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Gangplank Build Guide by Gospodin Bure

Top The ManPlank (CritPlank guide)

By Gospodin Bure | Updated on January 26, 2019

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Perfect Timing
Biscuit Delivery
Time Warp Tonic

Gathering Storm

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Easy Matchup
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Top Lane
Ranked #31 in
Top Lane
Win 51%
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Threats & Synergies

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Champion Build Guide

The ManPlank (CritPlank guide)

By Gospodin Bure
Hey there! and welcome to my S9 Gangplank guide. In this guide you're going to find all the important strats that will get you through the game and hopefully to mastering GP. Make sure you read the notes around runes and items as i explain a lot of stuff there that i don't mention down here. Right now this guide contains guides for the Early, Mid and Late game and guides to which runes you should take as well as a summary that should get you going without reading everything in-depth (the list will get bigger as I add more stuff).
Pros and Cons Back to Top
•Incredible teamfighter
•Great splitpusher
•Can do insane amounts of AoE damage
•Doesn't lose duels lategame
•Works with almost any comp
•All the wenches will want your *******

•If you mess up the laning phase you're useless
•You lose lane to almost everyone
•You're either squishy or deal no damage
•Hard to learn
•Lost Bilgewater to some redhead hoe
Laning Phase Back to Top
In lane, you want to play as low risk as possible, Q-ing the enemy when you can for Kleptomancy gold and trying to outsustain them with the Klepto items.It is crucial that you use your Powder Keg only when disengaging the enemy or going for a kill, as using them for poke will just mess up the wave and make it push towards the enemy, which is bad.Keep the river warded and your minions backed up and you'll do just fine.For inexperienced players i suggest taking Exhaust and using it when an enemy ganks you as GP you don't need to kill your enemy to gain a lead, you simply need to farm (when you get Sheen try to farm with Parrrley as much as possible while also poking your enemy with it), get Klepto gold and survive.
Mid Game Back to Top
When mid game rolls its head around that's when you start dealing damage as GP, more precisely, when you buy Trinity Force, boots and a Ghostblade component of your preference (either Serrated Dirk or Caulfield's Warhammer).This is the part of the game that decides whether you're a good GP or a really good GP.A good GP will rotate midlane and start to make plays with his team, a really good GP(this is the one you want to be) will stay in a side lane and farm with Q, and killing anyone stupid enough to try and interrupt his farming session. Switching with your botlane is always a good choice as it gives you:
•Dragon control
•(Hopefully) A fresh lane with all its towers alive
•Two dumb botlaners that wont expect the damage from your barrels

You want to stay as far away from teamfights before you hit level 13, if the enemy team engages on you simply slow them with barrels and run away, there's no use in fighting them as you still don't have enough items to wreak the havoc that GP is so well known for. On the off chance that your lane is still intact and botlane is collapsing, you just stay where you are (toplane) and farm up, stay safe and only go for kills which are guaranteed.
Late Game Back to Top
Late game officially begins for GP when you're level 13 and your Powder Keg is maxed out. But in reality you will still be farming up in a side lane and lighting turrets on fire. Once you have all three outer turrets downed and a minimum of 3 items you can start lighting people up like Christmas trees.
Strong Enemies
Enemies who are fed can one shot you in the blink of an eye, and even faster than that if you don't have Remove Scurvy up. These are your targets. Wipe them out with a few barrels as soon as possible so that you, and your team, can start moving around much more confidently.
As soon as the enemy sees you splitpushing they're going to try to group up on you and take you out. Always keep an eye on the minimap and make sure you can see at least 4 people on there. If you slip up and see 3 people show up to get your head, do not fear, since you're level 13 you can set up a quick barrel combo and slow all of them down while gaining a ridiculous amount of movement speed yourself, unless you just snorted a line of cocaine, are actually Fakers son or extremely fed I highly suggest not going in for a 1v3, instead just run for it and try to make your team go for a Baron or Dragon while half the enemy team is chasing you.
Baron an Dragon
If the enemy tries to be sneaky and take Baron or Dragon while you're not looking be sure you have both warded and as soon as you see them doing this ult them and try to disrupt them by any means possible. GP has the most insane AoE damage late game so you can one shot a whole team at Baron with a single barrel combo.

