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Gangplank Build Guide by Gospodin Bure

Top The ManPlank (CritPlank guide)

By Gospodin Bure | Updated on February 8, 2020
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Runes: Grasp Runes

1 2
Grasp of the Undying
Bone Plating

Manaflow Band

++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Easy Matchup
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Top Lane
Ranked #31 in
Top Lane
Win 48%
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Champion Build Guide

The ManPlank (CritPlank guide)

By Gospodin Bure
Hey there! and welcome to my S10 Gangplank guide. In this guide you're going to find all the important strats that will get you through the game and hopefully to mastering GP. Make sure you read the notes around runes and items as i explain a lot of stuff there that i don't mention down here. Right now this guide contains guides for the Early, Mid and Late game and guides to which runes you should take as well as a summary that should get you going without reading everything in-depth (the list will get bigger as I add more stuff!).
Pros and Cons Back to Top
•Incredible teamfighter
•Great splitpusher
•Can do insane amounts of AoE damage
•Doesn't lose duels lategame
•Works with almost any comp
•All the wenches will want your *******

•If you mess up the laning phase you're useless
•You lose lane to almost everyone
•You're either squishy or deal no damage
•Hard to learn
•Lost Bilgewater to some redhead hoe
Laning Phase Back to Top
In lane you have two options, if you're against a hard matchup then sit back, proc Grasp of the Undying to try and get them low so that either your jungler can come and you two kill them or they recall and you can farm freely. If youre against someone you can kill a little bit easier then taking Ignite and going balls to the wall at lvl 2 is your best bet, hit Q, hit a Powder Keg combo, hit Q again and all in them, you most definetely out damage them if you reset your passive. With a lead like that getting kills and farming later on in the laning phase should be EZ. If you're stuck with a harder matchup that can kill you easily, well first of all i feel bad for you, but here's what yo have to do: ALWAYS keep a barrel around your backline minions so that you can always disengage. It might be so bad that you can only farm with q, that's fine, farm under tower and be patient, wait for your jungler to come. Taking exhaust is also an option aganist hard matchups if you want to avoid death, witch you should.

ALSO make sure you keep glanciong at the minimap in search of skirmishes as your Cannon Barrage can turn the tide for your team more than you think and also get you a sweet ***is or even kill if you're lucky.
Farming tips* Back to Top
Some farming tips for the laning phase:

Seeing as GP is basically a farming simulator the first 20 minutes of the game, you should know how to properly farm.

Under tower farming
When up against a hard matchup and in the first few minutes of the game (as in pre 10-minute mark) you wont be able to pick up the casters under tower with just one autoattack and tower shot (trust me) so what you do is place a barrel under all the casters and blow it up with a regular aa. now when the tower shoots them you can pick them up easily!

Sheen farming
I know, you just went back the first time and got sheen and now all you wanan do is poke the enemy laner, but its still 5-7 minutes until you get Trinity Force and youre gonna need to farm those 5-7 minutes. So go into the casters, basic attack them all ONCE each and blow them up with a Barrel+Q (NOTE: the barrel will only be lethal if you have a long sword/phage or are like lvl 7+ idk exactly...)
Mid Game Back to Top
When mid game rolls its head around that's when you start dealing damage as GP, more precisely, when you buy Trinity Force, boots and a Ghostblade component of your preference (either Serrated Dirk or Caulfield's Warhammer).This is the part of the game that decides whether you're a good GP or a really good GP. A good GP will rotate midlane and start to make plays with his team, a really good GP (this is the one you want to be) will stay in a side lane and farm with Q, and killing anyone stupid enough to try and interrupt his farming session. Switching with your botlane is always a good choice as it gives you:

•Dragon control
•(Hopefully) A fresh lane with all its towers alive
•Two dumb botlaners that wont expect the damage from your barrels

You want to stay as far away from teamfights before you hit level 13, if the enemy team engages on you simply slow them with barrels and run away, there's no use in fighting them as you still don't have enough items to wreak the havoc that GP is so well known for. On the off chance that your lane is still intact and botlane is collapsing, you just stay where you are (toplane) and farm up, stay safe and only go for kills which are guaranteed.
Late Game Back to Top
Late game officially begins for GP when you're level 13 and your Powder Keg is maxed out. But in reality you will still be farming up in a side lane and setting turrets on fire. Once you have all three outer turrets downed and a minimum of 3 items you can start lighting people up like Christmas trees.

