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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Update:
As weird as this might seem, Offensive Masteries are really good for this build. You have to at least get the
Sorcery masteries for this build to function the way it needs to.
The second one demonstrates an alternative mastery page you can use. It is more utility based for regeneration of both mana and health.

The second one demonstrates an alternative mastery page you can use. It is more utility based for regeneration of both mana and health.








Always get
Spear Shot first. You will need it for harassing, minion and champion killing. Only get one level in
Heartseeker Strike until you have maxed all of your other skills. This is because you won't have enough damage to make its active to make it deal a lot, but its passive will help you demolish low health enemies.


My Preference:
Ghost: I use Ghost as a summoner spell no matter who I play. The speed bonus is a good chasing down tool as well as running away.
Exhaust Exhaust is useful to keep enemies in the fight longer or to keep them from dealing damage to you or an ally.
What you can get:
Flash: Flash is an ok summoner spell to get with Pantheon. It can either put you in range for Aegis of Zeonia, or it can help you escape.
Ignite: Good for ensuring a kill, but that is about it. Where you aren't going to be dealing a lot of damage, it is up to you to decide if it is worth it or not.
Heal: It is good at the first, but in late game it won't do enough to make a large difference.
Cleanse: Only good if you are against a lot of stuns or slows. You won't be able to know who you are against unless you are in Draft Mode, so in my opinion, Cleanse is pointless.
What not to get:
Clarity: Let the casters use that. Besides mana manipulator/soul shroud should fulfill almost all your mana needs.
Revive: This is a totally useless spell (unless you are trying to break the speed record).
Teleport: You have Recall and Grand Skyfall. You really don't need this unless you back too much (Note: Because of the last patch, I recommend this more than say Revive, but still less than heal/flash/etc.)
Smite: This is not a jungling build. Do not get it.


What you can get:




What not to get:




Use
Spear Shot to get last hits on minions if you are against harassers. With a <4 cooldown, you are guaranteed to get most minion kills. You can also harass due to this.
Farming is EXTREMELY important as many of the items are high-cost.

Farming is EXTREMELY important as many of the items are high-cost.
Pros:
- Pantheon is an initiator. Why not put some health on him to keep him from instant death?
- Most people don't expect Pantheon to go tanky as he is made to be dps.
- You can still do a lot of damage as soon as you get
Atma's Impaler.
- This can be a very fun build!
- It takes a while to get rolling and used to this build
- You don't do a lot of damage until late game or if the game finishes before Atma's, never.
Madred's Bloodrazor will own you. Period.
As I said before, Pantheon is an initiator. You need to be either the first or second person into battle. Use Aegis of Zeonia to stun whoever will do the most damage or is the lowest on health. Have your teammates target whoever you stun, otherwise your jump went to waste.
Use your ult to get around where possible. With this last patch, your ult now has a limited range (which is really gay in my opinion. It was supposed to be a global ult, now it is a s***** ult because you can't get where you need to sometimes. This is all because of the stupid limit).
Use your ult to get around where possible. With this last patch, your ult now has a limited range (which is really gay in my opinion. It was supposed to be a global ult, now it is a s***** ult because you can't get where you need to sometimes. This is all because of the stupid limit).
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