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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Why do I point out saving mana? It's simple, this build does not provide bonus mana and you have only 920 mana that

By the way thanks for reading :D
All informations about damage down this section are deduced from the example build above.
Have a nice reading...
These is AP build but it makes you insane auto-attack damage:
It all gives you 922 damage per a hit.
Lich Bane gives you more damage after using ability:
Have a nice reading...
These is AP build but it makes you insane auto-attack damage:
- 98 AD base at 18 lvl
- 45 AD from
Hextech Gunblade
- 248 dmg on hit from
Toxic Shot (50dmg base + 30% AP [198,84 AP])
- 384 dmg from
Toxic Shot (30dmg + 10% AP [66,1 AP] = 93,945 magic damage each second for 4 seconds)
- 114 magic dmg from
Nashor's Tooth (15dmg + 15% AP [99,02])
- 33 from masteries
Spellsword (5% AP [33 AP])
It all gives you 922 damage per a hit.

- 904 dmg + 75% AP (479,58 AP) = 1384 dmg
Pros
Cons
- FREE wards
Noxious Trap
- Great escape (
Noxious Trap and
Move Quick)
- He is so fast that he doesn't need boots to be as fast as other champions (has that speed from
Move Quick passive)
- Blind is a great effect to escape or get a easy kill (especially all adc's)
Cons
- Very squishy (if he don't attack, becouse he don't use his life steal
Hextech Gunblade)
- Short range (he have range like a mage not like adc)
For the masteries I take 26/0/4
In Offense I take pure AP carry choices with special:
In Offense I take pure AP carry choices with special:
- 4 points to
Fury (4% bonus AS) we need this becouse in this build there is only one bonus AS item -
Nashor's Tooth (50% bonus AS)
- And the gratest choise in Offence is
Spellsword (basic attacks deal bonus magic damage equal to 5% of your AP)
- 4 point's to
Durability and 1 point to [[Veteran's Scars
- And
Summoner's Insight ( - 15 sec.
Flash cooldown reduction)
For runes I take:
- 3x
Greater Quintessence of Ability Power - more AP, why not?
- 9x
Seal of Armor -
Teemo is extremely squishy soo he need to be more tanky
- 9x
Glyph of Magic Resist - the same as
Seal of Armor
- 9x mark of armor penetration - with
Arcane Knowledge you deal preety nice damage to tank's
Very Good Choices
Not Soo Good
Flash - this is obligatory spell for all champions, this spell can save your life but also help you to get easy kill. With
Teemo's
Move Quick you get amazing mobility.
Barrier -
Teemo is very squishy soo additional hardiness make that you can deal more damage.
Teleport - This spell is amazimg for
Teemo becouse you can teleport to your own
Noxious Trap. With this,
Teemo can easy back door or kill running away enemies.
Not Soo Good
Ignite - most
Teemo builds propose to take this ability but I think that You don't need aditional damage becouse with
Barrier You can deal much more damage then 410 from
Ignite but ignite reduces healing effects you can say, and that's why I take
Morellonomicon, effect from this item is even better.
Exhaust - this is quite good choise becouse with this you can get easy kill with no big loss of Health and also this ability can help you to survive.
I thise build you must chose 1 item from those 3:
![]() |
This is very nice item it gives more AP it have a greate passive, but in mine opinion it's not soo good for you becouse you need mana for shrooms (![]() ![]() |
This item gives you much AP but the same as ![]() |
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