds from the Philosopher's Stone you got right away
If the team is about half and half, then you are going to want some of both, feel free to pick your favorites, I tend to not even have most games last this long to find out what I would end up going with.
- Zhonya's Hourglass The active is also incredibly helpful
- Frozen Heart You will want to use different boots as well because you go over CDR cap
- Rod of Ages Only downside is that it takes 10 minutes to get the full benefit from it
- Shurelya's BattlesongFairly handy active, it also builds from the Philosopher's Stone you got right away
- Spirit Visage It also increases the healing that you do to yourself
- Rylai's Crystal Scepter Lots of health, AP, and it also gives and extremely helpful slow on your attack spells
- Banshee's Veil Incredibly helpful, esp. the passive to actually block a spell
- Lich Bane Mana, AP, MR, movement speed, and an increase to your damage by quite a bit. What more could you really want from 1 item?
- Chalice of Harmony You want this esp. if you do not have all the mana regen runes and talents, it keeps you filled with mana along with voiding off the evil magics of your enemies.
- Abyssal Mask AP+a lot of Magic Resistance+reducing the Magic Resistance of nearby enemy champions = total pwnage of glass cannons like Ryze.
If the enemy team is just failing and you could literally roll your face on the keyboard and still be pwning them, then you can get whatever f***ing items you want to get. Go ahead and get Atma's Impaler!
VS. AD
VS. AP
*I get Banshee's if the enemy team is high in CC so that I can keep for getting stun/snare/etc. locked to death.
VS. Both
- Zhonya's Hourglass
- Abyssal Mask
- Either Spirit Visage, Chalice of Harmony, or Rylai's Crystal Scepter depending on the enemy team, my team, and my mood (if I wanna r4p3 or if I wanna survive and help my team to r4p3 more).
Priority:
- 1. Crescendo
- 2. Aria of Perseverance
- 3. Hymn of Valor
- 4. Song of Celerity
What to take and when:
- 1. Aria of Perseverance
- 2. Hymn of Valor
- 3. Aria of Perseverance
- 4. Song of Celerity
- 5. Aria of Perseverance
- 6. Crescendo
- 7. Aria of Perseverance
- 8. Hymn of Valor
- 9. Aria of Perseverance
- 10. Hymn of Valor
- 11. Crescendo
- 12. Hymn of Valor
- 13. Hymn of Valor
- 14. Song of Celerity
- 15. Song of Celerity
- 16. Crescendo
- 17. Song of Celerity
- 18. Song of Celerity
Spells to never take:
- Exhaust A nice spell, but not for Sona, you don't need to slow them, and your lane partner is probably taking this anyway.
- Cleanse Once again, a nice spell, but you really don't need it. If you die, it's gonna be because of multiple stuns and it being like a 3v1 or something to that effect. Still doesn't make up for taking this spell.
- Fortify A nice spell, but you really aren't going to be saved all that much by it or end up saving your towers all that much either.
- Ghost You want another movement speed increasing spell with a much larger cool down!?!?!
- Heal You want another healing spell with a much larger cool down?!?!?!?
- Ignite Your lane partner is probably gonna take this, and besides, you want to save your team mates, not slaughter your enemies by lighting them on fire.
- Rally Why??? The beacon can be killed in, like, 2 hits late game, and doesn't provide that much of a bonus to your team mates anyway.
- Revive Planning on dying is a bad idea, plain and simple.
- Smite A jungling Sona????
If you payed close attention you noticed that I've mentioned every single Summoner Spell excpet for Clairvoyance. Well, this is really a nice spell and I use it occasionally, it helps prevent ganks, let's you check on monster camps throughout the game, and can help you to figure out which way the person with 13 HP ran through the woods. If you want to take this, same deal as Flash take the mastery for it and take it in place of Clarity.
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