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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Guide
IF YOU LIKE THIS GUIDE, OR IT HELPED YOU, OR IF YOU DO NOT AGREE WITH ME, PLEASE LEAVE ME A COMMENT, I'LL BE GLAD TO ANSWER n.n
Even before the Kindred were released I was already amazed by the champ, it had everything I wanted. Constant dashes, self buffs, sustain, %friggin damage and the ult... not as good as I had expected.
Finally they came to the rift on 5.20 and at the time I was saving al my PI to buy them, but when I tried to purchase them I found that I already had them. Immediately followed by a gift receipt, my wife bught them for me with skin!!
So why them? What makes them so special?
First from now on, I'll divide the guide into 3 terms, which are for Lamb's abilities, Wolf's abilities and the combination of both.
So, why Kindred?
There is just so much to them. You have good sustain in the jungle as well as fast clear time and by the time you finish your first clear you should be at max health, with a mark, and maybe a second mark and a kill, and ready to gank.
Zoning, heals, damage, your ult... All awesome parts of the kit that sinergize so well with each other. I'll explain later.
Finally they came to the rift on 5.20 and at the time I was saving al my PI to buy them, but when I tried to purchase them I found that I already had them. Immediately followed by a gift receipt, my wife bught them for me with skin!!
So why them? What makes them so special?
First from now on, I'll divide the guide into 3 terms, which are for Lamb's abilities, Wolf's abilities and the combination of both.
So, why Kindred?
There is just so much to them. You have good sustain in the jungle as well as fast clear time and by the time you finish your first clear you should be at max health, with a mark, and maybe a second mark and a kill, and ready to gank.
Zoning, heals, damage, your ult... All awesome parts of the kit that sinergize so well with each other. I'll explain later.
Kindred are a very situational champion, but fairly strong. Might not be as good in late as a godyr opening the gates, but definitely stronger in early, specially fter the first clear.
They have a Malphite? No problem. They have a zed? Pff piece o' cake. Anything with finisher moves? Lets stop right there, they won't have you, or your allies.
Now, they have lots of srtong cc? An Azir? Maybe a Lee Sin? Better pick someone else.
Still, if you are plying normals and not in team builder, Ill teach you how to play against them.
They have a Malphite? No problem. They have a zed? Pff piece o' cake. Anything with finisher moves? Lets stop right there, they won't have you, or your allies.
Now, they have lots of srtong cc? An Azir? Maybe a Lee Sin? Better pick someone else.
Still, if you are plying normals and not in team builder, Ill teach you how to play against them.
When playing kindred you'll want to aplly as much damage as possible, and since your main source of damage comes from your passive apllying via auto attacks, attack speed is a must.
Also, since your passive does % health damage as Physsical damage, armor penetration is also needed.
For runes take:
x3
x9
x9
x9
x9
Now, take the AS quints, don't argue, just do. Attack speed is needed for Kindred as you need to aplly your passive's damage.
Take arpen reds, your passive deals physical damage, not true damage. So lets make it true damage!!
Armor yellows, you need to survive the jugle as well as players.
Scaling magic resist. blues, you can also take more attack speed or even flat MR, it all depends on your playstyle.
Scaling vs flat MR.
Ok, I prefer going fos scaling MR since you will not suffer much magic damage early game, and assuming you will be controlling the whole game by apllying pressure both in lanes and enemy jungle, those scaling MR Glyphs are going to scale at the same speed as your enemy AP damage dealers.
This runes will go with you perfeclty for controlling he early game. HOWEVER, if the enemy jungler is AP damage based, i'd recommend going for flat MR since you will need to survive that enemy.
Also, since your passive does % health damage as Physsical damage, armor penetration is also needed.
For runes take:





