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Choose Champion Build:
-
AP Teemo
-
AD Teemo
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
''Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend.''
-- Tristana
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
''Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend.''
-- Tristana
Pros
+Very versatile and fun to play!
+Can run very fast to catch those last hit kills or avoid being one!
+


+Very easy to farm with
+Shrooms act as wards (last 10 min)
+

+ camouflage allows you to go invisible.
Cons
-Very squishy
-Often targeted first in team fights
-Has short range compared to other ranged attackers(500, average for other ranged champs is approximately 525-600)
Priority sequence:




camouflageIf Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
I believe that this is a great passive, you can sit there and hide if you know a few enemies are headed your way, and just sit there until they pass, or you could use it more offensively, for the 40% attack speed buff it provides.

I find this attack quite useful, the damage it deals isn't bad at all, especially when you have decently high AP. Also, the best part about this ability is the blind, if you find yourself in a 1v1 with any champion who depends on their auto attack(eg.




This provides an extremely high movement speed bonus, but I find that I have enough move speed after only 1 point in this ability, and I prefer to max


This is what you will want to max first. This is because this ability adds bonus magic damage on impact, and it adds a DoT (Damage over Time) which, added with your 0.40% AP deals a hefty amount of damage, this is why we want such high attack speed. If you do this you will be getting almost every last hit, and incinerating health like its your day job.

This is your Ult, which you will obviously want whenever you can get it, 6/11/16. While building AP, these things do a lot of damage. Be sure to abuse this ability, place these throughout the jungle, so when enemies are running away from a team fight with a few hundred health. You'll suddenly pocket a couple hundred gold. If you buy a











Recommended Summoner Spells










Alternative Summoner Spells














Item Sequence

Sorcerer's Shoes
1100

Malady
2035

Nashor's Tooth
3000

Rabadon's Deathcap
3600

Runaan's Hurricane
2650

Rylai's Crystal Scepter
2600
I prefer to start with







I get


Next, I like to get







After that, it's upto you which order you get





Next I prefer to buy a



For the last item, you have a little bit of choice. I normally end up going with a



Alternative items instead of






Another alternative to







Another alternative could be







For more defensive alternatives, you could get an







As you can tell, this guide mainly focus's on AP Teemo, which is what I play much more often. Yet people still do enjoy to play AD Teemo, so this is generally an item sequence that you could use.
I normally don't use anything but AP because none of his abilities use AD to amplify their damage, they are all scaled off of AP. Even though Teemo would still be able to deal some hefty damage, other AD carry's abilities scale off of their AD, rather then AP.
When it comes to runes for AD Teemo, I prefer to use
Greater Mark of Attack Speedx9, this will give you the extra attack speed you need to really put
Toxic Shot to work. As for the
Greater Seal of Armor and
Greater Glyph of Scaling Magic Resist, this is to give Teemo the extra sustainability he needs, as Teemo is very, very squishy. I chose
Greater Glyph of Scaling Magic Resist over
Greater Glyph of Magic Resist because i normally lane bottom or top with Teemo, so you wont need to worry about MR till later in the game when you start to get out of lane phase, and by then
Greater Glyph of Scaling Magic Resist has surpassed
Glyph of Magic Resist. I also use
Greater Quintessence of Attack Speed for the same reasoning as
Greater Mark of Attack Speed.
I'm not even going to bother with an on-hit Teemo because even though it isn't bad in early and mid-game, it is pretty well useless in late game. When you will need to be doing damage in team fights, all the on-hit abilities from items will barely hit for anything because by then the enemy's armor and MR will absorb most of your damage.
I normally don't use anything but AP because none of his abilities use AD to amplify their damage, they are all scaled off of AP. Even though Teemo would still be able to deal some hefty damage, other AD carry's abilities scale off of their AD, rather then AP.
Item Sequence






Infinity Edge
3450

Black Cleaver
3000

Bloodthirster
3400

Frozen Mallet
3100

Phantom Dancer
2650
When it comes to runes for AD Teemo, I prefer to use










On Hit Teemo
I'm not even going to bother with an on-hit Teemo because even though it isn't bad in early and mid-game, it is pretty well useless in late game. When you will need to be doing damage in team fights, all the on-hit abilities from items will barely hit for anything because by then the enemy's armor and MR will absorb most of your damage.

You can use


If you are playing Mid Teemo, set Shrooms up in each bush beside you, and the paths to jungle beside them as well, this is so you'll know when a jungle is trying to gank you, and it will slow them giving you time to use


You will most likely be playing Bottom or Top lane with Teemo, and you will defiantly want shrooms in these bush's, so you know your safe while you clear their minions. Also, you can use this to slow them and get away, if you have low health just lure an enemy in there and throw down a shroom, them pop


Once again, just flip this around and use the same placements for top lane. You will want shrooms in these bush's to avoid being ganked, if an enemy sets up for a gank, the slow from



You will want shrooms here because this will keep an eye on dragon, and it is a great advantage knowing when the other team is there, so you can wait up top and last hit dragon for the steal. This also provides you with a bit of an extra warning for possible ganks at bottom lane. Don't forget to do the same thing with



You want shrooms in these places so you can keep an eye on buffs, also this is a high traffic area, you'll catch many enemy's running through these locations.

These mushroom placements are for precisely the save reason as the above photo, both high traffic areas and you are sure to get a low health enemy trying to escape, or know if enemy's are either stealing your jungle or trying to gank.

Once you destroy the outer turret and you have pushed the inner turret, you will want some shrooms in these locations for the same purpose as at the first turret, to prevent ganks, and provide you enough time to get away.

Make sure you always have shrooms in these bush's, I have gotten countless random kills from enemy's with low health, trying to take cover in a bush and


You will want shrooms in these places for precisely the same reason as the above photo, lots of enemy champions who are trying to escape with low health run through this area, and with shrooms here they will undoubtedly get killed in the process.

You can set shrooms up along lanes in a zig zag sort of shape, so this way enemy minions wont hit them, but enemy champions running away with low health are almost guaranteed to make contact.

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