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Ezreal Build Guide by Tsasuki

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League of Legends Build Guide Author Tsasuki

The Prodigial Explorer - Comprehensive AP guide

Tsasuki Last updated on September 28, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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Hey all! As you can see, this is my attempt at writing an Ezreal guide, the one champion I just cannot stop playing. As soon as i saw this champ in action for the first time I loved him. There is just something about being a full skill-shot champion that makes playing him so damn satisfying!

I play Ezreal as an AP-carry most of the time (unless I'm bored for a bit), taking mid lane. I rarely loose my lane, since my long range poke is so annoying and constant they either just have to go back all the time, get zoned hardcore, or just plain feed me.
I hope this guide will help all of you aspiring Ezreal players!

This is a work in progress (obviously).

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Pro's and Con's


  • Insane burst
  • Every skill does high damage.
  • Very fun to play
  • Great escape artist due to double flash
  • Low cooldown poking

  • Squishy
  • Needs skill (quite a lot)
  • REALLY needs to pay attention to earlygame (pre-lichbane) lasthitting

All in all, Ezreal makes for an awesome ap burster, doing so with very low cooldowns and at great range. If played correctly, enemies will never even see you/get close to you while you are harrassing/nuking them down until it is too late.

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Runes, Masteries & Summoner spells

I run these runes:
3x Greater Quintessence of Ability Power
9x Greater Mark of Magic Penetration
9x Greater Seal of Scaling Ability Power
9x Greater Glyph of Scaling Ability Power

This setup gives me a nice base amount of AP, some AP/lvl and 10 Mpen.

It's a pretty standard Mage page, taking the improved teleport and flash and maxing out on the mana regen in the utility tree.

Summoner spells

For summoner spells I will most of the time run with Teleport and Flash.

Allows for your laning phase to run smoothly, making you not miss out on xp/gold like you otherwise would.

It's just awesome, it allows you to make that double flash in those clutch situations, be it for a chase or an escape. Also allows you to unload your combo on a squishy/lowie right in front of their team and still be able to flash back to safety.

Other options:
If you are unsure about your sniping skills, this could come in handy. I recommend this as a pick for supports though.

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Passive - Not of much use in this buid, but it is quite nice for towerpushing.

Q - In your earlygame this will just be used for lowering your cooldowns or getting those missed last hits corrected. But once you have your Sheen its pretty nice for adding to your overall burst! This will really start hitting like a truck once the Lich Bane is finished.

W - Your main harrass/AOE damage nuke. It scales with your ap quite nicely and allows you to hit champions behind minions. Also dont underestimate the buff/debuff in teamfights/towerpushing.

E - Your escape/KS/chase/OMGWTF burst move, this will make people rage quite often. You can jump over anything with this, and with some practice you can extend the jump by quite a few.

R - This thing does great damage, and is global allowing you to strike from anywhere on the map. Takes quite a bit of practice to hit efficient/from across the map. Does less damage for every target hit so try to fire it in a way that will hit as few minions/creeps possible.

Skilling order
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
We will get 1 point in Q first, so you wont have to think about taking it anymore later on. This will help you with your last hitting as well as lvl 1-3 harrass.
After lvl 1 we make sure to max out W first, then E. Offcourse take your ultimate whenever available. This build order allows for maximum AP damage output while not making your sheen/lichbane Q's go to waste.

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Over the past year I had many different item build orders for my AP ezreal, the one I am currently having very much success with will be explained here, but I will also post some alternate orders.

Build 1

After these items it depends on what you need. I will often build me a Morello's Evil Tome for it's cooldown reduction.
Need some slows and hp? Get a Rylai's Crystal Scepter. Need more magic resist? Get Banshee's Veil or Abyssal Mask.
Anywhere in between these items you should buy HP potions if you have some money to spare, it is best when you can keep yourself at maximum hp at all times since you are so very squishy.
When you are not very experienced with Ezreal yet you will probably be better off skipping the Soulstealer. It's not hard to stay alive and keeping your stacks up if you know what you are doing, but on the other hand it is also not hard being a dummy and getting yourself killed with this champion.

This build also requires you to really pay attention to your early game farm, as well as some good mana management. Do not spam your skills unnecessarily, use your W to harras and your auto-attacks for last hitting, whenever you miss a last hit use your Q to catch it.

Build Variations

If you find yourself not being good at managing your mana and not having blue buff as often as you'd like, you can opt to take a Tear of the Goddess after your sheen. This will offcourse build into an Archangel's Staff later in the game, which will give you a great AP boost.

People skipping the Mejai's should build straight for rabadon after sheen, since your damage will be lackluster if you don't. You could also just buy the Needlessly Large Rod first and then continue building the Lich Bane.

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Laning Phase

I allways play Ezreal on mid. He needs the farm and just can't get it on a side-lane. Harrass the enemy with your Essence Flux and last hit as much as possible with your auto-attacks. If you have harrased the enemy properly you can go in for a kill at level 4. Flash over minions and hit your Arcane Shift Essence Flux Mystic Shot combo, they won't know what hit them.

When you hit level 6 you can watch sidelanes and if you have the advantage on mid, leave lane and gank.

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What is AP Ezreal's role in a teamfight?

Before a teamfight starts out, you will want to be poking at the enemy champions, preferably from a spot where they can't see it coming. Keep those Q's and W's flying over the walls to chunk their HP down by a lot before the fight has even started. Once your tank has initiated or when you see an oppurtunity to burst someone down, use your E skill to flash in (this can go through walls, so if target is close enough to your hiding spot, you wont even have to flash over the wall) unload your QWE on him and back out again. Keep spamming your skills at their team, you can do so at quite a large range so you wont really have to endanger yourself by alot.
If you think your team really needs a boost, fire your ultimate over their team, otherwise save it to snipe off runners. This thing does scary damage and can chunk the enemy down from 100% to anywhere between 30 and 80% depending on their tankyness. It is also great for getting your mejai's stacked because with proper positioning can hit their entire team, giving you a load of assists as well as a kill or two.

Your W skill is very powerfull in teamfights. It is probably one of the strongest non-ultimate area of effect damage moves, and will also buff your teammates and debuff your enemies, so a well placed shot over your/their carries can turn the outcome of a fight.

So to sum it up;
  • Stay at distance dealing massive damage with constant W-Q-Q-W barrages.
  • If sure about your team or see a safe way to do so, use E to damage/close gaps/finish off anyone
  • Go for their squishies first. Teemo, caithlin and ashe can all be burst down in one proper EWQ combo if you have played a nice game.
  • Allways try to use Q last in any combo, it will make your cooldowns refresh faster.

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Escaping with Ezreal

Ezreal is great at escaping.

That is just a fact that makes me love him even more. With double flash you become even more of a pain to catch.
When running from your enemies, try to be creative with the flashing. One thing I commonly do is juke through the brush, and right when they enter just flash back the other way. If done properly, you can even get a kill off while you are escaping.
If you have enough distance, but they are still closing in on you, fire a few Q's to get your E off of cooldown again. This will make it have a deceptively low cooldown, making you feel allmost like a full fledged Kassadin who happens to have a homing missile attached to his flash.