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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
spaaaaaaace |
Pros
+ Strong CC abilities + ![]() + ![]() + ![]() + ![]() |
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Cons
- Extreme weakness to gap closers - Slow basic attack animation - ![]() - Passive needs to be charged - Very mana hungry with ![]() ![]() |


Here I list spells that are viable and less viable for

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You are not a jungler, do not pick ![]() |
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If you really need so much mana that you have to pick ![]() |
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As an adc you naturally want to insert 21 points in to the offense tree so you can get
Havoc
. And I like to use 9 points to the defense tree for increased sustain and a rather small damage reduction from
Block
. If you find the utility tree better then you can take some points from the defense tree and insert them to the utility tree for masteries such as
Fleet of Foot or
Culinary Master
, this is all for you to decide but I suggest that you keep atleast 21 points in offense tree.
One obligatory mastery for
Ashe is
Frenzy
.
Frenzy
is great for
Ashe because she benefits very much from attack speed and is based on critical hits. Keep in mind that picking
Double-Edged Sword
will increase your damage pretty much but it will also make you squishier, I don't recommend it for starters but if you know that you can keep yourself safe then make sure to pick it.




One obligatory mastery for





If you know how to farm with an adc you can skip this chapter.
Ashe has good setups for farming since her
Volley deals good AoE damage to the minions giving you a good wave clear, also her range is 600 (the most common basic attack range is 550), the only downside with last hitting as
Ashe is that your auto-attack animation is relatively slow so you need to get used to it. Remember to check that you don't have your
Frost Shot toggled on when you are farming on lane this will eat out your mana very quickly.






If you are using





If you are going to initiate a fight with the enemy bot lane, first check if the enemy laners are at mid and top, and also see if your wards are showing the enemy jungler, fighting when an enemy is ganking will most often lead to a lost engagement. If you are somewhat sure that there are no ganks coming your way, tell your support to initiate (this is preferred because if you miss your









When you have maxed out








This is why it would be good to have







When you have




You need more lifesteal for sustain and ad for criticals so finish



Finish the build with a defensive item of your choice,





If you are snowballing hard, then you can replace



As the adc your damage is a key element in winning teamfights and in order to deal out that damage safely you need a good positioning.
Since
Ashe has no skills that resemble
Flash it's best to stay behind your frontline, you will be safest there.
If your team doesn't have a good initiate then your
Enchanted Crystal Arrow is probably best used as an initiate but if your team does have a good initiate then it's a better idea to save
Enchanted Crystal Arrow for peeling.
Once the teamfight has started you should keep yourself in a safe zone and what I mean by this is that you must not go past the tanky champions of your team in order to focus their carries. You will be torn to shreds and your team will lose one of its greatest damage dealers.
This is why you should focus the champions that are closest to you, whether it is a misplaced adc or a tank and it probably sounds like a bad idea to focus the tank but when you get your
Last Whisper even the tanks will take a lot of damage.
Ashe has a great weakness when it comes to fighting, and that is gap closers. For
Ashe it's nigh impossible to outrun a champion like
Akali or
Vi this is why you should ask or rely on the common sense (rare in the community of LoL) of your team to peel for you.
However if the enemy team has someone like
Garen or
Renekton they are much easier to kite and with
Frost Shot you can outrun them with no problem (kiting means running away in between attacking).
After the teamfight has ended and you are hopefulyl still alive be sure to grab as many objectives as possible because a temfight may not be worth it if you can't get any objectives after the fight (this mostly applies if the enemy team outscales your team in lategame).
When getting objectives I would say that the importance of each objective goes like this Inhibitor > Baron > Turret > Dragon > Buffs.
Since


If your team doesn't have a good initiate then your


Once the teamfight has started you should keep yourself in a safe zone and what I mean by this is that you must not go past the tanky champions of your team in order to focus their carries. You will be torn to shreds and your team will lose one of its greatest damage dealers.
This is why you should focus the champions that are closest to you, whether it is a misplaced adc or a tank and it probably sounds like a bad idea to focus the tank but when you get your





However if the enemy team has someone like



After the teamfight has ended and you are hopefulyl still alive be sure to grab as many objectives as possible because a temfight may not be worth it if you can't get any objectives after the fight (this mostly applies if the enemy team outscales your team in lategame).
When getting objectives I would say that the importance of each objective goes like this Inhibitor > Baron > Turret > Dragon > Buffs.






