Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Morgana is probably your biggest counter as your CC is very predictable. This means anytime you try to engage, you HAVE to bait out the black shield and just kill whoever doesn't have it.
Ideal
Strong
Ok
Low
None
Introduction
Are you tired of having bad ADCs that can't carry? Do you want to put the team on your back and destroy the enemy team? Then YOU need to buy your ticket for this one-way ticket on the PAIN TRAIN SION! NEXT STOP DEATH!
Hey guys its Ninja here, I'm coming to you with my favorite support pick that no one sees coming, Support ![]() So now I give you my support Sion guide! I worked quite hard to get this out to you, and I would very much appreciate you taking the time to test the build/guide before you downvote, or question the build extensively. It works and it works well! Thank you for your time. |
Pros
+ Incredibly Tanky + A LOT of Crowd Control + Really high base damage + Can carry lane if need be. + Great Diver ![]() + Utility Ultimate ![]() + Good poke with ![]() Sion offers a dominant lane presence using a massive amount of CC to lock your targets down, while still dealing a massive amount of damage. You get good poke in with your E ![]() ![]() ![]() ![]() ![]() |
Cons
- Requires aggressive behavior - Predictable CC - Immobile with now escapes - Can be punished by ranged supports - No sustain - Ultimate easily dodged Honestly, there are very little cons to Sion that you can't work around. Yes, his CC is predictable, however if you get in a bush and surprise them... You are very slow, and you have no escapes, but you are very tanky. You can be punished by ranged supports but if you position correctly you can trade back effectively. The big cons are that it requires a very aggressive lane from yourself and your lane partner, but if your ADC doesn't step up you can honestly take the kills and just roam; plus you have no sustain at all, if you get hit for 90% of your health you need to back. |
Runes





Greater Quintessence of Armor: Since you are using
Greater Seal of Scaling Health seals to give you a bigger health pool, we need to get some armor to help mitigate the ADCs AD. This also gives you more armor than you would have gotten from seals, and makes it easy to trade and hard to die in lane.
Greater Mark of Lethality: Lethality is a stat that helps shred through base/runes/masteries armor, allowing your high base damage inflict more pain on this pain train to the nexus CHOO CHOO MOTHA-! Oh sorry got a little carried away.
Greater Seal of Scaling Health: Scaling health I've learned is a great stat to slot into any tank's rune page. It allows you to gain a significant amount of health at level 18 (215.5 HP) and at level 7 you have 10 more HP than if you used flat seals. This also means by level 8 you have a pretty significant amount of extra life than the enemy AD or Sup.
Greater Glyph of Magic Resist: Honestly mage supports are all the rage right now, and while I don't like running much MR in my rune page (as I prefer more CDR) this will help you resist against poke from mage supports.
Greater Glyph of Scaling Cooldown Reduction: CDR is a 100% a player preference thing, at level 18 it's about 10% CDR with scaling, and most of your build isn't going to include CDR. You can honestly just put in more MR if you would prefer.
![]() |
So I wanted to go ahead and get the Keystone out of the way, because it's possible that it may change shortly. I believe that Sion abuses ![]() ![]() ![]() I will be doing testing with the new Bond Of Stone Rework coming on patch 7.6/7.7 as it reads ""Gain 5% total health. Your crowd control effects brand enemy champions with an earthen rune for 4 seconds. Other ally champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged)." |
![]() |
Once you win your lane, you will be roaming quite a lot! This mastery allows you to have a little extra move speed to get you from lane to lane, as well as to get wards in the jungle and get out. |
![]() |
This mastery basically just makes your ![]() |
These were all the Mastery places I thought were different or had unique synergy with Sion the rest is just basic tank support stuff.
![]() |
![]() |
![]() ![]() ![]() ![]() |
-
Glory In Death: This passive allows you to defie death, in a similar fashion to
Karthus, allowing you to move around and hit things while your health decays; during your are 'Frenzy' you also proc any on hit items such as our
Titanic Hydra, you do % health damage, you gain a bunch of lifesteal, and a bunch of attack speed. During this 'Frenzy' all your abilities are replaced by an active that allows you to move incredibly fast for a short time. The passive is part of what makes you strong as even if your lane kills you, you are still a threat; especially to low health targets.
Glory In Death (Wiki)
-
Decimating Smash RANGE: 300 / 600 COST: 45 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6 (Q):
Sion's Q is a charged ability meaning you can charge the ability up for more damage and more CC; If you only charge the ability half way you slow your target, if charged all the way you do a massive amount of more damage as well as knock anyone up in the target area. This allows you to procCourage of the Colossus easily and is your bread & butter.
Decimating Smash (Wiki)
-
Soul Furnace RANGE: 550 COST: 65 / 70 / 75 / 80 / 85 MANA COOLDOWN: 13 (W):
Sion's W is a two part ability with both a passive and an active:
The passive allows you to gain bonus health on minion & champion kills/assists; this works well with our Face of the mountain items as we get to execute minions often fueling the passive.
The active, for the most part, is just a shield that scales into the game; occasionally your shield will survive the damage coming your way and you can activate the ability again to deal a pretty decent amount of % damage in an AOE around yourself. Use this to block damage and if your shield survives pop it for some additional burst damage.
Soul Furnace (Wiki)
-
Roar Of The Slayer RANGE: 725 / 1500 COST: 35 / 40 / 45 / 50 / 55 MANA COOLDOWN: 12 / 11 / 10 / 9 / 8 (E):
Sion's E is a pretty unique one, in that it has a ridiculous range and can push mobs around. Basically it's a linear skill shot that deals damage to whatever it hits, slowing your target, and reducing its armor. However if you hit a minionin lane, you double your range and you still do the damage, slow, and armor reduction; at a range of 1500 that's pretty much the entire lane... It's a poke tool and you will take it first to apply pressure in lane early.
Roar Of The Slayer (Wiki)
-
Unstoppable Onslaught SPEED: 950 COST: 100 MANA COOLDOWN: 140 / 100 / 60 (R):
Sion's R is his transformation into the PAIN TRAIN!!! Sion basically storms down a lane at high speed and when he stops he damages and slows all enemies in an AOE around him; if sion hits someone however they are stunned, the stun duration and damage scale on the distance he's ran. While going for the long range play is quite appealing, it is very easy to dodge and if sion hits the wall he stuns himself so... We don't care about the hail marys or the "from down town" ults, we are going to point blank ult a target. This guarantee's a stun, which you can follow up with an E for slow, a W to keep you from taking damage, and then a Q to knock them up on top of that. This gives your team a window of like 3 whole seconds where the target is entirely locked down. It should also be noted that this does procCourage of the Colossus making it even better.
Unstoppable Onslaught (Wiki)
The above is the general order that you are going to max your skills as a whole. The road we take to get to this, however, is a bit tricky as we want to maximize lane pressure and dominance. The below is the order in which you allot skill points from level to level.
You will notice that you begin with



