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Thresh Build Guide by 2011pacman

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League of Legends Build Guide Author 2011pacman

Tear the Thresh from Their Bones

2011pacman Last updated on February 20, 2013
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Team 1

LeagueSpy Logo
Support Role
Ranked #16 in
Support Role
Win 50%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 9


Utility: 21

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Champion Spotlight

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Introduction and Color Legend

THIS GUIDE IS IN PROGRESS...Feedback is Welcomed.

  • Duration
  • Status Effect
  • Shield

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Lore of the Chain Warden

Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.

Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.

Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.

Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.

''There are few things as invigorating as taking a mind apart, piece by piece.''
-- Thresh

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Move Speed
Spell Block
Health Regen
Mana Regen
(+2.2 per level)
(+89 per level)
(+44 per level)
(+0 per level)
(+0 per level)
(+0 per level)
(+0.55 per level)
(+0.7 per level)

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Ability Description

Thresh can harvest the souls of enemies that die near him, permanently granting him armor and ability power.

Passive - Thresh's attacks wind up, dealing more damage the longer he waits between attacks.
  • Deal the number of total souls collected plus up to (80/110/140/170/200)% of attack damage, based on the amount of time since his last attack.
Active - Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
  • Throws out his scythe, dealing (80/110/140/170/200) + (50%) Magic Damage to the first unit hit (INCLUDING minions) and pulling them toward him for 1.5 seconds.
  • Reactivate this ability causes thresh to 'gate' to the bound enemy
  • Can be thrown through walls.
  • CAN gate himself through walls.
  • Can NOT pull enemies through walls

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to Gate to Thresh.
  • Allies that click the lantern are 'gated' to you.
  • Allies that walk through the lantern are shielded from (60/90/120/150/180) + Magic Damage.
  • The lantern's glow can pick up souls.
  • The enemies can see where you are due to the lantern's light.
  • Walking outside the gate range will pull the lantern to you
  • If the lantern comes to you - walking over allied champions will shield them as if they have walked through the lantern.
Additionally, allies who come near it gain a shield lasting 4 seconds that absorbs up to 60/90/120/150/180 (+0.4) damage. Allies can only receive the shield once per cast.

Thresh sweeps his chain, knocking all enemies hit in the direction* of the blow.
  • Deals (65/105/145/185/225) + Magic Damage
  • Enemies hit are pushed in the direction of the swing
  • Enemies hit are affected by a (20/25/30/35/40)% Slow for 1.5 seconds.
* Cast In Front to push; cast Behind to pull.

Thresh summons a prison of walls that slow and deal damage if broken, creating a prison of walls around himself that either trap or wall off enemy champions*.
Breaking the first wall:
  • Suffer (250/400/550) + Magic Damage
  • Affected by 99% Slow for 2 seconds
  • Break the wall they walk through
Breaking other walls:
  • Suffer (125/200/275) + Magic Damage
  • Affected by 99% Slow for 1 second
  • Break the wall they walk through
* An enemy champion cannot be affected by multiple walls