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Spells:
Exhaust
Flash
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction

Pros:
Cons
- Great burst damage.
- Great durability thanks to
Stone Skin.
- Great harassment with
Nimbus Strike.
- Mess with enemy's heads using
Warrior Trickster and the S key.
- Dragon Ball Z references to your power level being over 9000.
Cons
- Melee range means putting yourself in harm's way more often.
- You will get focused. There's a reason they ask you not to feed the monkeys at the zoo.
- Sustained damage is lower than most AD carries.
Oracle's Extract,
The Lightbringer, and hextech sweeper all rain on your parade.
Runes




3x



9x greater mark of desolation Armor penetration is great on Wukong, and most melee-oriented champions in general. I really wouldn't substitute anything else for these.
9x

9x












This is a matter of personal preference. There's no right or wrong here. previously in this guide I noted my preference for
Ghost. After trying out the new
Flash for a while, I'm taking it more and more often. Here's a few facts and my opinions on the two:
Ghost
Flash



- Gets you farther than
Flash, but requires more time to do so.
- Allows you to speed to points that require attention from a farther distance.
-
Summoner's Wrath gives you an improved
Ghost in addition to the popular
Exhaust and
Ignite.
- Is a fail escape tool. It's a very offense-oriented spell, IMO.

- Sends you to your cursor INSTANTLY, but the distance traveled is MUCH shorter than what can be covered by
Ghost.
- Is more versatile than
Ghost. Useful as an escape, you can chase down kills, blink then
Cyclone to initiate, etc.
- Improved by spending a point in
Summoner's Insight , meaning if you want to take improved
Exhaust or
Ignite as well, you are spending another mastery point.





It's important to note, this is not a prescription, but a description. Some times I don't get
Trinity Force, and instead opt for the combo of
Entropy and
Youmuu's Ghostblade. The
Maw of Malmortius is a fun item that gives you magic resist and lots of AD. It's a great reactive purchase when facing a dangerous AP carry, but not something you'll always want to buy.
Prospector's Blade,
Boots, and two
Health Potions are a great opening item set. You get plenty of health, damage, speed, and healing to sustain yourself. Don't forget that health potions stack now, so queue them up to keep yourself alive in extended battles for Windmill.
As far as which boots to choose, really depends on the enemy team. I generally grab
Mercury's Treads. The magic resist and tenacity are always good. If the opposing team has lots of AD, I might opt for
Ninja Tabi instead.
The first major item I focus on getting is
Trinity Force. It's just too great for Wukong, especially on the Crystal Scar. It offers great burst damage, slow, and a good overall stat boost. I go for the
Sheen first. This gives you excellent burst with
Crushing Blow and
Nimbus Strike. I then grab
Phage, and finish up with
Zeal for the final product.
Entropy is a GREAT choice even if it overlaps a little with
Trinity Force, because the active ability is a great follow-up to Nimbus Strike. 80 true damage for 5 seconds after a 50% attack speed boost is no small amount of damage and will shred tanks. The active on
Youmuu's Ghostblade also has a good deal of synergy with this.
Sanguine Blade is also good. It's got life steal, decent base damage, and gets stronger with every attack. I much prefer the
Entropy after trying both in several games.
Infinity Edge is good, but more expensive. If you've got the extra gold and are doing well, grabbing it may prove to be a good choice.
I'd don't recommend
Black Cleaver unless the enemy team is stacking armor, in which case you're probably roflstomping them anyway. If armor becomes a problem,
The Brutalizer and then
Youmuu's Ghostblade are great choices. Don't forget
Last Whisper, either.
After building these core items, it's time to assess the enemy. Who's giving you trouble? Do you need more magic resist, or armor?
Maw of Malmortius is a good choice, not only for the inherent magic resist, but the shield as well. It also allows you to keep a focus on building AD. Alternatively, grabbing a
Quicksilver Sash if the enemy team has a good deal of CC is a good idea. If I need armor, I usually go
Atma's Impaler.
Thornmail is cheaper and is great if you're facing a
Tryndamere or
Master Yi, though.
Zeke's Herald is something I've tried in several games, and it's pretty good. Bonus health, cooldown reduction, and an aura that buffs attack speed and grants lifesteal.







As far as which boots to choose, really depends on the enemy team. I generally grab


The first major item I focus on getting is












I'd don't recommend




After building these core items, it's time to assess the enemy. Who's giving you trouble? Do you need more magic resist, or armor?






Zeke's Herald is something I've tried in several games, and it's pretty good. Bonus health, cooldown reduction, and an aura that buffs attack speed and grants lifesteal.
There are four types of buffs on Dominion:
Speed shrines: These are free and activate just by walking through them. They are a prime spot for
Teemo and
Shaco (and to a lesser degree
Caitlyn and
Nidalee) to lay traps so watch out. Use them constantly to get around but be careful if facing any of those champions.
Health relic: These are all over the map and are marked by a little cross. Each point has one, and there is one in between each point. They restore both health AND mana. THESE ARE INCREDIBLY IMPORTANT. They sustain you so you can be a constant threat. Steal them from the enemy whenever possible, even at full health. These are also a prime spot for trapping, beware if trying to take one at low health. If you're holding points well, camp the nearby health relic. Keep these out of enemy hands. This will win you games.
Storm shield: Gives a regenerating shield and a damage effect when using abilities and autoattacks. These are located in the center of the map and vision is constantly on them. Each team gets their own relic. These take a certain amount to time to capture, like capturing a point. Keep an eye on this area and notify teammates when enemies are taking their buff. If possible, try to interrupt their capture. Always be aware though, most people have a spotter guarding them when they try to take this. Wukong is a great person to use this buff. Just remember that your clone DOES NOT have a visual effect when you have this buff, so
Warrior Trickster becomes less useful. Coincidentally,
Shaco's clone shares this same feature, so it's an easy way to tell which one is real.
Mark of the conqueror: The final and most difficult buff to obtain is this one. Over the course of the game, a quest will start and opposing points will be marked. Capturing the marked enemy point will reduce the enemy nexus' points and give everyone on your team a buff that increases damage by 10%. A coordinated push (with or without minions) is usually needed to claim this, and is usually well worth the effort. It's important not to make quest a distraction, though. Always make it a team effort, because you can rest assured if the enemy team has any skill at all, they're going to be on you fast.
Speed shrines: These are free and activate just by walking through them. They are a prime spot for