Now, take the AS quints, don't argue, just do. Attack speed is needed for Kindred as you need to aplly your passive's damage.
Take arpen reds, your passive deals physical damage, not true damage. So lets make it true damage!!
Armor yellows, you need to survive the jugle as well as players.
Scaling magic resist. blues, you can also take more attack speed or even flat MR, it all depends on your playstyle.
Scaling vs flat MR.
Ok, I prefer going fos scaling MR since you will not suffer much magic damage early game, and assuming you will be controlling the whole game by apllying pressure both in lanes and enemy jungle, those scaling MR Glyphs are going to scale at the same speed as your enemy AP damage dealers.
This runes will go with you perfeclty for controlling he early game. HOWEVER, if the enemy jungler is AP damage based, i'd recommend going for flat MR since you will need to survive that enemy.
STARTING ITEMS
There are two choices here, either you go with



If you decide to start at blue you are bettef off starting with a

Also you should take a



Start making that gold shine
now, for your first back you should probably have cleared all your jungle, at least one

Buy either a



Skirmisher's Sabre vs
Stalker's Blade
This is a simple choice. Most champions have ways of escape, and almost all AD carries have one. Lets say




All tanks build... all good tanks will build armor, too bad, that won't work.
ARPEN... close your eyes and let that sink in your mind for a moment... ready? Now open your eyes, those probably brown precios gems and let them shine in the realization of what you just read.
Let me explain: every point of armor, reduces the damage (health reduction) that the user takes by 0.5, in other words, if that

Now, let's talk about arpen...
In League of Draven there are two ways of "reducing or ignoring" an enemy unit's armor.
The first one being armor penetration and the other being armor reduction.
Lets say that annoying

Also she should have 621 health at level 3, also, she probably bought a

You as Kindred at lvl 3 have 57 AD, you have starting jungle items, but they offer no damage to champions, and one

if you autoattack that vayne you will fire an arrow that deals 57 damage, plus your passive that would apply 8.7625 damage, for a total of 65.7 damage (supposing she is at full health) with no health buffs or anything. Enters armor. with 33 armor vayne would recieve 48.8 damage. Now, let's say you have those sweet arpen red runes, that is 11.25 of arpen.
This means that your attacks ignore 11.52 of

Lets simplify

And what is even better is that this damage mutipliers are not only for fragile champs, because you do the same damage to tanks. It matters not how much armor they build or how much health they have, your damage will drain the same % of health from their life bars. (as log as you have arpen)
When attacking, armor penetration and armor reduction are considered in the following order:
1.- Armor reduction, flat
2.- Armor reduction, percentage
3.- Armor penetration, percentage
4.- Armor penetration, flat
Now, armor penetration can get total armor to 0, but not lower, hoverer, armor reduction can.
Now back to
Skirmisher's Sabre
If the enemy tanks have tons of armor (like they should), and I am saying that you know that those guys will be unkillable even for you and your arpen, then you take

THE GREAT WAR


There are records of a great war, long forgotten posts on the internet all arround reddit and lol boards, as well as discussions in mobafire, that date of ancient times up until now, and you can see what is formerly known as (named by me) The Great Enchantment War
people will say: "devourer is **** it got nerfed, warrior is better" "warrior is **** it got nerfed, devourer is better"
All is true, but people decide on one. DON'T DO THAT
OK, both statements are true, latest change to


As for

Lets get this clear, once and for all...




What are you talking about Ashura? We don't understand your bad jokes...
OK, lemme explain.







LETS TALK CORE BUILD
So for the main items, aside from your jungle item, which should be finished as fast as possible and your tier 1 boots, here is what to build and when and why.












blood thirster Lifesteal, not an awesome item, sustain shield, yeah, stuff. Buy against someone that deals damage over time or built a


















ALSO YOUR PASSIVE IS NOT BASE DAMAGE
Boots



Tip. if you kill or get an assist on a marked enemy champion and get your 6th mark, the jungle marked camp will not go unmarked, so you can take that for a 7th mark before it dissappears.






