Tahm Kench Build Guide by Implyy
Tahm Kench Absolute Warlord Dominating Gaming Genius 200% FiBy Implyy | Updated on May 28, 2020
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Runes: PTA WARLORD RUNES
+10% Attack Speed
+10% Attack Speed
Ability Order Standard
Threats & Synergies
Bully her level 1 maybe level 2. If she misses her E punish her for it.
Champion Build Guide
If you loose lane try to poke with your q until they get low enough for you to go in or try to get your jungle to help you.
In a fight try to eat them and spit them in to your tower.
Tahm Kench's basic attacks deal 4% of Tahm Kench's maximum health as bonus magic damage and apply a stack of An Acquired Taste to enemy champions for 5 seconds (stacks 3 times).
Against enemies with three stacks, his Tongue Lash and Devour are enhanced.
Tongue lash (Q)
Tahm Kench roots himself briefly while launching his tongue in a target direction. Tongue Lash stops once it hits a target, dealing 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and slowing whatever he hits by 30 / 40 / 50 / 60 / 70% for 3 seconds.
If Tahm Kench slathers an enemy champion with three stacks of An Acquired Taste and then hits them with Tongue Lash, he consumes the stacks to stun them for 2 seconds instead.
Tahm Kench swallows a nearby targeted unit, placing them in stasis for 4 seconds if the unit is an enemy minion, neutral monster or allied champion, or half that duration if the unit is an enemy champion. If Tahm Kench swallows an allied or enemy champion, he is grounded and slowed by 95% for the duration.
Devouring an enemy champion halves the ability's cooldown and refunds 50% of the mana cost.
After 1 second, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they take 60 / 105 / 150 / 195 / 240 (+11% (+2% per 100 AP) of target's maximum health) magic damage. This damage is capped at 500 against monsters.
Minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing 100 / 135 / 170 / 205 / 240 (+60% of ability power) magic damage to all enemies in an area.
Thick skin (E)
Passive: 45 / 50 / 55 / 60 / 65% of damage Tahm Kench takes is turned into grey health. Once he leaves combat, the grey health falls off, healing him for 30-100% of the amount of grey health he has earned (depending on level). This passive is unavailable while Thick Skin is on cooldown.
Active: Tahm Kench converts his grey health into a shield that lasts 2 seconds.
Thick Skin's cooldown starts when the shield expires or is broken.
Abyssal voyage (R)
Tahm Kench opens his maw for up to 6 seconds, offering an ally a spot inside his belly. Once they jump in, or once Tahm Kench decides he's diving solo, he starts channeling, conjuring a whirlpool beneath him before diving in, reappearing a few seconds later at his target location.
Taking damage interrupts Abyssal Voyage, putting it on a 10 second cooldown.