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Recommended Items
Runes:
Domination
Resolve
Spells:
Smite
Ghost
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Nautilus
Tanks with continuous hard cc are very dangerous to this build, as you aren't too tanky. Only engage on tanks if you know they're alone.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
This build works most optimally when already ahead. If not, you'll be ahead by the time you finish the build anyways. If you don't feel like your'e strong enough, farm your jungle or farm the enemy's ADC for more gold to speed up your build's progress. This build still works in season 8, as they have not nerfed Hecarim, heck they buffed him with all the movement buffs.
Predator
Predator is a nice buff to hecarim, as it gives him even more speed for his increase in ADSudden Impact
The only other important rune for this snowballing build. You can take all of the other stacking runes that follow in the Domination Rune path, but Sudden Impact's tenacity boost and damage boost is really good for your charges and initiations.Eyeball Collection Eyeball Collection allows you to snowball even faster after nabbing a couple kills.
Relentless Hunter Relentless Hunter gives you more speed the more kills you get. The more base movespeed you have, the higher your AD will grow because of Warpath.
Unflinching Unflinching combined with Ghost allows you to run through most cc and at least reach your desired target.
Overgrowth Still probably the closest thing to strength of the ages. Farming the jungle allows you to get free extra health to add onto your bulk, and subsequently make your Cinderhulk stronger.
Relentless Hunter Relentless Hunter gives you more speed the more kills you get. The more base movespeed you have, the higher your AD will grow because of Warpath.
Unflinching Unflinching combined with Ghost allows you to run through most cc and at least reach your desired target.
Overgrowth Still probably the closest thing to strength of the ages. Farming the jungle allows you to get free extra health to add onto your bulk, and subsequently make your Cinderhulk stronger.
Unflinching Unflinching combined with Ghost allows you to run through most cc and at least reach your desired target.
Overgrowth Still probably the closest thing to strength of the ages. Farming the jungle allows you to get free extra health to add onto your bulk, and subsequently make your Cinderhulk stronger.
Overgrowth Still probably the closest thing to strength of the ages. Farming the jungle allows you to get free extra health to add onto your bulk, and subsequently make your Cinderhulk stronger.
Hunter's Talisman
Generic Starting Item for hecarim, start blue side or else you will run out of manaRefillable Potion
Do NOT buy normal Health Potions in the jungle, Refillable Potion is much more cost efficientSkirmisher's Sabre
Most hecarim guides tell you to buy Stalker's Blade to be more sticky, but this build is mainly for killing people, build Skirmisher's Sabre for more burst and better dueling.Trinity Force
This is your most important item. It gives you some of the fast jungle clear speeds in the game, and allows you start destroying the squishies with the Sheen damage along with the Devastating Charge damage.Skirmisher's Sabre Enchantment: Cinderhulk
Enchantment: Cinderhulk is still the best jg item that hecarim can get. Enchantment: Warrior would giveHecarim more burst for sure, but he would be extremely squishy.
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