Wel, I'm not here to teach you how to play League of Legends, but a champion. So you should know the basics of jungling and ganking, ward placement, counter vision, etc.
When you are ganking you want to run as close as possible to the enemy you want to kill. Once you are close, start with
Dance of Arrows be sure to use this gap closer, not to get into reach of the enemy, but to get between them and their tower, cast
Wolf's Frenzy and immediately after
Mounting Dread. All of this can be done in mid-air after you cast Q and before landing. This way you will place an area of doom from which the enemy can't escape. Start spamming your
Dance of Arrows to keep sticked to the enemy. this way you will enseure to apply the 3 attacks to apply the damage from your E as well as making the enemy take full damage of your W. Kill for sure.
OH, counter ganked? Easy stuff.
Kindred are one of the strongest if not the strongest champion at lvl 3, because you can do so much damage to a single target and a strong damage to multiple enemies. Disgusting.
I will upload a video of a gank, whenever I can record a match.
Once you hit level 6, you will (should) have
Lamb's Respite available. This skill can make you gank bot lane 1v2 and towerdive and get one or two kills, even if the enemy jungler counter ganks you.
When you are ganking you want to run as close as possible to the enemy you want to kill. Once you are close, start with




OH, counter ganked? Easy stuff.
Kindred are one of the strongest if not the strongest champion at lvl 3, because you can do so much damage to a single target and a strong damage to multiple enemies. Disgusting.
I will upload a video of a gank, whenever I can record a match.
Once you hit level 6, you will (should) have





just placing the circle will start dealing a lot of damage over time. Enemies don't relize this, but when wolf comes down to play, you are now 2 champions. Wolf has his own damage and attack speed, and even when he cannot cast skills, he does damage depending on you, think of Wolf as a well farmed, but not fed AD carry who is intargetable and keeps DPSing all over the enemy's face. Oh really? wow, it is like having two good carries in the game!!
Wolf deals a little more than half Lamb's damage.
Now, let's talk movement. you main source of movement while in a fight is kiting, and your main source of kiting is your


In a teamfight get close with






When escaping or chasing keep always in mind that


When to ult?
When you tower dive and you know you can get to safety. If you tower dive, try to place your


Now, when ulting teammmates, ult one ONLY when you know they will survive after the heal.
If

Also, when you are 1v1 or 1v2 carries, use your ult to survie the damage. Carries will most of the time not get inside of your ukt, since they are ranged, fragile, and are afraid of you casting

Over-all, Kindred are a very strong champion, with one of the best early games, and one of the strongest champions at low level because of their level 3 huge power spike. They are a champion with high mobility who can outtrade anyone in the game. However They are very susceptible to CC if the enmy has one hard CC champ such as
Malphite you will be fine if you save your ult for that, but if they have more, then Kindred is not such a good option.

