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Taric the Gem Tank Knight






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Spells:
Clarity
Ghost
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Introduction
I play League of Legends since 4 months and I tested a lot of champions. I've played high DPS champions (for example






Taric the Gem Knight
There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems. Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.
''As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.''
He is usefull in laning phrases and in team fights, because he can heal, he has an aura for nearby champions and he can stun enemies.
(Teampartners like

Abilities

Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount.
Taric brings forth earthen energy to heal a nearby ally and himself for 60/100/140/180/220 (+1.1). If Taric heals only himself, the heal will be 40% more effective. Taric's melee attacks decrease this spell's cooldown by 2 seconds per hit.
Your heal ability. :)
It's good for turret-diving, helping and supporting teampartners, and surviving a fight/teamfight.

Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
Passive: Taric gains an aura that increases the armor of nearby allies by 10/15/20/25/30 and increases his own armor by twice this amount.
Active: Taric deals 100/150/200/250/300 (+0.5) magic damage to nearby enemies and decreases their armor by 10/15/20/25/30 for 4 seconds. The aura portion of his passive is not in effect during the cooldown.
The reason why you have to buy more magic resist items instead of armor items. (In case of AP and AD enemies) The aura is great in combine with Aegis of Legion because your partners are very resiliently then.

Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.
Taric fires a sphere of prismatic light at an enemy, dealing 20/40/60/80/100 - 80/160/240/320/400 (+1) magic damage (lower damage the further the target is), and stunning them for 1 - 2 seconds (higher stun the further the target is).
Your mainly ability. It's good for ganking a lane and in case of


In teamfights it's so helpfully to stun a hard DPS champion. Your team should focus this champion so that your teams haven't got a threat anymore.

Taric emits a brilliant light, healing himself and increasing physical damage for surrounding allied units.
Toggle: Taric emits brilliant light, healing himself for 30/40/50 (+0.2) a second and increasing his and nearby allies' attack damage by 30/60/90 (half effect for nearby allied champions). The cost to sustain Radiance increases by 4/7/10 each second.
A nice ultimate for teamfights or lane fights.
The other use is more damage to destroy a turret faster.
It will help a lot but watch out for your mana!

I choose it because Taric has already armor with






I really don't want to "waste" items for mana regeneration. Taric has extremly mana problems this is why you need


It's just for improving your DPS and your heal. When you want to play Taric full tank you can buy 9 x


Tarics



I just think runes are better for early game because later you will get those cdr items.
This is a pure tank guide, but you can also take 9 x

Greater Quintessence of Defense
I choose only one rune for armor. You should buy



It's also possible to take 3 x


It's the same reason as for

another choice is :

I think this one also a good idea to improve the Tarics abilities.

In my opinion this is still a very expensive rune and 26 health isn't much. For early game its good to have 78 health more but nothing else. This is why I'm choosing A or MR runes instead of health runes.




First recall:
Logically you buy the Aegis of Legion first out of the choosen item.
When you have enough money buy a

Another possibility is






Now you have to take a look at your enemy team.






Next item will be







So then you have to look at the enemies again. You can choose between...
... 1.


The passive of this item is very helpfull. Reducing the attack speed of the nearby champions is good to get a kill. Another good choice would be

Then

...2.

It's a good item against AP champions and it gives you life regeneration + movement speed.
For the last item you can choose between 3 items :
1.

It's good to underline your "invulnerability". It's good for every tank.
2.

I know it is a tank guide, but this item gives magic resist and movement speed too.
I think Lich Bance is one of the best items in League of Legends. It will give more AD for the next attack. For example: Starting with

3.

I'm not sure whether this is a good idea.
But it gives also magic resist and AP to improve your abilities. And the important thing : Your active

So why not?
I think

Try this guide if you want, and please give me a feedback for this guide. :)
I'm glad about help for this guide and for my translations ! I appreciate your opinions so describe please.
Thank you for reading my guide and have fun with playing

Leya.
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