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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe - the shape of the humans who lay scattered about her.
However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
''Mercy is a human luxury... and responsibility.''
-

This is how i personally play Ahri and it works out well. I'm not a pro and I don't wanna be judged as whether or not i'm good or bad, but merely based on the merriment that i extract from the game. During the provisional rankings in season 3 i played Ahri into silver 5. With the recent patches and everything Ahri has definitely become a very viable champion to play as mid lane. So I hope this guide will make all those thinking about playing her become a lot more interested in

I'm open to any comments. Comments are the source of improvement so just throw them out like zed's shurikens.
I Invest one mastery point in
Summoner's Wrath
over
Mental Force
because 5 ap is better than 1
With your runes and masteries and if you start out with
Doran's Ring you should have at least 52 ability power giving your
Orb of Deception massive amounts of damage allowing you to get fed.
Masteries are a person preference but i use them this way to allow more use of ability power.
You can also use the utilities mastery tree if you would rather more gold,ex, etc.


With your runes and masteries and if you start out with


Masteries are a person preference but i use them this way to allow more use of ability power.
You can also use the utilities mastery tree if you would rather more gold,ex, etc.


I personally use this Quintessence because it grants flat Ability Power granting you an extra 9-10 Ability Power boost early game


I take the this rune because it gives you the early magic penetration bonus that allows you to deal heavy damage early game

You need mana to cast spells right? I use this seal to give me extra mana at the beginning of the game thus allowing me to stay in lane longer


I use this glyph to give me flat ability power early game along with my greater quintessence of potency and masteries giving me at least 52 ability power early game
I highy recommend the runes in this build but other choices can be your own. but other good runes are
for glyphs greater glyph of focus you can also use

Quintessences- The best other quintessence is if you want mana regen then i would recommend greater quintessence of replenishment
Seal- If you want Flat ability power use

Mark- Same as the seals Flat ability power use







I personally use





I use

Other valuble choices include






I personally dont use

The other summoner spells are as proficient and helpful as these are but this is just my personally favorite combo you can pick from any you would like
I max Q first because that is Ahri's main source of damage plus it helps farm minions and makes her passive more effective
I max W next because it is effective in a 1v1 fight because it primarly targets champions over minions
I max R before E because R is a chasing tool and it primaraly targets champions over minions
I max E last because it helps to invest one point in it early but it is not a main source of damage
I max W next because it is effective in a 1v1 fight because it primarly targets champions over minions
I max R before E because R is a chasing tool and it primaraly targets champions over minions
I max E last because it helps to invest one point in it early but it is not a main source of damage









Early game- Start out with
Orb of Deception and it should allow you to harass frequently. Your runes will provide the mana regen so dont focus on that. If you start to loose lane early game instead of a second
Doran's Ring build a
Hextech Revolver and then into a
Will of the Ancients. Make sure you max
Orb of Deception first because it is your best spell.
Mid game- Mid game you should be somewhere between the levels of 9 and 13 which should allow your
Orb of Deception to maxed giving you extremly high damage output.
Fox-Fire should be level 4.
Charm should still be level 1 because it isn't really a damage dealer but a taunt to help your team during teamfights. If your
Ahri is fed enough teamfighting should be easy Mid game.
End game- levels 14-18.
Ahri is at her peak late game along with many other mage characters. If you should follow my build from the start you should have extremely large damage outputs and a very good teamfighter. Remember Getting fed is one thing but ALWAYS push turrets as well. Ahri is good at pushing turrets Early, Mid, and Late game.





Mid game- Mid game you should be somewhere between the levels of 9 and 13 which should allow your




End game- levels 14-18.

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