Gangplank Build Guide by Gospodin Bure
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+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Ability Max
Threats & Synergies
You're going to lose no matter what, go in for a q when his abilities are on cooldown and keep away at all costs while keeping a barrel under your feet.
You might as well swap with your midlaner. You're not going to hit any Q's that will deal damage and if you do its going to come at a great cost.I suggest taking teleport and staying out of his Q range because come late game you're going to be the one one-shotting him
Same as with Urgot, except with leess range but more cc, just dont get caught in his cage and q him when its safe.
Because Aatrox isn't the best at engaging far off targets your best bet is to stay behind minions and hit him with a barrel+Q combo when he tries to engage you.
This one is painful, but if you keep your distance, and a barrel under your feet at all times you can maybe go even in lane, try to avoid getting dove and wait for late game when you can just blow her up before she even gets into melee range.
Illaoi can one shot you quite fast but thats where your movement speed comes into play, the experienced player can dodge all of her skillshots and move in for a few flaming autoattacks pre 6.Post six just keep your distance and farm and kite. If you don't feel confident in your ability to dance around her tentacles then just keep your distance and go to farm when her E is down.
I've heard this one is a threat but i wouldn't rank her as anything major and certainly not extreme. But for anyone struggling with a Fiora in lane i suggest taking Grasp and shooting her whenever you have the chance, if you get a bad vital on you (directed towards her) just move out of range and it will reset to a new position. Let her push in and wait for ganks or run away if you get ganked.
Very similar to Aatrox as long as you stay at a moderate range you're good to go, keep hitting him with Q for money because you wont be farming much against him, always have at least one barrel ready for a disengage.
I highly doubt the strength of an Irelia all-in pre 6 so just poking her with Q (whether Klepto or Grasp) and setting her on fire when she gets into melee range is enough for her to leave you alone until the mid game where you just kite her with barrels until she backs off or dies.
Stay behind minions and Q him, Mundo doesn't have as much kill potential as anyone above him on the list so as long as you stay out of melee range you're fine.
This one is tricky, Garen can mess you up in a blink of an eye if you allow him to get near because he can cleanse your barrel slow, so just stay back and wait for him to Q first and start running, THEN throw a barrel at him and run for your life.If you manage to Q him once or twice during this time you're golden.
Because Sion has a lot of skillshots and you have a lot of movement speed as long as you dodge his Q and E you can go in for a few autoattacks with passive and try to whittle him down.
Same case as with Sion, dodge his skillshots, reset your passive on him a couple times and you've got a roast roach. I wouldn't suggest fighting between levels 6 and 13 as he can outplay you by just rightclicking you and pressing R. Post 13 you can kite the hell out of him.
As long as you dodge his pillar he wont be able to catch up to you so staying at Q range and kiting is enough to pull off a lane against Ornn. Late game he just can't catch up to you and landing two or three barrels on him will render Lava-Goat-Man completely useless.
This guy cant kill you in lane, although with the recent buffs you might want to keep your distance when mid game rolls around as he can 100 to 0 you pretty quickly, dueling him later in the game is only suggested for the more skillful and ballsy players.In lane he can outsustain your Q poke so use him as a free gold dispenser.
I don't really know what to say here but GP goes well with any champions that can speed him up in teamfights (Lulu,Karma, etc) and junglers that can lock down enemies long enough for him to land a barrel during ganks (anyone with hard cc longer than one second)
Champion Build Guide
•Can do insane amounts of AoE damage
•Doesn't lose duels lategame
•Works with almost any comp
•All the wenches will want your *******
•If you mess up the laning phase you're useless
•You lose lane to almost everyone
•You're either squishy or deal no damage
•Hard to learn
•Lost Bilgewater to some redhead hoe
•(Hopefully) A fresh lane with all its towers alive
•Two dumb botlaners that wont expect the damage from your barrels
You want to stay as far away from teamfights before you hit level 13, if the enemy team engages on you simply slow them with barrels and run away, there's no use in fighting them as you still don't have enough items to wreak the havoc that GP is so well known for. On the off chance that your lane is still intact and botlane is collapsing, you just stay where you are (toplane) and farm up, stay safe and only go for kills which are guaranteed.
THINGS TO WATCH OUT FOR:
Enemies who are fed can one shot you in the blink of an eye, and even faster than that if you don't have Remove Scurvy up. These are your targets. Wipe them out with a few barrels as soon as possible so that you, and your team, can start moving around much more confidently.
