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Recommended Items
Spells:
Clairvoyance
Flash
Items
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Introduction
The sections below have been organized in terms of priority; what is most vital towards this build and the ideas behind it.
Building effectively with Zilean will go a LONG way to doing well. Many ADC champion players don't prefer Zilean to the other alternatives. An effective bottom lane requires good team cohesion, a similar mindset with your ADC teammate, and that the ADC can trust you as a support Zilean.
Generally, it is significantly better if Zilean can be with an ADC who is capable of holding their own ground. (





By the end, you should end up with a very swift and mobile Zilean who can be at any position at a moment's notice, fully prepared.
I choose the starting items above to reach the philosopher's stone sooner, but at higher levels of play, I can understanding choosing alternate starting items. Because of Zilean's Time Warp, Zilean can afford to place his gold toward more urgent matters than movespeed.
Developing
As I approach level 4-7, the items I choose have some variability towards priority and would tier them in this manner-
Tier 1: Philosopher's Stone
Tier 2:



Tier 3:


Tier 1: Getting the gold per second (gps) is the first priority, but simple enough.
Tier 2: This is the big toss up you have to make. If you're buying any big next item, you have to weigh your choices.



To reiterate, the order of the items you get is preference, but these items are ESSENTIAL to this build.
Tier 3: I have been getting the

Again, with Zil's Time Warp, I find boots to not be as important as for other support champions. Nonetheless, if you think of buying them before going for the Sightstone, I think either would be suitable choices.
Although the gps can be of use from the Kage's Lucky Pick, I find it almost a waste rather than useful for Zilean. This is merely preference, but recommend trying with and without to see which you prefer.
Final Build
Out of all the items you can choose that suit your style and the game at hand, I would deem these 4 items as ABSOLUTELY NECESSARY for any support Zilean. For an explanation of each item:

This is a MUST for late game, as this serves multiple purposes. (1) By the end, Zilean will be allowed to nearly indefinitely move around the map with Time Warp. Having a player who can hit any part of the battlefield like this is HUGE. Being able to come to a teammate's aid, dealing with a pushed lane, while coming right back to prepare for a team fight, to placing wards rapidly around the field.

With 95 armor, 20% cd reduc, and 400 mana, this item benefits Zilean in nearly every way. You add this mana to the Tear, and the



Now this item could be subsided for




+360 HP for squishy Zilean with the 3 ward placements he WILL be using as he zips around the map. Can't think of much more to say besides that.
NOTE: At level 15 or below, I try to upgrade my Philosopher's Stone to

2 Remaining Spots
With those 4 core items (or even 3 if for some reason you find the Ruby Sightstone unnecessary) being are all that's REQUIRED, Zilean has adequate room for leeway towards how he wants to build the last 2 items.
Does your team need armor? Do you want to further support your carry with Zeke's Herald? Are your AP champions carrying the game? Does the enemy team have too much AD damage? All of these things you can freely consider when getting the game specific items.


-Zilean has target spells, so he cannot disrupt opposing players in brush without sight (unlike


-Zilean has a slow
-CV allows safe placement of wards
-CV helps when your adc teammate chases down an opposing player running into brush
-CV allows your lane to stay safely even when you have run out of wards
-Because Zilean is squishy, CV allows you to safely oppose those heavier support lane players (


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NOTE! This summoner spell is NOT essential, but I would personally recommend it for the reasons mentioned above.
Enemy Support Champions
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Enemy ADC Champions
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Optional Aspects Many of the points I've placed in my masteries are very optional. The biggest ones being
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Consider Alternate Points In
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-In the beginning, only use Bomb-Rewind-Bomb combination when a heavy trade/fight is occuring. This takes a considerable amount of mana early on. Use Bomb once and just allow for the full cooldown to take place.
-In the beginning, mana management is vital! Always ensure mana for priority spells. If using a bomb would lower you below the mana required for your ult, or if using rewind puts you below mana for a bomb. Allocating your mana properly will always help keep you prepared for worst-case scenarios.
-In team fights, determine an enemy who you would want to bomb in a team fight, as it may cause them to run away to avoid harming their teammates.
-In team fights, ult effectively. It may pay off to allow your tank die and to save your ult for someone with more damage output.
-Always go for slowing an enemy rather than an ally whenever possible. If not,
-Determine which champion would be best to haste when an enemy is trying to escape (



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