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Fiora Build Guide by TheIvyX

Top The Duelist's Guide to League of Legends V2 [WIP]

Top The Duelist's Guide to League of Legends V2 [WIP]

Updated on January 5, 2020
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League of Legends Build Guide Author TheIvyX Build Guide By TheIvyX 18,891 Views 0 Comments
18,891 Views 0 Comments League of Legends Build Guide Author TheIvyX Fiora Build Guide By TheIvyX Updated on January 5, 2020
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Runes: Standard Runes

1 2 3 4
Legend: Alacrity
Coup de Grace

Bone Plating

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


1 2
Teleport + Flash (Standard)
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
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Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None
I'm back with a new guide! Here's my old one, which has accumulated almost a million views!
I'm going to be re-using a lot of the stuff from the old guide.

I'm TheIvyX, and I've one-tricked Fiora ever since Season 3. I've only peaked up to low Diamond elo, but the information in this guide should point you towards becoming a better Fiora player regardless of your rank.

As of December 9, 2019

Fiora is an AD-fighter champion with a kit designed for dueling (1 on 1). She is similar to Irelia and Riven as they all have the potential to hard-carry games and can snowball hard from a small lead.

  • Her kit has the potential to carry games and snowball hard.
  • Great at split pushing which gives you huge pressure against the enemy team.
  • Damage scales well in late game.
  • Decent mobility, with the ability to dash over walls with Lunge .
  • One of the best duelists in the game.

  • The outplay potential on Fiora gives her a steep learning curve.
  • Riposte has a long cooldown and is a big part of her kit.
  • Semi-item reliant. Can fall very behind without items.
  • Terrible wave clear before getting Tiamat .
  • She becomes mana-hungry if you use her abilities too much, mainly from spamming Lunge and Bladework .

Here's a disclaimer before moving on:

Mastering Fiora requires mastering game knowledge.

This includes knowing how to split-push, lane matchups, reading your opponent, wave control and manipulation, and predicting enemy abilities. I cannot stress this enough because if you don't get an early lead, chances are that you'll be useless for the rest of the game. I strongly recommend against playing Fiora if you have poor game knowledge.

With that being said though, I won't stop you from playing her if you don't care about the above warning. Just don't be surprised if your Fiora games are going terribly and you "don't know why."

Duelist's Dance, Fiora's Passive

Ability Details

Whenever you're near your opponents, a small arc called a Vital will appear on one of their sides in a cardinal direction (north, south, west, east). Below is an example of a Vital when it appears on an enemy:

The Vital here is facing south.

Hitting the Vital with a basic attack or ability will deal bonus true damage (based off enemy's max HP), grant you bonus movement speed, and heal you. Hitting a Vital will spawn a new one in a different direction. Vitals take 1.75 seconds before you can proc them and last 13.25 seconds before disappearing (for a total of 15 seconds).

Example of hitting a Vital.

tl;dr: Vitals are important when trading in lane. Not only does hitting them deal more damage, they give you some sustain in lane and offers extra mobility to hit additional Vitals. If the enemy is smart, they can back off far enough from you to force the Vital to reappear in a different direction.

Vitals do NOT appear randomly. The direction alternates between north/east and south/west. For example, if you hit a Vital on the southern side, the next Vital can appear either in the northern or eastern side.

Vitals alternating between north/east and south/west.

Quick Tip #1: Vitals will not appear on the enemy if they do not have vision of you.
If you're hiding in a bush and a Vital appears on a nearby enemy, that bush is warded.

Quick Tip #2: Shaco and LeBlanc clones are easy to spot.
If a Vital appears on the real Shaco/LeBlanc, it will stay in the same direction when they clone themselves. The fake decoy will not have a Vital when it initially spawns.

Quick Tip #3: The first Vital that spawns on the enemy is not random.
The first Vital will appear on the south or west side. This gives Fiora a slightly better advantage if starting on the blue team.

Lunge, Fiora's Q

Example of Lunge.

Ability Details

This is a simple dash ability that can hit enemies at the end of the range. Lunge also applies on-hit effects and can proc Vitals. Hitting an enemy with Lunge will reduce the cooldown by 60%. The base cooldown is 16 seconds at level 1, so try not to miss.

Quick Tip #1: Lunge can hit structures.
Use the ability in between auto attacks to take turrets down faster.

Quick Tip #2: Lunge can hit invisible enemies.
Hitting an enemy with Lunge will make a silhouette of their character appear briefly.

The notes on the Wiki go over all the in-depth details needed to know about the ability:

Riposte, Fiora's W

Example of Riposte.

Ability Details

Activating this will make you invulnerable to all non-turret damage for the next 0.75 seconds. Afterwards, Fiora deals damage to all enemies in a line. The first enemy champion hit by Riposte has their movement and attack speed slowed by 50% for the next 1.5 seconds. If Fiora blocked at least one immobilizing effect (snare, stun, suspension, etc.), Riposte will stun the target instead.

Personally, I consider Riposte to be 30-40% of Fiora's kit. It's a very good ability but a very risky one. Its cooldown at level 1 is 24 seconds and wasting it can cost you your life.