As soon as the enemy sees you splitpushing they're going to try to group up on you and take you out. Always keep an eye on the minimap and make sure you can see at least 4 people on there. If you slip up and see 3 people show up to get your head, do not fear, since you're level 13 you can set up a quick barrel combo and slow all of them down while gaining a ridiculous amount of movement speed yourself, unless you just snorted a line of cocaine, are actually Fakers son or extremely fed I highly suggest not going in for a 1v3, instead just run for it and try to make your team go for a Baron or Dragon while half the enemy team is chasing you.
•Baron an Dragon
If the enemy tries to be sneaky and take Baron or Dragon while you're not looking be sure you have both warded and as soon as you see them doing this ult them and try to disrupt them by any means possible. GP has the most insane AoE damage late game so you can one shot a whole team at Baron with a single barrel combo.
If you don't have a Sterak's Gage or Phantom Dancer that's fine, but you're going to get deleted as soon as you enter the fight so i highly suggest at least one of them, but its better to roll with both, at least as a 4th and 5th item.
In teamfights look to land barrels at their backline, you're not a support so don't bother peeling for anyone, use Remove Scurvy as soon as some form of harder CC hits you, it's on a low cooldown so you can afford using it as just an escape because if you get locked down for any longer than one(1) second youre going to get focused and disappear from the rift.
Grasp of the Undying
You can take Grasp as an alternative to Klepto whenever you feel your damage in lane is just not going to be enough and you want that little buff in health and damage. Best to take against any melee bullies that cant insta-kill you or when you think you are going to be able to kill the enemy if they all-in you (in this case taking Ignite can help secure a kill)
If you're running Resolve you're going to take this rune simply because the other two are absolutely useless, when you kill the enemy laner you only have so much time to hit the tower, so this helps get that juicy turret plating gold.
Bone Plating or Second Wind
Depending on whether your enemy is going to poke you or try and kill you, you take one of these. Bone Plating is for anyone that tries to all in you, obviously, as it blocks some damage while you apply multiple burns from Trial By Fire. Second Wind is for anyone who can poke you but just lacks the raw burst of an all-in that some toplaners have so taking it is a no-brainer. Both of these runes are simple so no further explanation is needed.
Revitalize is going to be your last rune in the Resolve tree since the other two are simply bad for GP (and in the case of Overgrowth, bad in general) since you will be cleansing most CC with Remove Scurvy you wont need the extra tenacity from Unflinching so taking Revitalize is a nice buff to your oranges all throughout the game.
(note: if you take Resolve as primary, you're most likely to take Inspiration as secondary, and in this case you take the Biscuit Delivery and Time Warp Tonic.)
If you, for some god forsaken reason, decide to take anything other than Inspiration these are your other, semi-viable choices:
You might want to take Precision secondary if you want the extra attack speed and also taking Triumph and Coup de Grace is not a bad choice if you think you're going to be able to fight your opponent in lane, but if you're new to GP i suggest just going with the regular Biscuit+TW tonic combo.
Picking Domination as a secondary is suicide, but if you're that stubborn i guess taking Taste of Blood/ Eyeball Collection and Ultimate Hunter which you will try to stack with cross-map ults.
With GP you either take Kleptomancy or Grasp of the Undying with your main focus in lane being farming and shooting the enemy laner with Parrrley. Never push your lane and never go in for 1v1's that you aren't sure if you are going to win.Do not go for fights with your team before level 13 and before you have Youmuu's Ghostblade unless it's absolutely necessary. The three most important things to know on GP are:
1)Know how to farm
Knowing how to get as many minions as possible is imperative to learning GP as killing your opponent in lane will rarely be a reliable source of income, know when to go in for farm and take poke, know when to go afk farm, know how to freeze the lane and you're on your way to mastering GP!
2)Know your combos
This ones obvious but very much worth mentioning, to be a good Gangplank you need to know how to do, and WHEN to do barrel combos.(the one-part,two-part,three-part etc.)
3)Know your numbers
Like Gangplank says:"Leave nothing to chance", you can never go in for a fight and just wing it, you need to know how much damage you do and how much damage you can take, if you can kill the enemy in a few combos that you're able to make, great, go for it, if not: just back off from the fight, if your team dies, too bad, just farm under tower and wait for them to come back to life. If your team listens to you and backs up, congrats, you've just made a successful shotcall.
Know all this and you can call yourself a good GP player, blast some Alestorm and carry yourself out of Iron 4.