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Spells:
Flash
Ghost
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction to the Dps/Off-Support Teemo




This build makes Teemo a off-support late game while a great DPS early-mid game. But this style of playing Teemo do not suits every type of play I recommend using it in premade mostly.
The AP Teemo : It is build like any other casters but they get more CDR for more mushrooms spamming.
Pros :
-
Noxious Trap quickly becomes the most annoying skill, granting you a very good map awareness and the damage is not to be overlooked on squishy champs.
-
Blinding Dart and
Toxic Shot are very good at laning phase for harrassing and 1vs1 situation. They will help you get mid kills etc...
- The AP Teemo is generally more tanky then the other 2 builds by getting item such as
Rod of Ages,
Rylai's Crystal Scepter,
Zhonya's Hourglass.
Cons :
-Very limited damage output in teamfights compared to other AP caster, unless you planned a huge mushroom trap but hey the odds of that happenning is about 25%...
-Cannot gank very well in the laning phase as you have no stuns/slows, so since most Teemo takes mid, that spot isn't used in it's full potential.
Pros :
-

-


- The AP Teemo is generally more tanky then the other 2 builds by getting item such as



Cons :
-Very limited damage output in teamfights compared to other AP caster, unless you planned a huge mushroom trap but hey the odds of that happenning is about 25%...
-Cannot gank very well in the laning phase as you have no stuns/slows, so since most Teemo takes mid, that spot isn't used in it's full potential.
The On-Hit Teemo : Usually focus on item such as
Malady,
Wit's End,
Madred's Bloodrazor and
Black Cleaver. They seek synergy with Camouflage and
Toxic Shot
Pros :
-You will destroy squishy champions such as
Karthus,
Twitch with ease.
-You can also destroy tanks if given enough time.
Cons :
-Close to no survivability, I mean sure you destroy them but you get kill even faster... so if you dont have a tank in teamfights to draw some attention well then you won't last that long.
-Your ability to ward the map with mushroom is greatly reduced as you have no CDR and no mana regen or mana.





Pros :
-You will destroy squishy champions such as


-You can also destroy tanks if given enough time.
Cons :
-Close to no survivability, I mean sure you destroy them but you get kill even faster... so if you dont have a tank in teamfights to draw some attention well then you won't last that long.
-Your ability to ward the map with mushroom is greatly reduced as you have no CDR and no mana regen or mana.
AD Teemo : Built like most ranged AD, it sed to be very popular back in the days, but now it is rarer to see them, so I'll make this short. It is somewhat still viable but compared to other AD carries such as
Vayne,
Ashe and
Corki, Teemo is very behind since he has no real steroid except Camouflage and his
Toxic Shot isn't that much of a boost to damage since you aren't building AP.(I mean even if you built Ap...)




So as you have seen with the crrent Teemo build each of them either has a great map awareness but reduced teamfight ability, or great sustained damage but reduced map awareness and survivability. In my build you play as a Dps with decent AS and Armor Pen, but lategame you build into a off support as Teemo doesn't have enough Dps to contribute as much a carry lategame for the team even if you built like a dps. Playing this build is like playing say
Zilean or AP
Twisted Fate, you focus on damage dealing early-mid game and by lategame you transition to utility. If you look at the
Teemo tags, he is actually tagged as a support but it is clear to most of us he doesn't have what it takes to be the main support as
Soraka. But he does extremely well in his job of a off-support.
Pros :
-Great mobility and boost to speed for escapes,chases and pushes.
-Maxed CDR and moility allows you to spamm mushrooms all over the place.
-Since you are a dps/off-support your death won't affect the team as much as if you were playing a DPS or on-hit Teemo.
-Blind last 3.5 sec and is on a coolown of 6 sec.
-Effective gank with your speed. Also you are very good at counterjungling with your mobility and mushrooms.
Cons :
-Your mushrooms do not deal as much as AP, they serve for the purpose of slow/vision rather then damage.
-You won't deal as much damage as the On-Hit and DPS Teemo lategame. But early-mid game your damage is just as good.
-You need a good team with coordination and synergy in order for this build to truly shine, ( more in the team comp section).
My Teemo build goes in another direction than the other 3 build by building as a Off-support with low CDR and Movement speed while dealing decent damage due to the Armor Pen, AS,AD. It is no way better then the other ones just a entire different playstyle that fits for the team I am currently playing with.




