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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction

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My guide here is going to teach you how to dominate mid, what your role is in team-fights, and how to build him.
Skip this section if you want
I saved up for Talon when he was first announced, when I was level 15 or something, because he looked like he was going to be really cool. After playing lots and lots of games with Warwick I finally had enough IP to buy Talon. So I played a match with him and...! I didn't like him. And so he was left untouched for ages. About a month afterwards the enemy team had a Talon on it, and he destroyed us all. His burst was too much for us to handle, and because he was roaming, he became more and more unstoppable as he kept killing us over and over again. We lost that match, and I decided to give Talon another go after being amazed at how well this person had done with him. I played him for a bit, but I wasn't doing well at all with him, so I locked him back up, and went back to playing Warwick.
I constantly dominated my matches with Warwick, then one day, my friend, who I'd introduced to LoL, reckoned he'd become a better player than me, so he challenged me into a 1v1 custom game. What can I say, Warwick was literally the only champion I ever played at the time, he didn't stand a chance. After I crushed him he said that it didn't prove I was better than him, because I was using a champion who's very good at dominating lanes, and I was very good with him. So he challenged me to a 1v1 using any other champion. I accepted and thought "This'll be easy! Now... Who else can I actually play?"
Talon being the only other character I'd ever tried out properly, I picked him. My friend was initially beating me with Teemo, but as I got more minion farm, I discovered just how much damage a Talon can do with just a few AD items. Eventually I won the game after he surrendered, and I started testing Talon in normal games again.
I started practicing, and while I did quite badly a lot of the time, I did have the occasional fantastic game. And when I tried playing him mid instead of on a duo-lane, the bad games became virtually non-existant. I played him for ages after this, and adapted from build-to-build until I reached what I now think is what the perfect Talon build would generally look like, leaving aside situational items. Now, enough of my nostalgia. Onwards!

+ Strongest counterpick to almost any classic AP Carry.
+ Mobile champion. Good at chasing and escaping.
+ Great single target focus.
+ Strong auto-attack damage.
+ He's an AD Kassadin. :D

- Not as strong vs. AD based champions early game due to low armor.
- Needs farm or kills, dependant on itemization.
- Easily ganked once

- Requires skill to play. Definitely not a right-click type of character.
- Mana hungry. Just like many AP carries, Talon needs the blue buff to act to the best of his abilities.
- AD mid. Either top or the jungler should be AP, for example,



Talon deals 10% additional damage to any target that is slowed, stunned, immobilized or suppressed.
Not the best passive in the game... But at least you can always use


Talon's next auto attack will deal additional damage, and will make the target bleed over 6 seconds, dealing more damage over time and revealing their location to Talon for the duration.
Great spell. The damage can be enhanced by both cutthroat and using


Max this second.

Talon throws a volley of blades in a cone ahead of him, which then quickly return back to him. These blades deal damage each time they pass through an enemy, and slow them for 2 seconds.
I didn't always max this spell, for the simple reason that the mana cost was too high at later levels to be using for harassment. However, a few patches ago the mana cost on

We max this first.

Talon instantly appears behind his target, silencing them for 1 second and amplifying his damage against that target for 3 seconds.
This is a great initiator for your burst, as it silences them, which is good when you're playing against AP casters. When I want the safest burst I just initiate with this, use


We max this last.

Talon disperses a ring of blades outwards and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. Each time a blade passes through an enemy, they take damage. Each enemy can only be damaged once at the start of the ability and once at the end.
This spell is one of my favourite spells in the whole game. It's always an awkward transition from Talon to any other champion for me because I'm so used to having this ult. This can be used for damage, for ambushing, for escaping, for rapidly clearing minion waves...
Put a point in it whenever you can.

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- In your old guide you said


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Well I sort of was wrong... But at the same time I was right. See, when you compare












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- So why did you used to say


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Well... Because it does. It scales on bonus AD 0.3 damage per bonus AD more than












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- So bottom line... I should max


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Well actually... That depends! :D On how confident you are about landing








Offense Tree










Defense Tree




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- Wtf, you take 4 points in


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Okay then smart guy, look at the Mastery tree. What Masteries would you take to be able to get





