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Choose Champion Build:
-
Jarvan IV Support
-
Jarvan IV Support (Not fully t
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
I also want to thank Kinesis for his feedback. :D
I will not explain some of the items (
Sightstone, Philosopher's Stone and
Boots) as you should already know why you pick them.
First off,
Phage.
You should only get this if you are winning the lane, as it is quite expensive. It is optional though.
Zeke's Herald
This is a useful item if you have a team with a lot of AD, although this too is quite expensive. Like the
Phage it is optional.
Locket of the Iron Solari
It was suggested that
Locket of the Iron Solari would be a good item to get as it has good synergy with
Cataclysm. (Thanks Kinesis :P)
As for the other items, there isn't much to say. If you have supported before and played Jarvan before you should already know why
Randuin's Omen and
Runic Bulwark are good. When you reach the point where you can start building either it is really up to you, I suggest building what your team needs first.


First off,

You should only get this if you are winning the lane, as it is quite expensive. It is optional though.
Zeke's Herald
This is a useful item if you have a team with a lot of AD, although this too is quite expensive. Like the


It was suggested that


As for the other items, there isn't much to say. If you have supported before and played Jarvan before you should already know why



Great passive to have, and it's great for when you are helping your AD carry take down any beefy enemies, remember you can use it on multiple enemies (does require you to hit them too :P).

Incredible move for helping the AD carry, the armor reduction is too good to ignore. Great to use with your


This move isn't that great to be honest, though it does have it's place. The shield can save you from the last few ticks from ignite that might kill you, or even a



Yet another amazing move, this is so good in a team fight or Dragon/Baron fight. The Attack speed bonus helps your team and really helps your AD carry. The armor buff is great too in team fights and in lane against the enemy AD carry. The armor part of the passive really helps Jarvan survive the lane phase, not to mention it can be used to scout bushes so you never have to facecheck ever again! It is really important to use this move with



This is the make or break move with Jarvan, you can easily kill your team with it or even save an enemy. This move is easily countered by any champions with a jump ability (





You know why!

Currently looking at most supports in game


Heal is quite viable as Jarvan Support, as you really have no sustain what so ever, so it is a good alternative to

The above masteries are not set in stone, they are just what I use when playing Support Jarvan. I will not go through them all, as you should be able to understand why I have taken them. Although I will go through a few.
Tenacious
You do not need any points in this at all, I just use it against CC heavy teams as it can mean the difference between you giving away 300g or living to fight another day. I suggest putting these 3 spare points into what you prefer.
Biscuiteer
Using the spare points you can take out of
Tenacious
, you can take this to boost your early game, seeing as Jarvan has no form of healing and it a mana hog, though only one use.
Explorer
Requires
Biscuiteer
.
This is a also a great move to boost your early game, even though it doesn't last that long it is still a great move to have.
Safeguard (Mastery, not
Lee Sin's move)
You are the support and if securing a kill for the AD carry requires you to take turret hits, you will take turret hits.
Greed
and
Wealth
Self-explanatory, helps your early game.
Mastermind
and
Artificer
You can always drop a point from
Mastermind
and put in
Artificer
seeing as your core items include
Shurelya's Battlesong,
Locket of the Iron Solari and
Randuin's Omen.
I have put in a Second build with some of the Masteries moved around. The Masteries are really down to your own play style, so feel free to change them to what you prefer.

You do not need any points in this at all, I just use it against CC heavy teams as it can mean the difference between you giving away 300g or living to fight another day. I suggest putting these 3 spare points into what you prefer.

Using the spare points you can take out of


Requires

This is a also a great move to boost your early game, even though it doesn't last that long it is still a great move to have.


You are the support and if securing a kill for the AD carry requires you to take turret hits, you will take turret hits.


Self-explanatory, helps your early game.


You can always drop a point from





I have put in a Second build with some of the Masteries moved around. The Masteries are really down to your own play style, so feel free to change them to what you prefer.

Need this for the Late game.

Need this for the Lane Phase.

Increased damage. :D
or

Increased armor is always a good thing for a tanky support. (Thanks Kinesis :P)

Optional, more gold woop!
Pros
Q and E work well together for your AD carry and be used as a flash.
Q has nice armor reduction
E has nice active buff.
E has nice passive buff.
E can be use to check bushes and over walls.
W gives a slow and shield.
R is awesome when used right.
Passive is great for getting beefy people down.
He's Demacian, and he knows it.
E is great.
E is great.
And finally, E is great.
Cons
W is a really bad slow and shield.
After your burst, you don't have much else to do except hit the enemy with the pointy end.
R is terrible when used wrong.
Jarvan has no heal like other Supports, you must play him carefully.
Jarvan also likes to be in the middle of everything, so you are going to get hit.
Man Mode, can have disastrous effects.
Q and E work well together for your AD carry and be used as a flash.
Q has nice armor reduction
E has nice active buff.
E has nice passive buff.
E can be use to check bushes and over walls.
W gives a slow and shield.
R is awesome when used right.
Passive is great for getting beefy people down.
He's Demacian, and he knows it.
E is great.
E is great.
And finally, E is great.
Cons
W is a really bad slow and shield.
After your burst, you don't have much else to do except hit the enemy with the pointy end.
R is terrible when used wrong.
Jarvan has no heal like other Supports, you must play him carefully.
Jarvan also likes to be in the middle of everything, so you are going to get hit.
Man Mode, can have disastrous effects.
As Support Jarvan, your job is to take one for the team instead of your carries. You must protect your AD carry at all costs, and you must help him burst down his target. Try to keep
Demacian Standard up at all times in a team fight.
If you can save an ally at the cost of your own life, then do it. If there is one thing Jarvan can do, it's go Man Mode. Though you need to be careful, you need to make sure the enemy doesn't get a double kill, you will have to make the judgement call.
When using your
Cataclysm in a team fight, try to land it on as many enemies as possible and try to make it so that your carries are safe. If you land it on 3 or more enemies I strongly recommend using
Randuin's Omen at that moment, as it will really help your carries.

If you can save an ally at the cost of your own life, then do it. If there is one thing Jarvan can do, it's go Man Mode. Though you need to be careful, you need to make sure the enemy doesn't get a double kill, you will have to make the judgement call.
When using your




Support Jarvan works really well with

















When playing with











When playing with











Able to lock down a target for him with the Q and E combo, also









Great to play with, you can keep a target locked down and keep them slowed long enough for








Good Synergy with Q and E combo, allows her to stack up







Having




When playing against





She is great to play with because there is great synergy in lane you can just use




















At around the 3:20 mark you should ward these two bushes shown above, this is to help prevent jungler ganks. you should try and keep these two wards up during the lane phase.



You can use your


You can also use



This is where you should use




Know when to use your



This will happen if you decide to go Man Mode as Support Jarvan.
This build isn't really designed for high elo games, I'm not that high so yeah :D. I hope you enjoyed my guide to Support Jarvan (note: I didn't actually tell you how to ward, you should already know that). If you have any suggestions as to how I can improve this guide please do tell me. Thanks :D
(More coming soon!)
(More coming soon!)
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