Pros :
-Great mobility and boost to speed for escapes,chases and pushes.
-Maxed CDR and moility allows you to spamm mushrooms all over the place.
-Since you are a dps/off-support your death won't affect the team as much as if you were playing a DPS or on-hit Teemo.
-Blind last 3.5 sec and is on a coolown of 6 sec.
-Effective gank with your speed. Also you are very good at counterjungling with your mobility and mushrooms.
Cons :
-Your mushrooms do not deal as much as AP, they serve for the purpose of slow/vision rather then damage.
-You won't deal as much damage as the On-Hit and DPS Teemo lategame. But early-mid game your damage is just as good.
-You need a good team with coordination and synergy in order for this build to truly shine, ( more in the team comp section).
My Teemo build goes in another direction than the other 3 build by building as a Off-support with low CDR and Movement speed while dealing decent damage due to the Armor Pen, AS,AD. It is no way better then the other ones just a entire different playstyle that fits for the team I am currently playing with.
Runes :
For Marks I take MPen because I already have enough APen with
Sword of the Divine and
Youmuu's Ghostblade. It helps me harrass and kill early game with
Blinding Dart and
Toxic Shot.
For Seals, Mana regen/Health and Magic resist will work just fine. But Armor is a poor choice for Teemo since your Q shuts down any AD easily.
For Glyphs, I take Flat AP again for better early game with Q and E. But MagicResist can work very well too.
For Quint : Health/APen/AP will work fine and also Movement Speed works for Teemo too.
Masteries : I usually go for the 9/0/21 typical build, but depending on your and the enemie's team set 21/0/9 works well sometimes too.
For Marks I take MPen because I already have enough APen with




For Seals, Mana regen/Health and Magic resist will work just fine. But Armor is a poor choice for Teemo since your Q shuts down any AD easily.
For Glyphs, I take Flat AP again for better early game with Q and E. But MagicResist can work very well too.
For Quint : Health/APen/AP will work fine and also Movement Speed works for Teemo too.
Masteries : I usually go for the 9/0/21 typical build, but depending on your and the enemie's team set 21/0/9 works well sometimes too.

















Early game
If you are against an AD at mid then you are sure to get some kills just by harrassing with Q and E. If it is an AP then it is more tricky but played wisely with the Flat AP and Mpen you should be able to grab kills too. Also I start with
Boots and 3
Health Potion for better harrassing and lane sustainbility.
When I first blue pill I usually have Philosopher's Stone with me, if I did my job well i sometime take a
Dagger too. This helps me to stay in lane better and get gold faster. A little tactic I use is to stealth near minions after I've killed the enemy champ so that he'll think I blue pilled and will call mia. Making the other enemies playing more passively thus giving my teammates some edge over them.
Now by the time I hit 6 I usually have turned that
Dagger into a
Sword of the Divine. If I am doing extremely I sometime have
The Brutalizer too. With them you should be hitting for true damage on any champ that didn't build Armor yet. And NO champ except tanks or jungle will build armor before lvl 6 because if you dont get the damage iem early game you are useless late game (thats true for most AD and AP carry). In ganks you will be able to dish a lot of damages and keep your upper hand in mid.
Middle Game
After that I usually finish the
Boots, and turn it into the boots that fits the current situation most. 65% of the time I take
Boots of Swiftness for the movement speed.
Youmuu's Ghostblade comes after, by that time you should already be warding the river, I usually put 4-5 each side of the river and bout 4 in the middle. With this you will be able to save some gold for your main support and grant map awareness. You will be able to counter gank very easily since with
Ghost,
Move Quick and
Youmuu's Ghostblade you can get from lane to lane very easily. THIS is how you are beoming bit by bit a off-support.
Finish your AD build with
Infinity Edge for more crit chance and damage.
So you think that my 3 AD item aren't enough? let me tell that in this build we are not building a AD teemo but a off-support/dps. Teemo with this build is a bt like
Zilean, from early to mid he's a damage dealer but then he becomes a support. And those 3 items provide you enough AS/AD/Crit and Armor pen against most champions thoughrout the game.
Lategame
By lategame, AD isn't necessary anymore because the squishy you will still be able to kill them with moderate ease, and the Tanks you won't kill them by getting more AD. So we transition to the role of a Off-Support.
I finish after IE
Shurelya's Battlesong. This item is a great item and helps your team in various situation such as : team chase/escape, pushing after a teamfight, and getting to baron/dragon faster for the steal. Combined with all your other speed buff it is just the right item. And now it grants Assist : YEA!!!
The last item, emm lost of choices here but I usally go for
Rylai's Crystal Scepter, "WTF?!? Are you noob?", let me explain the logic behind this. Rylai's passive makes your Q, E and R slow, you will be able to kite and escape a lot easier, also Teemo has no slow except for his R. Now
Noxious Trap combined with
Rylai's Crystal Scepter is not to be overlooked as it slows down the targets so much that it will most of the time grant a sre escape/catch up. The bonus HP and AP comes in handy too.
If you are against an AD at mid then you are sure to get some kills just by harrassing with Q and E. If it is an AP then it is more tricky but played wisely with the Flat AP and Mpen you should be able to grab kills too. Also I start with