If you don't have a Sterak's Gage or Phantom Dancer that's fine, but you're going to get deleted as soon as you enter the fight so i highly suggest at least one of them, but its better to roll with both, at least as a 4th and 5th item.
In teamfights look to land barrels at their backline, you're not a support so don't bother peeling for anyone, use Remove Scurvy as soon as some form of harder CC hits you, it's on a low cooldown so you can afford using it as just an escape because if you get locked down for any longer than one(1) second youre going to get focused and disappear from the rift.
Alternative Runes Back to Top
Other runes you can use:

Grasp of the Undying
You can take Grasp as an alternative to Klepto whenever you feel your damage in lane is just not going to be enough and you want that little buff in health and damage. Best to take against any melee bullies that cant insta-kill you or when you think you are going to be able to kill the enemy if they all-in you (in this case taking Ignite can help secure a kill)

If you're running Resolve you're going to take this rune simply because the other two are absolutely useless, when you kill the enemy laner you only have so much time to hit the tower, so this helps get that juicy turret plating gold.

Bone Plating or Second Wind
Depending on whether your enemy is going to poke you or try and kill you, you take one of these. Bone Plating is for anyone that tries to all in you, obviously, as it blocks some damage while you apply multiple burns from Trial By Fire. Second Wind is for anyone who can poke you but just lacks the raw burst of an all-in that some toplaners have so taking it is a no-brainer. Both of these runes are simple so no further explanation is needed.

Revitalize is going to be your last rune in the Resolve tree since the other two are simply bad for GP (and in the case of Overgrowth, bad in general) since you will be cleansing most CC with Remove Scurvy you wont need the extra tenacity from Unflinching so taking Revitalize is a nice buff to your oranges all throughout the game.


(note: if you take Resolve as primary, you're most likely to take Inspiration as secondary, and in this case you take the Biscuit Delivery and Time Warp Tonic.)

If you, for some god forsaken reason, decide to take anything other than Inspiration these are your other, semi-viable choices:


You might want to take Precision secondary if you want the extra attack speed and also taking Triumph and Coup de Grace is not a bad choice if you think you're going to be able to fight your opponent in lane, but if you're new to GP i suggest just going with the regular Biscuit+TW tonic combo.


Picking Domination as a secondary is suicide, but if you're that stubborn i guess taking Taste of Blood/ Eyeball Collection and Ultimate Hunter which you will try to stack with cross-map ults.
Summary Back to Top
This section is for anyone who is too lazy to read every chapter or for anyone who just wants to revise everything they read in the whole guide.
With GP you either take Kleptomancy or Grasp of the Undying with your main focus in lane being farming and shooting the enemy laner with Parrrley. Never push your lane and never go in for 1v1's that you aren't sure if you are going to win.Do not go for fights with your team before level 13 and before you have Youmuu's Ghostblade unless it's absolutely necessary. The three most important things to know on GP are:

1)Know how to farm
Knowing how to get as many minions as possible is imperative to learning GP as killing your opponent in lane will rarely be a reliable source of income, know when to go in for farm and take poke, know when to go afk farm, know how to freeze the lane and you're on your way to mastering GP!

2)Know your combos
This ones obvious but very much worth mentioning, to be a good Gangplank you need to know how to do, and WHEN to do barrel combos.(the one-part,two-part,three-part etc.)

3)Know your numbers
Like Gangplank says:"Leave nothing to chance", you can never go in for a fight and just wing it, you need to know how much damage you do and how much damage you can take, if you can kill the enemy in a few combos that you're able to make, great, go for it, if not: just back off from the fight, if your team dies, too bad, just farm under tower and wait for them to come back to life. If your team listens to you and backs up, congrats, you've just made a successful shotcall.

Know all this and you can call yourself a good GP player, blast some Alestorm and carry yourself out of Iron 4.
WIP Back to Top
I will be adding more stuff to the guide such as barrel combos, farming guides,other matchups and more!
If there is something you would like to be added to the guide be sure to leave a comment and I'll try to reply as soon as possible!
League of Legends Build Guide Author Gospodin Bure
Gospodin Bure Gangplank Guide

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The ManPlank (CritPlank guide)