Strong Enemies
Enemies who are fed can one shot you in the blink of an eye, and even faster than that if you don't have Remove Scurvy up. These are your targets. Be patient and wait for them to position badly, catch them with a barrel combo or two and wipe them out, if you have crit in your build then flashing onto them for a few regular autos is also an option.

As soon as the enemy sees you splitpushing they're going to try to group up on you and take you out. Always keep an eye on the minimap and make sure you can see at least 4 people on there. If you slip up and see 3 people show up to get your head, do not fear, since you're level 13 you can set up a quick barrel combo and slow all of them down while gaining a ridiculous amount of movement speed yourself, unless you just snorted a line of cocaine, are actually Fakers son or extremely fed I highly suggest not going in for a 1v3, instead just run for it and try to make your team go for a Baron or Dragon while half the enemy team is chasing you.

Baron and Dragon
If the enemy tries to be sneaky and take Baron or Dragon while you're not looking be sure you have both warded and as soon as you see them doing this ult them and try to disrupt them by any means possible. GP has the most insane AoE damage late game so you can one shot a whole team at Baron with a single barrel combo.

If you don't have a Sterak's Gage or Phantom Dancer that's fine, but you're going to get deleted as soon as you enter the fight so i highly suggest at least one of them, but its better to roll with both, at least as a 4th and 5th item.
In teamfights look to land barrels at their backline, you're not a support so don't bother peeling for anyone, use Remove Scurvy as soon as some form of harder CC hits you, it's on a low cooldown so you can afford using it as just an escape because if you get locked down for any longer than one(1) second youre going to get focused and disappear from the rift.
Alternative Runes Back to Top
Other runes you can use:

Second Wind/ Bone Plating
You get to choose between these two based on your matchup so pay attention in champ select! Second Wind is best used when your against someone who is probably gonna poke you alot (Say Teemo or Kayle) and in combination with Doran's Shield it can keep you alive for long enough for your jungler to come.
Bone Plating is pretty much every other matchup where youre gonna be brawling the enemy a lot.

Secondary Tree
Taking Manaflow Band and Transcendence is almost mandatory, but in the few cases where mana isnt an issue, and youll be going crit so you wont have a lot of CDR your best secondary options are probably gonna be Triumph and Coup de Grace in the Precision tree.
Summary Back to Top
This section is for anyone who is too lazy to read every chapter or for anyone who just wants to revise everything they read in the whole guide.
With GP you take Grasp of the Undying with your main focus in lane being farming and shooting the enemy laner with Parrrley. Never push your lane and never go in for 1v1's that you aren't sure if you are going to win (especially if you dont have Ignite). Do not go for fights with your team before level 13 and before you have Youmuu's Ghostblade unless it's absolutely necessary. The three most important things to know on GP are:

1) Know how to farm
Knowing how to get as many minions as possible is imperative to learning GP as killing your opponent in lane and roaming will rarely be a reliable source of income, know when to go in for farm and take poke, know when to go afk farm, know how to freeze the lane and you're on your way to mastering GP!

2) Know your combos
This ones obvious but very much worth mentioning, to be a good Gangplank you need to know how to do, and WHEN to do barrel combos.(the one-part, two-part, three-part etc.)

3) Know your numbers
Like Gangplank says: "Leave nothing to chance" , you can never go in for a fight and just wing it, you need to know how much damage you do and how much damage you can take, if you can kill the enemy in a few combos that you're able to make, great, go for it, if not: just back off from the fight, if your team dies, too bad, just farm under tower and wait for them to come back to life (GP is great at anti sieging so try to disrupt the enemy team at this time). If your team listens to you and backs up, congrats, you've just made a successful shotcall.

Know all this and you can call yourself a good GP player, blast some Alestorm and carry yourself out of Iron 4.
WIP Back to Top
I will be adding more stuff to the guide such as barrel combos, farming guides,other matchups and more!
If there is something you would like to be added to the guide be sure to leave a comment and I'll try to reply as soon as possible!
League of Legends Build Guide Author Gospodin Bure
Gospodin Bure Gangplank Guide
The ManPlank (CritPlank guide)

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Teamfight Tactics Guide