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PROS AND CONS• One of the safest jungle picks • Fast jungle cleartime • Great counter jungler • Does a lot of damage without damage items • Very reliant on the first blue buff • No good gap-closer • Champions can easily kite him • Less tanky early-mid game |
ABOUT THE AUTHORMy name is Liv SP and I playing on EU West since february 2012. I'm a main jungler/supporter from germany. I prefer to play tanky/supportive junglers like ![]() ![]() ![]() ![]() |

Runes





Attack speed marks synergize so well with

More attack speed = more




No other choices on junglers,


Scaling magic resist on junglers is in the most games the best choice, the jungle creeps deals no magic damage and you're more tanky in late game against the enemies AP champions.
When you playing against strong early game damage champions like





Movement speed quints allow you to move quickly around the map and improving your ganking potential with



Thats my personal mastery page for








Optional masteries:
• Swap the points from


• Swap the points from




• Swap one point from



Why no


I hate this masteries so much in the jungle. they reduces the incoming champion damage by two and the auto attack damage by 5, in my opinion a useless masteries.
Why is

4% more maximum health are okay, but not for me, for example you gain 120 extra health at 3000 max. health and 160 extra health at 4000 max. health. that's why take other masteries over










Your first two items should be











Now you can choose between






After finishing the after core, it is time for the late game items. Take




















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COOLDOWN MANA COST RANGE |
- - - |

Explanation:
This passive makes



![]() |
COOLDOWN MANA COST RANGE |
6 47/44/41/38/35 600 |

Persistent Effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit.
Explanation:
Not needed as





![]() |
COOLDOWN MANA COST RANGE |
6 47/44/41/38/35 - |

Persistent Effect:

Explanation:
This skill gives you a shield to absorb damage and helps you to stay healthy in the jungle and in teamfights. Sometimes is the shield great as a bait when fighting, especially when you and your opponents are low, activate the shield to absorb some damage and kill your enemy.
![]() |
COOLDOWN MANA COST RANGE |
6 47/44/41/38/35 - |


Persistent Effect:

Explanation:


![]() |
COOLDOWN MANA COST RANGE |
6 47/44/41/38/35 600 |


Persistent Effect: Every third attack,

Explanation:
This skill makes


• faster jungle clears
• maximum damage for jungling and teamfights

• more tankiness and peeling potential in teamfights.
• good baiting tool

• more teamfight presence.
• three early points for a higher ganking potential.

• DoT damage
• attack speed

JUNGLING START
SMITE DAMAGE TABLE AND CAMP TIMER
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LVL
DMG |
1
490 |
2
520 |
3
550 |
4
580 |
5
610 |
6
640 |
7
670 |
8
700 |
9
730 |
10
760 |
11
790 |
12
820 |
13
850 |
14
880 |
15
910 |
16
940 |
17
970 |
18
1000 |
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Wolves/Wraith Camp
Initial Spawn: 1:55 Respawn in: 50 seconds |
Blue/Red Buff Camp
Initial Spawn: 1:55 Respawn in: 5 minutes |
Dragon
Initial Spawn: 2:30 Respawn in: 6 minutes |
Baron Nashor
Initial Spawn: 15:00 Respawn in: 7 minutes |
I start in every game with the botlane buff, red buff on blue side and blue buff on purple side. But why I start on botlane side? first, my bot lane can help me and I get a smiteless buff. Second, the bot lane is often warded and hard to gank. So I finish my first clear in the upper jungle between top- and mid lane and gank one of this two lanes early. After the first buff, I go straight to my second buff and finish him with my

