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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction




Pros / Cons
Pros
+ Fun to play + Really good escapes + Awesome ultimate + Good for securing kills + ![]() + Can do quite alot of damage despite being support |
Cons
- Sometimes hard to aim ult - Very skillshot based - Needs full combo to deal alot of damage - Vulnerable to gapclosers and bursters |

Tips and Tricks
- Use this passive to poke your enemies,if they get hit by
Light Binding,auto attack them.
- If they're foolish enough to get in range after
Lucent Singularity,hit them.
- Auto attack in between spells for maximal damage output.


Tips and Tricks
- Use this and then
Final Spark so they have no way of dodging.
- Throw this in a bot lane bush if you're sure you can hit them.
- Punish aggresive play with this.

Tips and Tricks
- You can shield your entire team twice if you aim this ability properly.
- This ability shields Lux instantly once she casts it.
- When running cast the spell where you're running,you'll get the shield faster.

Tips and Tricks
- This spell grants vision where it is,use this to check bushes.
- You can leave this spell on rather then activating it,this can be useful for zoning.
- Throw this in the middle of a teamfight then use
Final Spark.

Tips and Tricks
- This spell grants vision in it's path,you can use it to scout if you need to.
- You can use this spell to steal buffs,even Baron Nashor if you predict well!
- E + Auto Attack + Q + R is your main combo for damage,it's vital to use your ult when they're binded or else you may miss.
- Once you hit level 6 with your adc: Land your snare (Q) > Use E to slow > Use W to shield adc if needed,otherwise skip W > R to burst or kill secure.
Synergies
Synergy levels: 1 - 10
-
Twitch Synergy - 10:
Twitch is a really good pair for
Lux. If you land a
Light Binding he can stack
Deadly Venom on them and then expunge. Both of you have really long range abilities allowing for deadly harass and poke. Use
Lucent Singularity to zone or poke the enemy. Although you're both very squishy,
Twitch can use
Ambush while you
Prismatic Barrier >
Light Binding >
Lucent Singularity to just be like: NO YOU CANNOT KILL US >:C.
-
Ashe Synergy - 8.5:
Ashe is a pretty good pair with
Lux. You both have heavy cc,allowing your jungle easy ganks. And you can both stop both ganks and aggressive players in their tracks.
Enchanted Crystal Arrow &
Final Spark can make for an easy kill secure or kill in general in the laning phase. And you both have scouting skills for basically free short wards in terms of
Hawkshot and
Lucent Singularity.
-
Ezreal Synergy - 9:
Ezreal is a extremely strong match with
Lux. If you land
Light Binding he can land like all of his abilities on them for good burst. And like
Ashe you both have kill secure skills in the forms of
Final Spark and
Trueshot Barrage. So yeah,snare > W to shield Ez while he uses his skills > Ezreal uses his skills > E to slow > Both use R if you have to too.
Counters
Difficulty levels: 1 - 10
-
Difficulty - 9:
Leona is a ***** in general to fight,but since
Lux is weak to gap closers/bursters she matches up even worse against her. sight wards are your best friends,ward the bushes and she can't stun you 3 times. Use
Light Binding if you can.
Lucent Singularity the bushes and harass this no-sustain tank.
For now this will have to do,I will update this section once I test some more champions to use withLux. Don't hurt me ;___;!
Masteries
Alternatives
Runes
Runes




Greater Quintessence of Gold: I take these quintessences to stack with
Greed . As a support you let your adc farm,so these will let you passively make money without having to steal cs from your adc.
Greater Mark of Magic Penetration: I use these marks purely for deadlier poke,these also help against tankier supports like
Leona.
Greater Glyph of Magic Resist: These can be quite useful early game,if you're playing a normal game then you won't know you're fighting unless it's draft,so these are more definite.
Greater Seal of Armor: Use these seals,you're most likely going to be fighting an attack damage carry on bot lane. These seals help negate a bit of damage from them.
Alternatives
Greater Quintessence of Health: You may swap 1 or 2 of your Quints of Gold for these. They make you less likely to be first blood and they could very well save you sometimes.
Greater Glyph of Scaling Magic Resist: Take these if you want better late game scaling,or if you know who you're fighting against.
Summoner Spells
This is a basic support summoner spell,take it to reduce the enemy adc's attack speed,use it to secure a kill,or use it when running if you absolutely have to. |
Hi I'm Fluffy
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![]() ![]() ![]() |
Alternatives
![]() ![]() |
Gimmie a hug nao >:C
|
![]() ![]() |
Item Sequence






Timeworn Talisman of Ascension
2200

Ruby Sightstone
1600

Locket of the Iron Solari
2200

Runic Bulwark
2950











Item Sequence






Mikael's Blessing
2300

Rabadon's Deathcap
3500

Timeworn Frost Queen's Claim
2200














Early Game / Laning Phase
At the start of the game on Blue Team you should check the river bushes and make sure they're leashing and not invading (Have adc stand in ganking river bush and you stand in the tri-bush.) When you're on Purple Team you should help your jungle leash Blue Buff if he does start at Blue Buff;otherwise go to lane.
Landing a
Light Binding is deadly in the early game/laning phase. Auto attack them to proc
Illumination and if your adc can they should follow up with their attacks too. A common combo for
Lux pre-6 is [light binding > AA (
Illumination procs) >
Lucent Singularity > AA (
Illumination procs). That should do a decent chunk of damage,and if your adc follows up you might get a kill.
Use
Prismatic Barrier if they try to jump you and your adc.
Light Binding if they start running towards you or your adc.
Lucent Singularity to check your bot lane bush and to harass. If you use
Lucent Singularity smartly and frequently you might not need to even ward your bot lane bushes.
In Mid Game you should be vision warding Dragon and Baron. Start roaming to other lanes and start teamfights,you should have your core by now. When you hit level 11 you should be able to use
Final Spark more frequently than in the laning phase,so don't be too afraid to use it unless you know there might be a teamfight breaking out.
At the start of the game on Blue Team you should check the river bushes and make sure they're leashing and not invading (Have adc stand in ganking river bush and you stand in the tri-bush.) When you're on Purple Team you should help your jungle leash Blue Buff if he does start at Blue Buff;otherwise go to lane.
Landing a






Use




Mid Game


Choose a Path
Support for life! :D
Don't play aggresive. Buy your support items before ![]() |
I always go Support/AP Lux unless I really wanna shield my teammates. |
Support/AP Lux! :D
Play more aggresive. Get ![]() ![]() |
Late Game

Paths Continued
Support Lux! :D
Use ![]() ![]() ![]() ![]() Be a support,ward Baron and Dragon. Use ![]() |
Spearra's guides are op,please nerf.
|
Support/AP Lux! :D
Use ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Good-bye!
|
![]() ![]() She's very fun and I think she's a viable support! Sure maybe she can't sustain well,but if your adc bought potions and you just keep getting kills it doesn't really matter too much. Please upvote this guide if you found it useful! If you do downvote please take the time to explain why you did and maybe I can fix it and get an upvote from you if your satisfied. |
Good-Bye!
|
![]() |
~ King Boo311
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