Gangplank Build Guide by Gospodin Bure
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Runes: Grasp Runes
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Ability Max
Threats & Synergies
You're going to lose no matter what, go in for a q when his abilities are on cooldown and keep away at all costs while keeping a barrel under your feet.
Same as with Urgot, except with leess range but more cc, just dont get caught in his cage and q him when its safe.
This one is painful, but if you keep your distance, and a barrel under your feet at all times you can maybe go even in lane, try to avoid getting dove and wait for late game when you can just blow her up before she even gets into melee range.
Illaoi can one shot you quite fast but thats where your movement speed comes into play, the experienced player can dodge all of her skillshots and move in for a few flaming autoattacks pre 6.Post six just keep your distance and farm and kite. If you don't feel confident in your ability to dance around her tentacles then just keep your distance and go to farm when her E is down.
I've heard this one is a threat but i wouldn't rank her as anything major and certainly not extreme. But for anyone struggling with a Fiora in lane if you get a bad vital on you (directed towards her) just move out of range and it will reset to a new position. Let her push in and wait for ganks or run away if you get ganked.
You cant pick fights with Darius and thats period, but he cant fight you either if youre careful enough, so poke with grasp-Q and only go for farm if you have passive up and use the bonus speed to run to safety. If he uses E you can poke him more.
Because Aatrox isn't the best at engaging far off targets your best bet is to stay behind minions and hit him with a barrel+Q combo when he tries to engage you.
I highly doubt the strength of an Irelia all-in pre 6 so just poking her with Q and setting her on fire when she gets into melee range is enough for her to leave you alone until the mid game where you just kite her with barrels until she backs off or dies.
Stay behind minions and Q him, Mundo doesn't have as much kill potential as anyone above him on the list so as long as you stay out of melee range you're fine.
This one is tricky, Garen can mess you up in a blink of an eye if you allow him to get near because he can cleanse your barrel slow, so just stay back and wait for him to Q first and start running, THEN throw a barrel at him and run for your life.If you manage to Q him once or twice during this time you're golden.
You need to play carefully around this guy, but if you dodge his q and pick good fights you can probably out-poke him.
Because Sion has a lot of skillshots and you have a lot of movement speed as long as you dodge his Q and E you can go in for a few autoattacks with passive and try to whittle him down.
Same case as with Sion, dodge his skillshots, reset your passive on him a couple times and you've got a roast roach. I wouldn't suggest fighting between levels 6 and 13 as he can outplay you by just rightclicking you and pressing R. Post 13 you can kite the hell out of him.
As long as you dodge his pillar he wont be able to catch up to you so staying at Q range and kiting is enough to pull off a lane against Ornn. Late game he just can't catch up to you and landing two or three barrels on him will render Lava-Goat-Man completely useless.
This guy cant kill you in lane, although with the recent buffs you might want to keep your distance when mid game rolls around as he can 100 to 0 you pretty quickly, dueling him later in the game is only suggested for the more skillful and ballsy players. In lane he can outsustain your Q poke if youre not persistent enough so get your jungler to help kill him around lvl 3 when you hit a barrel combo.
I don't really know what to say here but GP goes well with any champions that can speed him up in teamfights (Lulu,Karma, etc) and junglers that can lock down enemies long enough for him to land a barrel during ganks (anyone with hard cc longer than one second)
Champion Build Guide
•Can do insane amounts of AoE damage
•Doesn't lose duels lategame
•Works with almost any comp
•All the wenches will want your *******
•If you mess up the laning phase you're useless
•You lose lane to almost everyone
•You're either squishy or deal no damage
•Hard to learn
•Lost Bilgewater to some redhead hoe
ALSO make sure you keep glanciong at the minimap in search of skirmishes as your Cannon Barrage can turn the tide for your team more than you think and also get you a sweet ***is or even kill if you're lucky.
Seeing as GP is basically a farming simulator the first 20 minutes of the game, you should know how to properly farm.
Under tower farming
When up against a hard matchup and in the first few minutes of the game (as in pre 10-minute mark) you wont be able to pick up the casters under tower with just one autoattack and tower shot (trust me) so what you do is place a barrel under all the casters and blow it up with a regular aa. now when the tower shoots them you can pick them up easily!