So in this section I'm only gonna cover a few of the items we are going to be building on
Sion, however the bulk of item choices will be different from game to game depending on the game needs. We'll go over our core items, and why exactly they work so well that we should get them every game. We will also address outlying items that have really good synergy with Sion.
Face Of the Mountain |
Face Of the Mountain: So as mentioned previously face of the mountain allows us to be able to farm minions to feed into our ![]() |
![]() |
Ruby Sightstone: While honestly there isn't much to say about this item, other than it is a staple in the support item kit, it gives us item active CDR as well as more health to keep us alive longer. |
![]() |
Titanic Hydra: As most of our build consists of health and either MR or Armor, it isn't a huge leap to say that Hydra is an amazing item on Support Sion. The item scales on max health which synergize with the build path as well as the ![]() |
![]() |
Knight's Vow: Knight's Vow is an item that goes really well in a game where you are ahead and are facing a large amount of assassins. |
![]() |
Frozen Mallet: Frozen mallet is an item you can get only if you are EXTREMELY ahead; it gives you health, AD, and provides a slow on-hit. This allows you to chase down your enemies even further, and synergizes with ![]() |
As state earlier, most items are fluid when it comes to Sion's build path, this is especially true when it comes to defensive items. If the enemy team has fed AD member build items with armor such as
Randuin's Omen; if the enemy team has fed AP build items with MR such as
Spirit Visage. Either way resistances and health is what you are looking for in defensive items. However there are some items that are situational item, if the enemy team has a mix of damage you wouldn't want to build a
Thornmail; the same goes for items such as
Locket of the Iron Solari,
Banner of Command, etc. So when you build just keep the enemy team in mind, and what your team needs are.
P.S. Thornmail is useless unless you have the health to stay up long enough to harm enemy ADs; I suggest never getting it until you have about 3K health.
Boots are in the same category as defensive items... Kinda... Boots are player preference as well as dependent on the teams needs.
Sion is not a support, he is a top laner that just happens to do all the things a support needs and should do. There will be a time where Riot puts him back in line with a more traditional top laner but until then lets abuse him. He literally is so easy to win with, part of which comes from the sheer surprise of seeing a top laner in the bot lane; most lanes will think that you aren't going to be helpful or are just trolling.
Sion has quickly replaced
Nautilus as my favorite non-support support!
Leave some feedback, and Upvote if this worked for you!


Leave some feedback, and Upvote if this worked for you!
You must be logged in to comment. Please login or register.