Here I list possible enemy ad carries that you most likely face on bot lane.
































Shoot a





























































In case you didn't know, supports are the players that carry the bot lane, in order to allow you carry the game as adc, this is why you should pick your support wisely (if you can affect on the support pick).
Ashe doesn't need a support which much sustain because she can safely life steal from a far, this is why aggressive supports are very good with
Ashe. Here I list some of my favourite supports.
Leona is is my favourite support when I play
Ashe since the CC you combine on lane is very strong in fights, and also her passive
Sunlight allows you to clear waves fast with
Volley.
Leona is also good in peeling for
Ashe which makes her useful for you even in late game.
Thresh comes close to
Leona but Leona's
Sunlight and
Shield of Daybreak with
Solar Flare makes her synergise better with
Ashe.
Thresh is better at peeling when compared to
Leona but is not as good on lane.
Lulu is great at poking with
Glitterlance and since her protective skillset is one of the best in the entire game, she will be awesome at helping
Ashe in kiting, though her lane presence doesn't match
Leona or
Thresh she makes up for it in late game utility.
Zilean is very underrated as support but I like to have him as support when I play
Ashe, because you know slow + slow = awesome synergy right? Just kidding,
Zilean helps
Ashe's kiting a lot with movement speed boost, and his ultimate is useful for every adc since it's an extra
Guardian Angel.
This list is more about the possible enemy supports that you are probably to face, and how hard they are to play against with
Ashe.
Thresh is a tough support to play against since his CC leaves you reliant on
Flash in order to escape him, he can be kited which you should use if being chased care for his
Death Sentence since you don't have movement abilities to juke it with, so you need to rely on your reflexes.
like
Thresh,
Leona also has strong CC which leaves you with
Flash as your only option of escaping,
Solar Flare is something you need to be on a look-out for due to your movement abilities,
Leona can't catch you without
Zenith Blade or
Solar Flare so if you can dodge those skills then
Leona won't pose any thresh to you.
Nami's CC is much easier to dodge but her
Tidecaller's Blessing will hinder your kiting and it can't be juked, she also has a heal which can make your somewhat weak poke meaningless on lane, remember that Nami runs out of mana quickly so you can start a fight when she is low on mana.
Taric has a stun that can't be dodged so he can lock you for the enemy adc and his
Shatter also reduces armor so you are going to take more damage from the enemy,
Taric needs to get close in order to deal damage with
Shatter and
Radiance so you can kite him pretty well until his stun is back from cd.
Alistar requires skill to hit his combo and he is useless without the cooldown, so if he fails a combo turn the fight around since it's technically 1 vs 2 until
Alistar gets his
Pulverize and
Headbutt back.
Alistar isn't much trouble on lane unless they go hyper aggressive against you.
Feel free to disagree with me on these, just keep in mind that these are the support I personally prefer and find it hard to play against.






























This list is more about the possible enemy supports that you are probably to face, and how hard they are to play against with





























Feel free to disagree with me on these, just keep in mind that these are the support I personally prefer and find it hard to play against.
- You can use
Enchanted Crystal Arrow for a dragon/baron steal (you must hit a nearby champion with the arrow.)
Volley applies
Frost Shot without toggling it on, it won't use extra mana either.
- Wait a couple of seconds in between hitting minions on lane to stack your passive for a ensured critical hits.
- If you fire your
Enchanted Crystal Arrow and then teleport to where it's headed the stun time won't be reduced (fun trick but not for ranked).
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