I know, you just went back the first time and got sheen and now all you wanan do is poke the enemy laner, but its still 5-7 minutes until you get Trinity Force and youre gonna need to farm those 5-7 minutes. So go into the casters, basic attack them all ONCE each and blow them up with a Barrel+Q (NOTE: the barrel will only be lethal if you have a long sword/phage or are like lvl 7+ idk exactly...)
•(Hopefully) A fresh lane with all its towers alive
•Two dumb botlaners that wont expect the damage from your barrels
You want to stay as far away from teamfights before you hit level 13, if the enemy team engages on you simply slow them with barrels and run away, there's no use in fighting them as you still don't have enough items to wreak the havoc that GP is so well known for. On the off chance that your lane is still intact and botlane is collapsing, you just stay where you are (toplane) and farm up, stay safe and only go for kills which are guaranteed.
THINGS TO WATCH OUT FOR:
Enemies who are fed can one shot you in the blink of an eye, and even faster than that if you don't have Remove Scurvy up. These are your targets. Be patient and wait for them to position badly, catch them with a barrel combo or two and wipe them out, if you have crit in your build then flashing onto them for a few regular autos is also an option.
As soon as the enemy sees you splitpushing they're going to try to group up on you and take you out. Always keep an eye on the minimap and make sure you can see at least 4 people on there. If you slip up and see 3 people show up to get your head, do not fear, since you're level 13 you can set up a quick barrel combo and slow all of them down while gaining a ridiculous amount of movement speed yourself, unless you just snorted a line of cocaine, are actually Fakers son or extremely fed I highly suggest not going in for a 1v3, instead just run for it and try to make your team go for a Baron or Dragon while half the enemy team is chasing you.
•Baron and Dragon
If the enemy tries to be sneaky and take Baron or Dragon while you're not looking be sure you have both warded and as soon as you see them doing this ult them and try to disrupt them by any means possible. GP has the most insane AoE damage late game so you can one shot a whole team at Baron with a single barrel combo.
If you don't have a Sterak's Gage or Phantom Dancer that's fine, but you're going to get deleted as soon as you enter the fight so i highly suggest at least one of them, but its better to roll with both, at least as a 4th and 5th item.
In teamfights look to land barrels at their backline, you're not a support so don't bother peeling for anyone, use Remove Scurvy as soon as some form of harder CC hits you, it's on a low cooldown so you can afford using it as just an escape because if you get locked down for any longer than one(1) second youre going to get focused and disappear from the rift.
Second Wind/ Bone Plating
You get to choose between these two based on your matchup so pay attention in champ select! Second Wind is best used when your against someone who is probably gonna poke you alot (Say Teemo or Kayle) and in combination with Doran's Shield it can keep you alive for long enough for your jungler to come.
Bone Plating is pretty much every other matchup where youre gonna be brawling the enemy a lot.
Taking Manaflow Band and Transcendence is almost mandatory, but in the few cases where mana isnt an issue, and youll be going crit so you wont have a lot of CDR your best secondary options are probably gonna be Triumph and Coup de Grace in the Precision tree.
With GP you take Grasp of the Undying with your main focus in lane being farming and shooting the enemy laner with Parrrley. Never push your lane and never go in for 1v1's that you aren't sure if you are going to win (especially if you dont have Ignite). Do not go for fights with your team before level 13 and before you have Youmuu's Ghostblade unless it's absolutely necessary. The three most important things to know on GP are:
1) Know how to farm
Knowing how to get as many minions as possible is imperative to learning GP as killing your opponent in lane and roaming will rarely be a reliable source of income, know when to go in for farm and take poke, know when to go afk farm, know how to freeze the lane and you're on your way to mastering GP!
2) Know your combos
This ones obvious but very much worth mentioning, to be a good Gangplank you need to know how to do, and WHEN to do barrel combos.(the one-part, two-part, three-part etc.)
3) Know your numbers
Like Gangplank says: "Leave nothing to chance" , you can never go in for a fight and just wing it, you need to know how much damage you do and how much damage you can take, if you can kill the enemy in a few combos that you're able to make, great, go for it, if not: just back off from the fight, if your team dies, too bad, just farm under tower and wait for them to come back to life (GP is great at anti sieging so try to disrupt the enemy team at this time). If your team listens to you and backs up, congrats, you've just made a successful shotcall.
Know all this and you can call yourself a good GP player, blast some Alestorm and carry yourself out of Iron 4.