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Another possibility is to go 21/0/9.
- Greater Mark of Desolation. We take this so that throughout the whole game, we attack them as if they had no armor at all, unless they specifically choose to stack armor. Flat AD Marks would be better for early game, whereas these will suffice for early game, and are better in late game. Your call which you want to pick.
nothing - Greater Seal of defense. Gotta watch out for them jungler ganks, man. Don't wanna lose too much HP with each gank or your enemy will screw you over. Not to mention, minions will attack you after you burst the enemy if you're close to them. Always good to take less damage, even if it is just from minions. I recommend per level ones because they come in handy more in late-game than early game anyway, but flat are good too.
nothing Greater Glyph of Magic Resist. More resistance to magic damage is important, as we have to go right behind our enemy to burst them. Flat CDR glyphs can also work, though.
nothingGreater Quintessence of Movement Speed. Movement Speed is good for an assassin like Talon, he needs to get in the fight quick, and get out of it even quicker. For that he needs movement speed, and because none of the items we take gives him passive movement speed, these could save your butt instead.
Optional Runes
Greater Seal of Armor In case of an AD lane, you will definitely need early armor for early survivability.
Talon's base armor is very low.
Greater Seal of Scaling Magic Resist Godlike vs. mages, sweet vs. double AP team. Increases your MR/Level and makes you even more resilient to magic damage.
- Greater Seal of Vitality Since these runes are amazing on
Katarina and Talon shares somewhat a same playstyle (jumping enemies, fighting at close proximity, taking damage), these work too.
Greater Glyph of Scaling Magic Resist In case of an AD lane, you won't need too much MR early, so better get the scaling glyphs, because thery are twice as useful as flat ones in later game.
Greater Quintessence of Attack Damage Who said early AD is bad? :D But you're giving up movement speed, which is important against smart opponents.
Greater Quintessence of Health Best complement to
Veteran's Scars . Together with
Doran's Blade results in 737 HP at level 1.
- Greater Quintessence of Desolation More armor pen. is always an option, but generally, armor pen. from greater mark of desolation's and
The Brutalizer should be enough.
nothing
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Along with your speed quints this will give you some very good starting movement speed, which is very necessary against certain match-ups. It's also viable to start off with



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Talon benefits very well from this item. +80 HP offers more survivability, and the +10 AD is a nice addition to your burst, and makes last-hitting easier. If I started off with Boots + 3 HP pots I usually get this on my first time back at base, and then get another after upgrading my boots.
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This item is taken on almost all Talon builds, and it's easy to see why. It grants more damage and more spell spammability. Also builds into

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It offers a great amount of sustain, which, if somehow you're still in the laning phase, can be quite useful, and the most AD any item can give you. All of Talon's damage scales with AD, so this is one of the best items, if not THE best item, you can get on him.
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You have 2 reasons for wanting this item. The first being that you're going mid against what is presumably an AP carry, so by getting magic resist you'll be lowering their damage output. The second is that CC reduction is incredibly useful for someone like Talon, because he's very squishy. Getting stunned in front of 5 enemy champions without any tenacity will get you killed 90% of the time. Mercs are my prefered choice for Talon, but they're not the only choice. However, because you'll be targetted with CC quite a lot in ranked, I recommend these above all other boots.
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These are what I always used to buy before I discovered how useful

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These boots are the best if you intend to play Talon as a roamer, where you should be ganking a lot. However, they lose effectiveness once teamfights start, and you should then sell them to get a different pair of boots.
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Yup, you heard right, another one. It's a very good item for Talon, and I always have 2 in my regular Talon build. And I ain't ****tin' you when I say a good Talon build is boots and 5 bloodthirsters. It may not be the best Talon build there is, but it's effective, and "the best build" is always a matter of opinion anyway, there's no mathematical formula to figure out which one is the most effective.
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Whether you take this item or not, you're still going to be a glass cannon, it's just how Talon works... But it won't kill you to have just a little bit of survivability. It gives you more HP, more magic resist, and the deal-breaker, it cancels out an enemy spell used on you.
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Later on in the game you have the choice to either sell


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This item is quite under-rated by lower level players. 40 AD is almost as much AD as a BF sword gives you, and 40% ArPen is massive. Never under-estimate how much of your damage is being canceled out by the enemy's armor. So while the AD isn't as much as an


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Your choice is usually between getting either this, or a third



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No, this item isn't only good for tanks. It offers some really good resistances, and every five minutes it'll revive you when you die. It's easy to waste this passive though, so be careful. There's no point in dying, and reviving a few seconds later just to die again because your team isn't there.
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In case they've got a lot of AD and they're giving you trouble. Trust me,


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This item is... efective, at least. 150% of your base AD included into your burst, a crit every now and again, a random slow, more AD... I personally think you benefit more from an item which gives more AD, seeing as all of Talon's skills scale off of AD, but

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You may think this is an unusual pick for Talon. And well, personally, I've never really had to take it. But if their AD carry is fed and giving you trouble, this item is a great choice to lower their damage without having to sacrifice an item slot that could have been used on damage.
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If you've taken

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Good pick against a heavy AP team. It offers a decent amount of AD, increases your AD the more HP you lose, gives you more magic resist, and gives you a shield against magic damage every time you get hit by a spell which would otherwise leave you at less than 30% HP.

















The reasoning behind those last two item paths is that if you get








But this is just my opinion. The only thing you need to understand is that every individual item included in my cheat sheet is one of the best items to get on




Why not use him solo top instead? Because he's easily countered there. Any champion that's naturally tanky holds an advantage over Talon. Whereas in mid, Talon counters most of the champions there. In the current meta, AP carries go mid. An AP carry is a champion that relies on their spells which scale on Ability Power for damage output, and are generally very weak without their spells. The majority of them also happen to be very squishy. Talon was practically made for killing them. His E, cutthroat, applies a 1 second long silence and brings him right up to them, allowing him to safely use the rest of his burst while they can't counter attack. The standard reaction to being silenced and attacked by Talon is to run backwards. Few people realize this is a stupid thing to do. Running backwards allows Talon to easily land his






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So the


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So the oh-so-precious trinity proc, the biggest reason for buying







Early-game








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Mid-game
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Late-game







So we talked a lot over PM about Talon, and he's been a great help to me in making this guide. Big round of applause for this guy! :)
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