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The Path is LIT - A low elo guide to S11
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Runes: Standard Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Strongest general path
Threats & Synergies
Outranges you, poke very carefully as he can burst and stun you just as fast as you can him
High damage, focus on laying down damage early as she out scales you. Hard to CC due to lunge/Invis
One of the easier lanes, save your q for her ulti, and dodge her charm and you should win easy
Easy lane if you can avoid getting hit by his spells. Focus on your combos to get him low before using ulti
Tanky, but vulnerable to your Q when lunging towards you. Try and make him dive your tower
High burst damage and Good CC. Personally always been a difficult match up, just avoid his box and you should be fine, otherwise you can say bye to a perfect KD Ratio
Almost every ability outranges him, however try and avoid getting close enough so that he can ult you
Difficult to cc as she jumps all across the lane, however fairly squishy so after you land one Q make sure to get your full combo onto her
High burst damage, however has to get close, so make sure to save your stun for his lunge. Your e is a good counter to his ultimate too
Morganna's Black shield makes this a tough match up, try and make her pop it before using your full combo
You outrange him, however just be careful as once he upgrades his core his combo can be lethal if caught
Nightmare match up, almost all his skills out range you, and his ultimate decimates you in seconds. Build frost queens claim and ask your Jungler for help as you are unable to sit under tower
Difficult match up due to her extremely annoying hitbox. However once you figure that out the lane is easy, just watch for her poison
Easy lane, just avoid getting stunned as tibbers will destroy you easily
High damage and hard to stun, however relatively squishy and not much danger pre-six
Easy lane pre six, however his ulti can completely counter yours
Ridiculous damage, avoid getting stunned or you are dead
Windwall. It blocks 3 of your four abilities, play safe and farm under tower, and wait till he uses windwall before comboing
Easy lane, avoid her ulti and wait for her to pop her shield before comboing
Nightmare to CC as he just jumps everywhere, however once you stun him your combo should kill him
Easy to cc, however if she stuns you expect to take a lot of damage
Farming lane, just be wary as his blood pool can make him difficult to stun
Champion Build Guide
Hello and welcome to my first ever guide! It seemed appropriate to do my first one for Lux as she was one of the first champions I got to mastery 7. I've worked hard on this guide and will look to improve it and update it whenever possible, so any feedback is greatly appreciated!
I chose to main Lux as I am a fan of burst damage and CC, which lux has both through Light Binding and through her passive and ultimate Final Spark
This guide is also applicable to taking Lux as support, but I would recommend sticking to mid.
Flash: I shouldn't need to explain this one, a must for escapes and for making plays in lane, a must take
Ignite: Can give you enough damage to in a fight to get away with a kill and your life. Deals true damage
Heal: Give you a little bit of movement speed and HP, only take if against a high damage champion
Ghost: Gives you enough movement speed to either escape a gank or to chase down and enemy to secure a kill
Teleport: Good for getting back to lane, especially against champions with high wave clear.
Barrier: take this instead of ignite if up against a tough laner. See below my use of it vs a Cassiopeia
With lux, it's best to take skills depending on your match-up. For example, if you are against Gragas it is probably a good idea to max your Light Binding as he will try and engage on you with his lunge as much as possible.
However in most cases, its best to max your Lucent Singularity as this spell not only does great damage (especially after your proc your Illumination passive, but also because it has a slow, which can be extremely useful for either escaping, slowing enemies while chasing or for making it easier to land your Light Binding.
Example of Illumination being incredibly useful below
|This item is the obvious choice for lux, as it gives you that extra bit magic penetration. Another viable choice could be Mercury's Treads, which can give you better chances to escape when jumped on|
|This item gives lux massive sustain in lane, increasing mana, reducing cooldowns and gives a big increase in ability power|
|A must take if you really want to do some damage. This item gives you a massive increase in ability power, and is devastating when combined with high AP items such as Luden's Tempest and Morellonomicon.|
|Helpful when you need to destroy a tank.|
|Useful for when you want to survive a high burst attack from champions such as Zed and Talon. Also gives a nice little increase in AP.|
|A personal favourite of mine. Sacrifices some survivability which could be obtained through the purchase of a Banshee's Veil, however it gives you massive burst potential, and the unique passive can help you do massive damage to their entire team.|
When it comes to teamfighting, a good lux can make or break the game. One good Light Binding onto their adc and you can win the fight, however if you miss you skillshot it leaves you and your squishier teammates vulnerable to being focused by the enemy.
The best thing a lux can do is to sit behind the tankier champions, and dictate the game from there. Let your team pounce on the enemy, then start engaging by throwing out your Lucent Singularity, and if possible leave it up to slow the enemy, before reactivating the skill and doing maximum damage. Try and save your Light Binding for chases or if you're in danger of being focused. However if you feel its safe to do so throw it out in the middle of the team fight, as it has nice damage and is a very good stun
Always remember to throw your Prismatic Barrier out whenever possible in the fight, as its shielding power can make or break your engage
When the minions first engage in lane, throw your Lucent Singularity onto the enemy minions and hold it there until it naturally explodes (unless the enemy lanner steps into it, in which case reactivate it for good damage). This prevents your lanner from getting close to your minions and can make them lose some farm. Keep doing this for as long as possible for maximum effect, and try and aim your skill shot at your enemy, but also at the minions.
Ensure you proc your Illumination passive whenever possible, particularly on the enemy lanner as this does huge damage right through the game and scales with your AP.
Late game Lux should be farming using Lucent Singularity, and the wave clear potential is huge. Use this to split push, or to just hard push your lane early game so you can roam bot with you Final Spark
Lux Is perhaps one of the most fun champions to play on the entire game, and hopefully this guide has helped you to learn the basics of playing her. Like everything, practice makes perfect so get out on that grind and mastery the Lady of Luminosity!
If you enjoyed my guide please upvote, and if you didn't feel free to downvote but please give me a reason why so that I can work on what is wrong
All the best in the rift, summoner
- Koluma (EUW)