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Recommended Items
Spells:
Smite
Exhaust
Items
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Urgot The Debuff King



This build is for jungle Urgot only and if that doesn't scare you off it also forgoes your

That being said, Urgot has the most underappreciated skill in the game,

Terror Capacitor and
Blessing of the Lizard Elder this item will lower an enemy team's speed down to 30.6% max speed.
Zaun-Touched Bolt Augmenter and
Frozen Heart makes them deal 72.25% max damage from their autoattacks, majority damage for most champions.
Runaan's Hurricane and
Acid Hunter means these effects apply to the entire enemy team.
Now is the question of ranged junglers. Lately it was revealed that with enough attack speed any ranged character can clear camps by juggling the Buff taking very minimal damage. I saw it best demonstrated on a SolWolf video, but it can be seens elsewhere wherever ranged junglers can be found, or even just late game marksmen.
Urgot is a jack of all trades champion. He does ok at a lot of things and but masters none of them. He deals some damage and has some tankiness that really lack compared to more specialized champions. This build gives that feeling to your enemies. Weaken their attacks with





This build works very well against assassin reliant compositions.


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I know I have to explain the exclusion of

While you can be the teams initiator your main goal is to peel. You should be putting yourself between your teammates and your enemies, not the other way around. You should only ult to initiate on sure, free kills and because of this losing a bit of initiation power is not that big of a blow.
As for escapes, remember you are the tank. You are not going to be escaping, you are going to be throwing yourself into danger and ulting into more danger to protect your allies.
Much like many junglers take



A typical set of ranged jungler runes involve more attack speed, but with

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Your passive is incredibly strong being about a third the strength of the ![]() ![]() |
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This spell will keep you alive and help your ganks. I take this at level 4 or right before an early gank. As for maxing it depends on the game. If you need more durability max this spell third. |
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Feral Flare will help you clear incredibly fast and once you get



The glory of being a ranged jungler is that a good chunk of the jungle monsters will never hit you. Because of this an early Vision Ward and a pair of potions are more than enough for your first wave of clears. It will be most beneficial to you and your team to get an Everlasting Ward rather than potions you won't need. Remember to place it as late as you can or someone might check for it. And of course, make sure you practice your no damage clear first or it will all be for waste when you recall after your first camp.
Ninja Tabi are my personal choice in shoes as Marksmen and fighters will be your main opponent, however



This item is the core of jungle Urgot. With it,


Combining this item with




The 20% cooldown is great on Urgot but the attack speed debuff is what you want to be the Debuff King. You are already lowering their damage by 15%, so adding a 15% attack speed debuff means they will deal 72.25% max damage from their autoattacks, which for many champions is their only damage source. Adding in slows for the melee's and it'd be surprising for them to deal even that to anyone but you who has this incredible armor item to prevent it further.
It is best to start with a Yellow Trinket to make sure you are not invaded. Place the ward whenever you are taking a buff or if you are counter jungling. When you don't think you need the safety anymore replace it with a Red Trinket to be upgraded at your disgretion for more objective control.
Because you are using the range jungler glitch you shouldn't need any health potions, but awkward zone between


Vision Wards are crucial for you and your team so keep bying them as yours gets taken out. I prefer to place it outside your team's Red Buff since that is an opening to both your jungle and a good gank path for the enemy, but it is also useful for dragon control.
For your final items, it is really up to you and the game. This build is somewhat low on Magic Resist so a 6th item can compensate for this, or act as a replacement for

I go Blue Buff and straight to Red Buff while placing your



You wanna get









Once you get your







Thanks to Jhoijhoi for her Making a Guide which helped me a lot.
Shoutout to SolWolf who makes the Break the Meta videos, you should check him out.
Shoutout to FoxDrop whose channel is how I went from hating jungling to it being my current main role.
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