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Introduction

Hi everyone, I'm Doberick and this is my Tahm Kench top build. I've been playing him for a week with this build and I think it's funny to surprise your opponents going ad AA based instead full tank or ap/tank. Sorry for my english, it's not my maternal language but I'll try to do my best to write this guide the clearest possible. I would appreciate any feedback.
Well I find this build more funny than the usual ap/tank or pure tank build. Your early is stronger with this build because you dont depend on
to make a nice amount of damage, and once you get some kills you can snowball pretty easy. The other reason is having a good amount of attack speed, we can stacks our
sooner and also get a better use of
passive.




// Pretty useful for most top laners, it gives you a very nice map presence and allows you to come back to your lane faster, gank other lanes, help in early fights...

// Mandatory for 90% of the champs. The best summoner spell.
Other options
You can change the



Cons
|
- No escapes - No aoe cc - Low mobility - Low impact on the game |
Here comes the weakness points. He has no escapes so if overextend an enemy gank can mean an enemy kill. He hasnt any kind of aoe cc, all his cc is for one target. Can be kited by some champs with high kite skills or high mobility. Even if he gets kills and stomps his lane, his impact on the game is lower than other champs with the same kills/farm. |

// Applies stacks to enemy champions
// This passive allows you to, once you applied 3 stacks on an enemy champion, stun him with



// Deals damage, slows and can stun the enemy target
// This is probably your main cc skill. Allows you to stun an enemy champion with 3 stacks of your


// Eats champions, minions or monsters
// This is your "secure kill skill" in 1v1, you can eat an enemy champion once he gets 3 stacks of your






// Heals an amount of damage taken and can give you a huge shield
// This is your main defensive skill. Gives you nice sustain for laning phase, allows you to towerdive early even without tank items and helps you alot in duels/teamfights. It can be used to counter skills like




// Increases your damage and allows you to jump solo or with a teammate
// Well, this skill is what gives you a nice amount of damage even going tanky. The passive is clear, gives you 4/6/8% of your bonus health as bonus magic damage to your AA,


Greater Quintessence of Attack Damage: Just for a better early damage and lasthit.
Greater Mark of Attack Speed: Attack speed for stack
sooner and get a better use of
passive.
Greater Glyph of Scaling Magic Resist: We really dont need cdr so the better defensive option are these runes.
Greater Seal of Armor: Well, we need armor.

// Usually your first item, it helps you to stay in lane thanks to the sustain it provides. His passive skill is pretty nice and his active skill is very useful for champions with low mobility like


//You will buy this 90% of the games. If you are facing an enemy team AA based or they have 4+AD maybe you want buy


// Probably one of the best items in the game. It gives you all you need, hp, mana, ad, attack speed, movement speed, pretty useful passives....Once you get your



// This is your main defense item versus ad. Huge amount of hp and armor, nice passive versus AA based champions and his active is very useful. Once you wanna get this item, start buying first



// Nice item, gives huge hp for your



// Gives a huge amount of hp for your








Why I dont suggest to buy Wits End?
Someone probably is asking himself why I don't suggest to buy


// This item is better for us due the sustain it provides + a nice passive + a useful active for


// This item gives us 30 ad, 700 hp and a pretty nice passive for us. The 700 hp gives us 8% of 700hp =56 magic damage bonus from





// It gives us 40 ad + 20 cdr + 400 hp + 30% armor pen versus someone after attacking him 6 times. The second passive is useless for us since we have



Early game
You can easy get the first blood at lvl 1, 2 or 3, if you are enough confident go for it but take care about damage incoming from enemy minions. If the enemy refuse to fight you, just keep farming until you have your





Mid game
Finish your



If you prefer to group with your teammates and win teamfights, use your skills correctly, you can go for the enemy carrys but you are useful protecting your carrys too. Use your






Late game
At this point you will have your build completed, or at least 5 items. You can continue splitpushing if you went that way but is better to group with your mates because any mistake can mean a free baron for the enemy team, a free inhibitor or both. Just do your job in teamfights, protect your adc and go for objetives once you win a teamfight.
Hard
He has more sustain than you, more cc, can harrash you, and have more burst damage. Once he gets some hp you will need to dodge his



Medium
The big problem versus







Medium
If he goes aggresive you'll be in troubles, consider take

Medium
Take care about his early poke, consider take

Easy
He can harrash you early and use his




Easy
Usually





Easy
Pretty like

Easy
Play aggresive the first levels. Consider take






I'll add more matchups information as soon as I play more games versus differents matchups.



Here are some of my games with this build. In the 3 or 4 first games I went to buy

I'll add ranked results as soon as possible.
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