Health relic: These are all over the map and are marked by a little cross. Each point has one, and there is one in between each point. They restore both health AND mana. THESE ARE INCREDIBLY IMPORTANT. They sustain you so you can be a constant threat. Steal them from the enemy whenever possible, even at full health. These are also a prime spot for trapping, beware if trying to take one at low health. If you're holding points well, camp the nearby health relic. Keep these out of enemy hands. This will win you games.
Storm shield: Gives a regenerating shield and a damage effect when using abilities and autoattacks. These are located in the center of the map and vision is constantly on them. Each team gets their own relic. These take a certain amount to time to capture, like capturing a point. Keep an eye on this area and notify teammates when enemies are taking their buff. If possible, try to interrupt their capture. Always be aware though, most people have a spotter guarding them when they try to take this. Wukong is a great person to use this buff. Just remember that your clone DOES NOT have a visual effect when you have this buff, so


Mark of the conqueror: The final and most difficult buff to obtain is this one. Over the course of the game, a quest will start and opposing points will be marked. Capturing the marked enemy point will reduce the enemy nexus' points and give everyone on your team a buff that increases damage by 10%. A coordinated push (with or without minions) is usually needed to claim this, and is usually well worth the effort. It's important not to make quest a distraction, though. Always make it a team effort, because you can rest assured if the enemy team has any skill at all, they're going to be on you fast.
Wukong is pretty much an off-tank by nature. He gets in, tosses people around, and sews chaos while your teammates pack on the damage as well.
Warrior Trickster is fantastic for so many things: evading players chasing you, sneaking up on a ranged squishy that thinks you're stilling standing around waiting for an opportunity, and blowing enemy abilities. I've seen that decoy soak up so much punishment that was meant for me and my team it's ridiculous. Don't just spam it though, it's on a fairly long cooldown at level 1, so be strategic. Use it and change direction, go into brush and pop it, get creative. Remember that
Oracle's Extract is a factor to consider. Check to see if your attacker has the buff before getting sloppy. Also, stealth vision is granted on neutral points as well as enemy points. Remember this when using Decoy.
Use captured points to your advantage as well. Being a guard dog is a role that Wukong excels at.
Crushing Blow weakens enemy armor, making them more vulnerable to all physical damage. Team up with people that can exploit this, such as
Tryndamere and
Talon.
Cyclone is a game changer. Popping this in the crowd will disrupt certain enemies ults, and in general give your team time to hit hard while the enemy is in the air. Try to make the most of it by hitting as many people as possible, and don't forget that chaining crowd controls (for those who don't know, starting your disruption as someone else's is about to end) is important.
In general, try to look at where you can do the most good. It does not take three people to cap a point once the enemy is respawning, so if you have the health, break off and start capping another point or farm some minions quickly.


Use captured points to your advantage as well. Being a guard dog is a role that Wukong excels at.




In general, try to look at where you can do the most good. It does not take three people to cap a point once the enemy is respawning, so if you have the health, break off and start capping another point or farm some minions quickly.
"Deaths don't mean anything on Dominion"
Yes, they do.
Death hastens your defeat. Kills hasten your victory. Towers are by far the priority. HOWEVER, kills damage the enemy nexus until it reaches 100 points.
Try not to die. Sounds obvious, right? You'd be surprised. If you die, you've cost your team valuable time, both in nexus points (essentially, game time) and in the fact that you aren't able to help since you're respawning. Never assault a tower alone unless it's a SURE THING that you will capture it. By sure thing, I mean at least 90% sure. Like 2 near-dead opponents, in capture animation, on a neutral point. Like you know that the entire opposing team went bottom, and you're the only one at top. Wukong has great escapes, but people will learn or have already learned from another Wukong player what you're capable of, so don't get reckless.
Take all this into account and then add the fact that kills still score bonus gold, and you have a very good reason to avoid being dead. It's better to fall back, wait for teammates, and then fight back than to try being a hero.
Yes, they do.
Death hastens your defeat. Kills hasten your victory. Towers are by far the priority. HOWEVER, kills damage the enemy nexus until it reaches 100 points.
Try not to die. Sounds obvious, right? You'd be surprised. If you die, you've cost your team valuable time, both in nexus points (essentially, game time) and in the fact that you aren't able to help since you're respawning. Never assault a tower alone unless it's a SURE THING that you will capture it. By sure thing, I mean at least 90% sure. Like 2 near-dead opponents, in capture animation, on a neutral point. Like you know that the entire opposing team went bottom, and you're the only one at top. Wukong has great escapes, but people will learn or have already learned from another Wukong player what you're capable of, so don't get reckless.
Take all this into account and then add the fact that kills still score bonus gold, and you have a very good reason to avoid being dead. It's better to fall back, wait for teammates, and then fight back than to try being a hero.
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