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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
TEEMO <33333333333
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Pro Offence Tree
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Crit Offence Tree
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All Builds Defence Tree
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Pro / Crit Runes
- greater mark of desolation: You will be dealing Primarily Physical damage and these runes scale best with what you're trying to accomplish and the type of damage you deal. If you have trouble last hitting, then replace THREE of these with
Greater Mark of Attack Damage. Only three, you won't need more since at that point last hitting should be easy with your poison adding damage to your attacks.
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Greater Seal of Armor: You will be heading top where most opponents will be physical damage dealers. I do not see anything else you can take and you probably should not take anything else.
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Greater Glyph of Scaling Magic Resist: Pretty standard, these glyphs will make it even harder to burst you down. There is no other choice. You could take flat Magic resist glyphs if you are facing someone who deals magic damage like
Poppy or
Vladimir but most of the time it will be ad bruisers.
Greater Quintessence of Attack Damage: These are needed to make it easier to last hit. There really isn't anything else you could take for a bruiser teemo like this one. You COULD try taking Armor penetration quints but I don't recommend it. Only do it if you are really really confident in your last hitting and harassing abilities.
Viable Spells

In my opinion a necessary spell. Flash is OP as ****. You can get out of basically any situation if you're near terrain. Just be aware that almost everyone takes flash now and you may get counter flashed sometime. You can also use this as a counter flash your self.

Very good for cleaning up that last bar of health on a low health champ. This is the spell I recommend the most other then flash because it does boost your killing potential

You can teleport to your shrooms. This spell is pretty good on


Pretty standard spell, I don't really like taking this but if it works for you then take it. Just remember that the effects on this are greatly reduced by ignite so don't expect this to save you if you were ignited and are at low health, your still probably dead.
Starting items

Standard Starting items. A nice movement speed boost and the 3 health pots will allow you to sustain through damage dealt to you. You will usually take these unless you're laning against high early damage champion like


This is what you should be taking when going up against champions like




First time back

If you can get a phage on your first time back, you will be able to snowball like crazy. The sooner you get phage, the sooner you can start taking control of your lane, so buy this if you can the first time back as it is extremely good.

If you can't afford a phage on your first time back, get double doran's. They give a nice boost in attack damage and health and are good for dominating lane. But take into mind that



Core items

At this point you're pretty tanky and should be quite the nuisance to the enemy team. You also deal fair damage and the passive on your ga will let you live longer. This will allow you to win close 1 v 1 encounters and even turn around a fight.

You need to become even bulkier, it's not your job to tank the ad carry, but you do need defenses against ap carries, specially ones that deal heavy aoe damage like Karthus, Morgana and Orianna. Wit's end and Maw will make you unburstable, and Bloodthirster will allow you to sustain damage, and teemo can life steal A Lot of health. These items will also give you a spectacular damage boost that will make you a huge threat and powerful splitpusher.
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