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Choose Champion Build:
-
with a late game carry in lane
-
with a bully in lane
-
sustain rush
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
Post early game, I see her developing in either of two directions: a) the more tanky, aura-carrying healer and peeler to support late game carries or b) an aggressive, attack-buffing support to really get lane bullies ahead and snowball mid game compositions to victory by never letting them die in fights to assure you can always take objectives after each fight.
Note: This guide is still a work in progress. The chapters "Masteries" and "Items" are still unfinished and the match-up information needs to be filled with more detail for the carries and the supports need to be filled in. I will remove the work in progress of the title as soon as the missing chapters are finished.
Pros
|
+ single target heal + early game harass + global team heal + peel |
Sorakas main strength is her ability to protect her team with both heal and peel. She has the strongest single target heal in the game with ![]() ![]() ![]() ![]() ![]() |
Cons
|
- low mobility - squishy without items - tends to get focused |
Sorakas main disadvantages are that she is squishy without items and that she can't escape sticky situations on her own. That is, if you are out of position against perceptive enemies, you are most likely dead or you need to burn your ![]() |
Soraka is currently neither in the meta nor a top tier champion. She probably will not be for a while (ever?) because there are more generally useful support champions which get picked in favor of her. She is also not a safe support pick, i.e. picking her before the enemies pick their bot lane during pick and ban phase is risky. However, Soraka fills a niche in which she can be a quite powerful asset. I will now explain the conditions under which she is a viable pick.
If these conditions are met, feel free to pick Soraka and enjoy the game. You can also pick her if not all of these conditions are met but she may be a bit harder to pull off. I consider the first three points to be the most important ones.
- Your team has a late game bot lane AD carry, e.g.
Jinx or
Vayne. Soraka, with her strong single target heal and peeling abilities, can assure that this carry actually reaches the late game where it can wreak havoc and not gets destroyed in the early game. These champions can farm more freely because even if they are harassed they can be healed back to full life very fast. Also, ganks can be prevented fairly well with Sorakas kit.
- Soraka can also be a viable pick to snowball an early game carry. These bullies can trade even better with the heal and force enemies out of lane to start early to gain a gold lead and continue extending it. Preferred in a snowballing anti-late game composition, with e.g.
Graves or
Draven as bot lane AD carry, junglers like
Lee Sin or
Shaco and assassins who can snowball hard like
Katarina as well as a late game enemy team composition.
- The enemy bot lane carry has no dash, escape or spell shield, e.g.
Draven (see the matchups above, the carries without defense against Sorakas harass are ranked as easier). In fact, Soraka works very well against
Draven and this is the main reason I started playing her. With
Starcall she can harass the enemy carry safely from behind the minion wave every time he goes for farm, and
Draven also each time he goes to catch a
Spinning Axe because this is even more predictable. Mean, right?
- The enemy supports actions are transparent. This includes melee supports like
Alistar, those with colliding skill shots like
Blitzcrank or
Nautilus or short range hard engage like
Annie. Soraka can stay safe against these supports even if she harasses. Against melee supports you can even take Greater Mark of Hybrid Penetration and harass with devastating banana auto attacks. If these supports want to engage, which is often transparent, with your high range you should easily be able to walk away and throw
Starcall and
Equinox at them to discourage them from further attempts.
- Your team has hard engage initiation and a tank so you don't need these roles on the support.
If these conditions are met, feel free to pick Soraka and enjoy the game. You can also pick her if not all of these conditions are met but she may be a bit harder to pull off. I consider the first three points to be the most important ones.
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Soraka is low on escape mobility, so ![]() |
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I would pick ![]() |
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During the laning phase we first maximize



As soon as laning phase ends, immediately start maximizing





Considering these last points, your ability sequence will most likely look a bit more like this:
If you can not harass that freely or a gank becomes prevalent at level three, put your third level point in


Greater Quintessence of Ability Power: We pick these up mainly to increase our early game harass with
Starcall. They also boost our healing a bit.
Greater Mark of Magic Penetration: Same reason as the quintessences. Greater Mark of Hybrid Penetration are preferred if you can also harass well with auto attacks in the early game, e.g. when laning against melee supports who do not harass back or have a hard time engaging on your safe range.
Greater Seal of Armor: These seals protect you against physical damage in the early game. If you make a mistake and get caught you are dead without at least this bit of protection.
Greater Glyph of Ability Power: Same reason as the quintessences. If the enemy support has poke, pick up
Greater Glyph of Magic Resist.
Note: We are picking up mostly flat offensive runes because match-ups in which Soraka can harass freely in the early game are the preferred ones and this early game harass should be accentuated with these runes. If you can not harass this freely because of an unfavourable match-up, tanky runes are the wiser choice because Soraka is low on escape mobility and fairly squishy in the early game while she does not have tanky items.
Early Game
Stay with your bot lane carry and protect him.



As long as both bot lane outer turrets stand, stay on bot lane with your carry and roam not farther than to dragon. Soraka is not as effective of a roamer as supports like




Mid Game
If your bot lane turret falls first, tell your carry to freeze lane at your inner turret so he can farm safely. Put wards at both your bot lane river-jungle entrances so your carry knows when enemies are moving in and can back off. This leaves you free to roam and join skirmishes somewhere else on the map.
If the enemy turret falls first, push the wave out with your carry and roam with him to take another outer turret to open up the map further for your team. Send another team member to defend your outer bot lane turret if necessary.
In general: join those team members where skirmishes are about to emerge because this is where you are most effective. You are worthless if you babysit a farming laner who is not under pressure. Your job is to heal and peel. Try not to get focused by good positioning. Remember to start maximizing

Late Game
Stick to your most fed carries aka those who can deal the most damage and protect them. Do not stick to carries that are not near places where fights can start, e.g. someone clearing super minions in the base alone. Go where the action is because this is where your are needed and where you can realize your potential. You should have maxed


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