for short ...
BLUE SIDE START
red buff -> blue buff -> gank top and/or mid or keep farming
red buff -> wraiths -> wolves -> blue buff -> gank top and/or mid or keep farming
PURPLE SIDE START
blue buff -> red buff -> gank top and/or mid or keep farming
blue buff -> wolves -> wraiths -> red buff -> gank top and/or mid or keep farming
COUNTER JUNGLING START
A counter jungling start is now really hard, because the junglers go immediately to the other buff after the blue/red start. First you need to know who starts the enemy jungler, when you know who he starts, go to the same buff on your side (enemy starts blue buff, you starts blue buff and vice versa) and call your teammates for a fast and hard smitless leash and running after killing your buff to the second buff of your enemy and try to kill the jungler or steal the buff. After a successfull steal/kill, try to gank a lane for a kill.
for short ...
ENEMY STARTING AT BLUE BUFF own blue buff -> enemy red buff -> gank a lane ENEMY STARTING AT RED BUFF own red buff -> enemy blue buff -> gank a lane |
What is to do after one of these routes ?From here on, always try to put pressure on the lanes and try to give the most kills to your teammates for a big lane advantage. Don't take all kills, this gives the enemy a little chance of a comeback with a few kills. If you want to dominate the game, snowball your lanes with kills and give him the power to stomp the enemies while you peel or tank for your team. |
I'M COUNTER JUNGLED AT LEVEL 1
If the enemy has invaded your blue buff, start at their blue buff and take your red buff or start at your red buff and counter jungle their blue buff.
for short ...
enemy blue buff -> own red buff -> gank a lane or keep farming
own red buff -> enemy blue buff -> gank a lane or keep farming
If the enemy has invaded your red buff, start at your blue buff and take their red buff or start at their red buff and take your blue buff.
for short ...
own blue buff -> enemy red buff -> gank a lane or keep farming
enemy red buff -> own blue buff -> gank a lane or keep farming
JUNGLE CONTROL BY WYBY
Wyby is a Diamond I player from NA. I use his jungle control rules for my own gameplay.
All credits for this rules going to Wyby.
- Always get a ward everytime you recall because not only it provides safety for your fellow teammates and vision, it can make it easy to counterjungle if you know where they are.
- When you have an opening chance and the enemy jungler is ganking top or 2 people are top and you and your team is in a good position, then secure yourself a dragon because a death on one lane is made up with a free tower gold to all your teammates.
- Keep your timers on enemy neutral buffs as continuous control over their buffs would further weaken any possible ganks from the enemy jungler, weaken his mana sustain in his jungle if they have mana, and prevent any other people on their enemy team to have the buffs such as blue buff mid and be crippled against your own mid who would have blue.
The timers for buffs are:
Blue: 5 minutes
Red: 5 minutes
Dragon: 6 minutes
Baron: 7 minutes
Complete control over these timers are crucial especially dragon and baron can result in a huge advantage for your team. Try to get to these buffs before they actually spawn like about 5-10 secs to prepare yourselves. Get your team if you can to get into position to back you up just in case.
GANKING
Normally it is the best to gank all lanes, but sometimes a lane is more important than others. Generally you can gank a lane when you see a opportunity for kill or when you finished your jungle. An important tip is to check the enemy laners, look on their items, how many wards/potions on every laner, is anyone on half/low life or is a lane pushed to your tower.
Ganking Techniques
River Gank
Running in from the side behind him with








Lane Gank
Running over your lane in the side bush near your tower and wait. Make sure either the enemy doesn't have








Tri Bush Gank
Running in from the tri bush and cuts off the enemies escape route and stun with







Counter Gank
If you see the enemy jungler or laner ganks a lane, follow him in the fight or bait him. Most of the time, the counter ganker would have the advantage in the fight. Another option is to call your teammate the incoming gank and let him play passive and gank another lane or counter jungle.
All lanes are pushed and I can't gank
If all lanes are pushed and you can't gank, try to counter jungle and steal the big wolf/big wraith, camp a lane until you see a chance for a kill or recall and buy items.
TEAMFIGHTS
Try to peel off the most amount of enemies, especially their carries. Stun the enemies carries or bruisers they dive to your carries and deal damage with




GOOD WITH / GOOD AGAINST / BAD AGAINST


Top Lane



Mid Lane



Bot Lane







Top Lane



Mid Lane



Bot Lane






Jungle




Top Lane



Mid Lane



Bot Lane






Jungle




I hope you enjoyed my guide and learn something about

Please leave any comments, questions or suggestions below and I will try to get back to you. I appreciate criticism, as long as it is constructive.

--/--/2013 - publish this guide
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