I am writting this guide at work, so I don't have my match history at hand, but will upload it soon. The "strong" champions right now have no way to beat Kindred, since their kit is so unique. Play safe, max your map awareness skills, ward, and go agressive when you can do it and return to safety without any problems. Don't try to outsmart the enemy and don't pripritize the passive marks. I finish most of my games with 6-10 marks. Don't risk yourself for a mark.
One mor thing, DO NOT engage 1v2 pre level 6, specially at lvl 3 or before, you can't 1v2 w/o your ult and you can't 1v1 without lvl 3.
By following this rules I win 3-4/5 of my games.
One mor thing, DO NOT engage 1v2 pre level 6, specially at lvl 3 or before, you can't 1v2 w/o your ult and you can't 1v1 without lvl 3.
By following this rules I win 3-4/5 of my games.
I recomend you start at small golems > red > wolves > blue > gank, but don't over extend since you do little damage and provide no utility. Just go and apply pressure, and if the enemy is a potato, get a kill.
The first mark will often appear in a
rift scuttler, like 5/7 games, go for it after your first large camp if you know the enemy jungler is on the other side of the mid lane, if not, or not sure, finish your jungle, and if it is still available, go for it.
Always mark the enemy jungler at the begining of the game. Why?
1.- The mark will tell him you are coming for his rear, so he will be less likely to invade your jungle.
2.- He will be afraid to die to you so you can take a free
rift scuttler if it is marked, and probably take them both, even if they are not marked, because the enemy jungler doesn't want to give you your first mark.
3.- Hope that the first mark is on a
rift scuttler if the enemy thinks he is god, he will go for your mark, and try to kill you. But you are a lvl 3 Kindred, so smite the
rift scuttler at the right moment and go all-in on the enemy jungler. HOWEVER if you see the midlaner, or the lane you are closest to to have enmies missing, get out. Try to finish quick and get out, it normally takes like 5 seconds since the MIA for the enemy to arrive at your location.
4.- The first mark is soooo important, since This will be half your damage output at the early game, but don't risk yourself. If the enemy jungler takes a marked camp, you will know where he is as the mark will dissappear, just measure half a side of the river in distance from the mark when it dissapears, using the radius, trace a circle, that is where he is. Use this to your advantage instead of going for marks that require you to go near the enemy base. You will die.
5.- If you see the enemy jungler gank top, get dragon or a mark that is far away from him. Same goes for botlane.
If you want easy marks, mark the enemy squishies and whoever is having a bad day, make that one player your ***** and farm farm farm. (your marks)
Riot said that the
Mark of the Kindred is useful for playing with your enemies minds. This is only true if you are fed, controlling the map, and ganking two lanes at the same time.
And please, when you teamfight, dont do and try to kill the one that has your mark. You will die and do nothing and probably waste your mark aiding the enemy team.
Just play like an ordinary AD carry and hit anythng you can from behind your tank(s)
Get some friggin gwards for god's sake, and place them in the enemy jungle, also smite his wolves whenever you can.
Tip, if you go and kill the herald for your 7th mark or something, take 2v1, ask the top laner to help you, and give it to him. YOU GET YOUR MARK, SO GIVE IT TO YOUR TOP LANER, DON'T BE A DOUCHE, YOU DON'T EVEN NEED IT. Attack the herald from behind when its eye is opened. This does true damage... a lot of true damage to it.
The first mark will often appear in a

Always mark the enemy jungler at the begining of the game. Why?
1.- The mark will tell him you are coming for his rear, so he will be less likely to invade your jungle.
2.- He will be afraid to die to you so you can take a free

3.- Hope that the first mark is on a


4.- The first mark is soooo important, since This will be half your damage output at the early game, but don't risk yourself. If the enemy jungler takes a marked camp, you will know where he is as the mark will dissappear, just measure half a side of the river in distance from the mark when it dissapears, using the radius, trace a circle, that is where he is. Use this to your advantage instead of going for marks that require you to go near the enemy base. You will die.
5.- If you see the enemy jungler gank top, get dragon or a mark that is far away from him. Same goes for botlane.
If you want easy marks, mark the enemy squishies and whoever is having a bad day, make that one player your ***** and farm farm farm. (your marks)
Mind controlling marks
Riot said that the

And please, when you teamfight, dont do and try to kill the one that has your mark. You will die and do nothing and probably waste your mark aiding the enemy team.
Just play like an ordinary AD carry and hit anythng you can from behind your tank(s)
Get some friggin gwards for god's sake, and place them in the enemy jungle, also smite his wolves whenever you can.
Tip, if you go and kill the herald for your 7th mark or something, take 2v1, ask the top laner to help you, and give it to him. YOU GET YOUR MARK, SO GIVE IT TO YOUR TOP LANER, DON'T BE A DOUCHE, YOU DON'T EVEN NEED IT. Attack the herald from behind when its eye is opened. This does true damage... a lot of true damage to it.
The most important thing in the game, and even more for the jungler.
Vision in the enemy jungle will tell you when you can risk diving that duo bot
Vayne
Janna without dying to a counter gank.
Vision in the enemy jungle will let you have as many marks of
Mark of the Kindred as you wish, thanks to the enemy jungler dying to you.
Vision of the enemy jungle, secures dragon even more than just warding the dragon pit.
Since there are now warding limits and no more green wards and pinks can be found... get the
rift scuttlers the vision is always good.
Vision in the enemy jungle will tell you when you can risk diving that duo bot


Vision in the enemy jungle will let you have as many marks of

Vision of the enemy jungle, secures dragon even more than just warding the dragon pit.
Since there are now warding limits and no more green wards and pinks can be found... get the

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