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Recommended Items
Spells:
Ghost
Smite
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
I'd recommend reading through the guide as it allows more insight than just a standard build.
I apologize for lack of colors/pictures as it's my first guide. But thank you for reading and please rate and leave constructive criticism :).
I am also planning to add a Top lane guide soon.
I will also update this guide regularly for each update as I do play Nasus regularly.


You should NOT choose Nasus when
-
Against a Good counter jungler
Team is lacking in hard CC
Team has no AOE CC
Your team has no AP damage
Your team has no reliable initiation. (Nasus doesn't have a GOOD initiation
The reason you wouldn't want to pick Nasus against a good counter jungler is because if they consistently counter jungle you, you wouldn't be able to farm

Nasus relies on his team to have HARD cc as he only has

Nasus doesn't have any AOE cc which is crucial to teamfighting.
Nasus isn't an AP jungler. If your team has an AD mid and an AD top, you're probably going to need an AP jungler. (Not sure why people do this, but they do.)
Nasus doesn't have any GOOD initiation, meaning he can't start a fight as well as







Honorable mentions





TERRIBLE picks






I use
Greater Quintessence of Life Steal x2 for sustain and
Greater Quintessence of Attack Damage x1 for a little bit of AD. (Life steal isn't necessary and can opt for armor pen instead of AD damage.)
I use Flat AD marks
Greater Mark of Attack Damage for the extra AD damage. (Can be replaced with armor pen)
I use flat armor seals
Greater Seal of Armor. The flat armor is to make you tanky and it helps alot in the jungle.
I use flat MR glyphs
Greater Glyph of Scaling Magic Resist for MR. This is necessary for tankiness. This can be replaced by
Greater Glyph of Scaling Magic Resist because you don't need the MR until later in the game.


I use Flat AD marks

I use flat armor seals

I use flat MR glyphs


I go the standard 9/21 masteries because I like the tankiness the defence tree gives you. I usually use the 5% cooldown reduction and AD damage.
For the defence tree I put them to increase resistance and reduce enemy champion damage. The
Perseverance is really good in the jungle and heals you for quite a bit.
For the defence tree I put them to increase resistance and reduce enemy champion damage. The

As for items I prefer tanky items because of Nasus' high base damage by farming his Q. Nasus is often unstoppable due to his extreme tankiness and high Q farm causing him to be able to do alot of damage.
Items such as the
Trinity Force is a good option for Nasus because it offers a good amount of damage, utility, and defence in one item.
Iceborn Gauntlet is also a great option, but you should only have one of the two.
Iceborn Gauntlet often for the better tankiness and slow, but Trinity for the damage.
I still start machete because I usually build the
Spirit of the Ancient Golem as a base item, it has really good defences and offers tenacity for a fair price. I usually rush
Ninja Tabi right after for armor and because stacking tenacity doesn't work very well. I rush
Locket of the Iron Solari right after because it offers a good amount of armor and MR. This will usually cause you to be really tanky.
Items after that will usually be situational and to the player's preference.
Items such as the



I still start machete because I usually build the



Items after that will usually be situational and to the player's preference.
In the jungle I max out E
Spirit Fire for clear time and armor reduction for ganks. I max
Wither next because it's OP and you really only need 1 point in
Siphoning Strike for the jungle.



I've been playing ranked with Nasus since the end of Season 2 and found him to be quite the carry. At lower elo brackets such as Silver/Gold i've found Nasus to be an effective carry due to his high damage and extreme tankiness. His Q isn't as strong as a Top lane Nasus but if done correctly can be farmed well in the jungle as well.
I am currently 22/13(62.9% win rate) w/ Nasus in ranked, with averages of 5/3.8/9.5 KDA.
(Picture coming soon)
I am currently 22/13(62.9% win rate) w/ Nasus in ranked, with averages of 5/3.8/9.5 KDA.
(Picture coming soon)
In the jungle
Smite is now a 40 second cooldown meaning you can use it on your first buff. Usually you should get a leash from at least one lane to make it abit faster. Smite the first buff you do at the beginning to ensure maximum cooldown use and so that your laner doesn't steal it on accident.
The jungle route i usually follow is - Blue buff >> Red buff >> golem >> gank a lane
After that I usually clear whats on my path while trying to advance to other lanes. If you can't gank a lane just continue jungling. Nasus isn't that great of a counter jungler in my opinion because he's not as fast as say a
Nunu & Willump or
Lee Sin.

The jungle route i usually follow is - Blue buff >> Red buff >> golem >> gank a lane
After that I usually clear whats on my path while trying to advance to other lanes. If you can't gank a lane just continue jungling. Nasus isn't that great of a counter jungler in my opinion because he's not as fast as say a


I thought that this is so crucial to the jungle Nasus that i'd make it's own section.
Farming
Siphoning Strike isn't as effective as a laning Nasus but that doesn't mean it's possible.
To farm
Siphoning Strike you should usually last hit one of the smaller creeps FIRST, and then move on the last hit the big minion with your
Siphoning Strike. If done correctly this SHOULD give you 9 stacks per camp.
Farming

To farm


Your ganks will usually start with the laner's CC or your
Wither. Your armor debuff on
Spirit Fire is really good for ganking AD based lanes as it does increase damage output from both you and your laner.
For teamfights you will usually iniate unless there is a better iniation on your team like
Elise
Cocoon or
Orianna
Command: Shockwave.
Start by using your
Wither on the enemy carry or bruiser.
Spirit Fire should be used on the majority of their team and where you will fight. Activate
Fury of the Sands when you're near the enemy team as it does make you tankier as well as a strong AOE magical damage. You should focus on peeling for your ADC/APC. But sometimes it's possible for you to go straight for the enemy carry if your team has enough peel as you do a large amount of damage if you farmed your
Siphoning Strike early in the game.


For teamfights you will usually iniate unless there is a better iniation on your team like




Start by using your




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