When I first blue pill I usually have Philosopher's Stone with me, if I did my job well i sometime take a

Now by the time I hit 6 I usually have turned that



Middle Game
After that I usually finish the






Finish your AD build with

So you think that my 3 AD item aren't enough? let me tell that in this build we are not building a AD teemo but a off-support/dps. Teemo with this build is a bt like

Lategame
By lategame, AD isn't necessary anymore because the squishy you will still be able to kill them with moderate ease, and the Tanks you won't kill them by getting more AD. So we transition to the role of a Off-Support.
I finish after IE

The last item, emm lost of choices here but I usally go for



As I have mentioned this Teemo build is NOT a pure damage dealer but rather you help your team in map awareness, mobility, pushing etc...
In teamfights, your role is too :
Kayle of
Zilean uses the ult on himself then you have done your job well.
Something else that this build does well is to backdoor. You can get to any tower with minimal amout of time and just take it down by spamming wards (for those who don't understand, ward spamming near a tower will make the tower focus on each wrd b4 attacking you)
You are also very useful at cutting the supply lines: say the enemy is waiting at bot inhibitor tower for minions to push. You can go out by mid gate and place a feew mushroom at bot where the minions will pass and buy your team extra time, again thanks to the mobility.
In teamfights, your role is too :
-
-Blind the AD carry, if you use it on a caster just because he was squishy or something then I must just facepalm.
-
-If the teamights hasn't started yet but looks like there would be one then you must place mushrooms at exit paths for your team. Also ALWAY in teamfights place a mushroom under you so you can run away easier if someone get's melee with you.
-
-Who do I attack in teamfights? Well obviously not the tank of the AD carry that you just rendered useless. You must focus on their support, yes, dont waste your attacks on the tank ( fairly self-explainary), and do NOT waste your time on that AD because he will most likely to close to no damage for 3.5 sec. So who do you attack? You must focus on their support, because they are the weakest link but at the same time they are the tide turners of a fight. Your damage output is enough to scare most support, so you must occupy and pressure the so that they can't just heal their teammates carefree. If that


Something else that this build does well is to backdoor. You can get to any tower with minimal amout of time and just take it down by spamming wards (for those who don't understand, ward spamming near a tower will make the tower focus on each wrd b4 attacking you)
You are also very useful at cutting the supply lines: say the enemy is waiting at bot inhibitor tower for minions to push. You can go out by mid gate and place a feew mushroom at bot where the minions will pass and buy your team extra time, again thanks to the mobility.





For people who really dislikes

Other last item possibilities are



Boots : really in my opinion any kind of boots fits this build. If you get Sorcerer's it gives more laning/harrassing early game. Berserkers is AS for your AD output mid game. Mercury for their CC. And the mouvement boots for their speed bonus. The only two that for useless is Ninja because you got blind for those AD carry, and the boots of luciit is useless too because with masterie+shurelya+Ghostblade you have your CDR maxed out already.
When should I use this build?
This Teemo build is best used while playing in 5vs5. It is decent if you solo queue, but it's true potential is only optimized in a premade 5vs5 game with skype/vent. Because synergy, communication and fast reaction from the team is needed in order for this build to truly shine.
Which champ complements Teemo best?
First you must make sure that no one in your team NEEDS mid, like

At top lane,if your team follows the 2 caster/1ad/1tank/1support meta, you want to have a solo with decent CC and/or good damage dealing+slow. Since your Teemo have none of those.
Best Option : -

- Annivia Stun+Slow+Wall, and she does high damage
-

All those are ideal to have because they have a great CC and do great damage.
Good Option : -Ap

-

- Fiddlestick

-


-

-

-

Those either lack burst or cc compared to the ''best option'', but they'll usually do just fine.
Bad options (hard for Teemo to gank):
-

-

-

For the jungler you want someone who can gank well and who clears the jungle while never getting low so whenever you need him he's there. Example for lane holding, counterjungling with you and duo ganking a laning for more chances at kills.
Good Options:-

-


-

Bad Options:-

-

At bot lane, if your team follows the current meta you should have a Ad ranged+Support.
Good duo for Teemo : -Taric/Sona/Janna + Ranged is good because they are good at CC.
-Ashe is the best AD ranged that Teemo can have in his team for the Ult.
Bad Duos : Any duo with no CC is pretty bad for Teemo. Because bot lane in itself is harder then top for Teemo to gank. Why? low damage early game because it's support+ranged AD, and the enemy side has a support that can make your gank futile.
So here's my Teemo build that I use when I play with my current team. As I said it is a totally diffenrent way and method of using this champion. Now I hope you have been intested enough to try this out and comment, all feedbacks are welcome in fact I'm curious to the community's response for this non mainstream build.
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