Timing a good Riposte requires predicting when the enemy uses their abilities. Some abilities have no delay to react to and require mostly luck to block them, such as Lee Sin's ultimate . Other abilities like Jax's E give you time to react accordingly. Learning how to use Riposte effectively comes with time and practice.

Quick Tip #1: Riposte can be used with Lunge.
You can use Riposte while in the animation of Lunge to perform a Q+W combo. There is a visual bug with this combo as Riposte's damage and debuffs will only apply in the area that the ability was activated in.

You can use this combo if you know you're getting CCed while dashing away from them. This avoids the CC and damage and can also stun someone.

Quick Tip #2: Dragon, Rift Herald, and Baron knock ups can be parried.
Riposte can block the knock up from the epic monsters and stun an enemy. You can use this to your advantage when fighting around the objective.

Bladework, Fiora's E

Example of Bladework.

Ability Details

Activating this will give you bonus attack speed for the next two auto attacks. The first auto attack is guaranteed to slow the enemy for 1 second, while the second auto attack is guaranteed to critically strike. Bladework's slow and critical damage do not apply with Lunge's on-hit effects.

The extra critical damage can be applied to structures like turrets.

Quick Tip #1: Bladework resets Fiora's auto attacks.
Use it immediately after an auto attack to get some more damage in your combos.

Quick Tip #2: Bladework gains 25 attack range.
The bonus range is applied for both of the empowered attacks. This information can be useful in a clutch scenario.

Grand Challenge, Fiora's Ultimate

Example of Grand Challenge.

Ability Details

Activating the ability will highlight all 4 Vitals on an enemy for the next 8 seconds. Fiora's passive will not identify new Vitals on the target while under Grand Challenge (go figure).

This is what activating Grand Challenge will look like on someone.

If the target dies and you've hit at least one Vital, a large healing circle is created. The circle can also be created if all four Vitals were hit, even if the enemy doesn't die. The duration of the circle depends on how many Vitals you hit (lasts for 1 second + # of Vitals hit, so 3 Vitals hit = 4 seconds).

In teamfights, it's best to use the ultimate on someone that is easy to activate the healing zone. Whether it's through killing them or hitting all 4 Vitals depends on the game, either way, the extra healing can benefit your entire team and turn around fights.

Quick Tip #1: Grand Challenge's zone gives Fiora bonus movement speed.
Not only does this makes it easier to run around the enemy to hit the other Vitals, but it can be a great escape tool as well.

The best summoners to take for Fiora are Teleport and Flash.


Teleport lets you gank bot lane if they need help. It lets you go back to your lane quickly and not miss out on experience from minions or to assist your bottom lane in a skirmish. It gives map control and pressure when split pushing later in the game.

Learning how to use Teleport effectively is a whole skill on its own. It is very important that you have knowledge on Teleport for carrying as Fiora.


Flash is the universal spell for almost all champions. It lets you instantly engage on someone, dodge a spell, or escape sticky situations. Fiora can combo this with with Lunge and instantly start a team fight or hit a Vital that is positioned opposite of her.


Ignite/Flash or Exhaust/Flash gives you an easier chance to snowball early on and are most useful against another duelist-style champion such as Riven. These spells are not recommended in Ranked play since you'll be missing out on all of the benefits from Teleport, especially after laning phase.

Ignite/Exhaust may be better to take in lower elos if you have trouble using Teleport. I still strongly suggest learning how to use it though.


Ghost has a lower cooldown than Flash and its extra movement speed lets you stick to targets. It's something to mention as it could be worth using against some matchups. Probably.

There isn't much variety when picking runes for Fiora. The only primary keystones to worry about are Conqueror and Grasp of the Undying . Secondary runes will change based on enemy matchups.


Conqueror is the best keystone to take over other runes such as Press the Attack . The rune provides both healing and damage which synergize well with Fiora.

It can be stacked quickly with combos including Lunge and Bladework . There isn't a situation in which Conqueror is bad to take and you'll want to use it in most of your games.

The rune transitions nicely into the mid and late game. Building up stacks require you to be more careful as your positioning may compromise an entire teamfight. Don't get caught out because you were trying to build stacks on the enemy ADC.

Here's a common combo I use to build stacks quickly:
Lunge ➤ Auto attack ➤ Bladework

Quick Tip: If you're planning to go all-in or go for an extended trade, hit the enemy with Lunge before the fight to start off with 2 stacks.


Grasp of the Undying
Grasp is a better option in harder lane matchups and get past the laning phase without falling too behind. This is because the rune provides healing every time it activates. Combined with Duelist's Dance and Revitalize , you'll get a heck of a lot of healing done.

Remember that the rune procs every 4 seconds in any form of combat whereas Conqueror stays active during combat versus champions. This means that you can activate Grasp and keep it active by attacking minions.

It's doesn't scale later in the game as well as Conqueror since its damage is based off of your maximum HP although Fiora does get some HP from building items like Spirit Visage and Randuin's Omen .



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