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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction


But as always, PLEASE give me feedback, so I can improve a guide of my favorite champion!


STATS:
Damage 47.2 (+3 / per level)
Health 350 (+80 / per level)
Mana 235 (+45 / per level)
Move Speed 325
Armor 12 (+3.5 / per level)
Spell Block 30 (+0 / per level)
Health Regen 5.5 (+0.55 / per level)
Mana Regen 7 (+0.65 / per level)

ABILITIES:


Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+1.0) (+0.2) physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Cost 28/31/34/37/40 Mana
Range 1150

Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.8) magic damage. Allied champions hit by the wave have their Attack Speed increased by 20/25/30/35/40% for 5 seconds.
Cost 50/60/70/80/90 Mana
Range 1000

Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75) magic damage.
Cost 90 Mana
Range 475

Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+1.0) (+0.9) magic damage to each unit it passes through. However, it deals 10% less damage for each unit it hits (minimum 30%).
Cost 100 Mana
Range 20000


-
Can hit with his pokes very well.
Knows when to use his Arcane Shift.
When to shoot his ulti to farm minions on the other side of the map(so you doesn't miss).
Position very well 'cuz' of his Arcane Shift.
Knows that Mystic Shot reduces cooldowns, and uses it.

-
Misses so many skillshots.
Completely wasting Arcane Shift as a important spell.
Doesn't use Mystic Shot to reduce cooldowns.
Can't farm.

Runes




Quintessences:

Greater Quintessence of Armor Penetration: This rune is very good for fighting aginst champions. Their armor are abit crushed when you use these.




Marks:

Greater Mark of Armor Penetration: Same reason! :)

Seals:


Glpyhs:


This item is basically the "AD Increaser" by stacking it up to 30 + 18% Lifesteal. Pretty strong to rush for earlygame with the great sustain it has.

Well.. Many will wonder why I dont pick




When you get this, your enemies will say: DAMM! When you combine this with


Penetrating their armor are a good thing to have when you are playing ADC. When you combine this with the rest of your item..

Good survival item, your HP will be increased HEAVILY!

Good "sustain" in teamfights, and all other situations ofc. This is good if they uses their long cd'ed CC on you, can then you actually revive.. Then they got nothing to do.

This item are very good aginst champions with good poke, like


Good aginst people who are chasing. You can keep using your





















If the text is:
Red=Aggressive - Yellow=Meh(50-50) - Green=Passive















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